Riba.3271 Posted April 19 Share Posted April 19 (edited) There are only 2 functional systems: 1. Randomized matchmaking. The team you queue with gets placed into team and plays in that team for short period. Matchmaking relies on good algorithm Alliances (Restructuring) tries to do this, but the teams you can queue with are too big and teams dont change regularly enough. There won't be any server attachment or choice in this system, so regular matchmaking (every day or every skirmish) is just more optimal. 2. Server system: You have a stable server with no links and changing your team is expensive and limited to lower population servers (not tier 1). Fair matchmaking relies on your servers tier and your team stays relatively same for even longer periods. If you are older player, you probably remember server system and it was glorious until launch populations dropped and there were too many ghost town servers. It also failed by opening overpopulated servers in middle of night and placing servers 2-3 tiers apart in same matchup. Now with weekly population status updates and 1-up-1-down matchmaking, the system would be perfect as long as server count is halved. Edited April 19 by Riba.3271 1 Link to comment Share on other sites More sharing options...
Longpoke.8290 Posted April 19 Author Share Posted April 19 (edited) On 4/20/2024 at 1:07 AM, Riba.3271 said: There are only 2 functional systems: 1. Randomized matchmaking. The team you queue with gets placed into team and plays in that team for short period. Matchmaking relies on good algorithm Alliances (Restructuring) tries to do this, but the teams you can queue with are too big and teams dont change regularly enough. There won't be any server attachment or choice in this system, so regular matchmaking (every day or every skirmish) is just more optimal. 2. Server system: You have a stable server with no links and changing your team is expensive and limited to lower population servers (not tier 1). Fair matchmaking relies on your servers tier and your team stays relatively same for even longer periods. If you are older player, you probably remember server system and it was glorious until launch populations dropped and there were too many ghost town servers. It also failed by opening overpopulated servers in middle of night and placing servers 2-3 tiers apart in same matchup. Now with weekly population status updates and 1-up-1-down matchmaking, the system would be perfect as long as server count is halved. Megaservers, thats the solution. Edited April 21 by Longpoke.8290 1 Link to comment Share on other sites More sharing options...
ZTeamG.4603 Posted April 19 Share Posted April 19 15 hours ago, Ronin.4501 said: It's not just the lack of mounts and gliding that make EOTM an awful map. It's the necessity of having STAB at all times on that map so long as enemy players have knockback. If you're in a squad without a lot of STAB or even in a party without permanent STAB you're basically setting yourself up for an easy death. Terrible design flaw. My and my necro pulls say that's not a flaw, that's a feature 😄 2 1 Link to comment Share on other sites More sharing options...
Ronin.4501 Posted April 19 Share Posted April 19 1 minute ago, ZTeamG.4603 said: My and my necro pulls say that's not a flaw, that's a feature 😄 Problem is you can't do that in EOTM. Well you can, but you fall to your death too lol. 2 Link to comment Share on other sites More sharing options...
ZTeamG.4603 Posted April 19 Share Posted April 19 4 minutes ago, Ronin.4501 said: Problem is you can't do that in EOTM. Well you can, but you fall to your death too lol. You don't play necro, do you? 😉 https://wiki.guildwars2.com/wiki/Spectral_Walk 2 Link to comment Share on other sites More sharing options...
Chaba.5410 Posted April 20 Share Posted April 20 1 hour ago, ZTeamG.4603 said: You don't play necro, do you? 😉 https://wiki.guildwars2.com/wiki/Spectral_Walk This is why Anet started implementing target caps... 2 1 Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted April 20 Share Posted April 20 3 hours ago, Chaba.5410 said: This is why Anet started implementing target caps... A thing of beauty. And that comes from someone that absolutely loaths necromancers. 3 Link to comment Share on other sites More sharing options...
Longpoke.8290 Posted April 21 Author Share Posted April 21 On 4/20/2024 at 4:00 PM, joneirikb.7506 said: A thing of beauty. And that comes from someone that absolutely loaths necromancers. Maybe thats what killed eotm? haha not everyone's sense of humor 1 Link to comment Share on other sites More sharing options...
Thron Stal.9367 Posted April 21 Share Posted April 21 On 4/19/2024 at 4:31 PM, Thron Stal.9367 said: Oh and get rid of mounts in WvW! Or stop them bypassing all barriers, stab etc... on and on. It is beyond ridicules now. no comments on this exploit Anet? 2 Link to comment Share on other sites More sharing options...
Longpoke.8290 Posted April 22 Author Share Posted April 22 12 hours ago, Thron Stal.9367 said: no comments on this exploit Anet? what exploit is that? 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now