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Maces need gap closers


Bunny.9834

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I remember the days prior to the 2020 patch when both hammer and mace damage on warrior felt  a tiny bit enjoyable at least from a core warrior aspect. Barely can even get adrenaline from the new trait anymore either way  since stability appears to be unremovable anymore. But I mean at least we got a stick now...

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Rev Mace is just a small little "step" in the direction. Hardly a gap closer.

Meanwhile Ranger's Mace be like LOL 450 range LEAP. PLUS STUN PLUS PROT PLUS DAMAGE BUFF PLUS INCREASED HEALTH PLUS STABILITY PLUS SKILL REFRESH LOL SO BALANCED

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main hand is basically hard carried by skullgrinder in terms of making it a viable weapon choice

but off-hand is yeesh
tho i will say crushing blow has a surprisingly high coefficient and it's kinda funny even tho impale/rip are still higher

i was really hoping weapons as a whole would get a look over across the entire game with weaponmaster training releasing, maybe with underwater weapons coming to land

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4 hours ago, Lighter.5631 said:

so is hammer. earth shaker doesnt count as you need to hit enemy to gain adrenaline to get access to it..

Yeah, don't get me started on that one. 
 

Warrior: Backbreaker 

cast time: 1s

cool down: 25s

knockdown: 4s

targets: 1

range: 130


Ranger (Untamed): 

cast time: 3/4s

cool down: 20s 

knockdown: 2s 

targets: 5

range: 600

These base stats alone show you the imbalance in treatment.  

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3 hours ago, Shagie.7612 said:

main hand is basically hard carried by skullgrinder in terms of making it a viable weapon choice

but off-hand is yeesh
tho i will say crushing blow has a surprisingly high coefficient and it's kinda funny even tho impale/rip are still higher

i was really hoping weapons as a whole would get a look over across the entire game with weaponmaster training releasing, maybe with underwater weapons coming to land

I would go a little further that Melee in general for warriors needs a HARD look. The current meta (pvp) is impossible to deal with Melee. Warrior's "heavy" armor status means nothing at this point when you fight very punishing range classes. 

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Posted (edited)
10 hours ago, Bunny.9834 said:

Yeah, don't get me started on that one. 
 

Warrior: Backbreaker 

cast time: 1s

cool down: 25s

knockdown: 4s

targets: 1

range: 130


Ranger (Untamed): 

cast time: 3/4s

cool down: 20s 

knockdown: 2s 

targets: 5

range: 600

These base stats alone show you the imbalance in treatment.  

The ridiculous discrepancies between ranger and warrior were literally one of the reasons I stopped playing a year ago.

There are so many examples of balance discrepancies like the one you pointed out--and in all of them, warrior gets the short stick.  Eg., Prelude lash vs snap pull, point blank shot vs pin down, etc.  It's like whoever balanced ranger used a completely different ruleset than what warrior uses. 

And it's not just ranger. Warrior-Rev,  warrior-guardian, or warrior -necro comparisons are also pretty one-sided against the warrior. 

It's so bad, in fact, that the only way warrior gets to be viable is having a few hilariously OP gimmicks that carry its whole kit. Examples include: full counter, berserker invuln spam +skull grinder, Bladesworn healing + unblockable, unblindable CC that does damage.  These things understandably get whined about and then nerfed--and in bladesworn's case, gutted entirely.

Edited by CalmTheStorm.2364
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52 minutes ago, CalmTheStorm.2364 said:

The ridiculous discrepancies between ranger and warrior were literally one of the reasons I stopped playing a year ago.

There are so many examples of balance discrepancies like the one you pointed out--and in all of them, warrior gets the short stick.  Eg., Prelude lash vs snap pull, point blank shot vs pin down, etc.  It's like whoever balanced ranger used a completely different ruleset than what warrior uses. 

And it's not just ranger. Warrior-Rev,  warrior-guardian, or warrior -necro comparisons are also pretty one-sided against the warrior. 

It's so bad, in fact, that the only way warrior gets to be viable is having a few hilariously OP gimmicks that carry its whole kit. Examples include: full counter, berserker invuln spam +skull grinder, Bladesworn healing + unblockable, unblindable CC that does damage.  These things understandably get whined about and then nerfed--and in bladesworn's case, gutted entirely.

Yeah I'm afraid it's only a matter of time until the ONE useful build for warrior will be gutted eventually and then back to 0. 

So use that Staff while it's good. 

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