Loosmaster.8263 Posted September 18, 2017 Share Posted September 18, 2017 PvE, WvW and PvP. Ore nodes are using 4 swings of pick instead of 3. Link to comment Share on other sites More sharing options...
Gorla.8627 Posted September 18, 2017 Share Posted September 18, 2017 Some harvesting tools' animatons last longer than the 3rd swing and you got a 4th one too. This could be tested on rich logging or mining nodes or in guild hall nodes, where 10 swing is possible on highest upgrade.I know this valid for Unbound Magic Logging Pulse, Unbound Magic Mining Beam and Focused Solar Logging Tool. Link to comment Share on other sites More sharing options...
Loosmaster.8263 Posted September 18, 2017 Author Share Posted September 18, 2017 I just noticed this happening the last couple of days. Will have to watch the ones in GH. Link to comment Share on other sites More sharing options...
Gudy.3607 Posted September 19, 2017 Share Posted September 19, 2017 @Gorla.8627 said:Some harvesting tools' animatons last longer than the 3rd swing and you got a 4th one too. This could be tested on rich logging or mining nodes or in guild hall nodes, where 10 swing is possible on highest upgrade.I know this valid for Unbound Magic Logging Pulse, Unbound Magic Mining Beam and Focused Solar Logging Tool.It's also true for the standard vendor-bought mining picks. And it's not a new thing either. Both the rich quartz node in the skritt queen's lair in Dry Top and the upgraded candy corn node in the home instance have always given materials as 4+4+2 instead of 3+3+3+1. And if the guild hall ore node has ever behaved differently, that must have been a good long while ago because I can't remember... Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted September 19, 2017 Share Posted September 19, 2017 Maybe we can just fix this problem now, altogether, by saying that once you start channelling you just keep mining until you get everything. Or have a standard 3 sec animation for minor nodes, and a 7 second animation for rich nodes and then have all contents gathered in one go Link to comment Share on other sites More sharing options...
Gorla.8627 Posted October 13, 2017 Share Posted October 13, 2017 @Gudy.3607 said:It's also true for the standard vendor-bought mining picks. And it's not a new thing either. Both the rich quartz node in the skritt queen's lair in Dry Top and the upgraded candy corn node in the home instance have always given materials as 4+4+2 instead of 3+3+3+1. And if the guild hall ore node has ever behaved differently, that must have been a good long while ago because I can't remember...I remember and it was really annoying to press the Interaction button again to get the last material separately.@Ayakaru.6583 said:Maybe we can just fix this problem now, altogether, by saying that once you start channelling you just keep mining until you get everything. Or have a standard 3 sec animation for minor nodes, and a 7 second animation for rich nodes and then have all contents gathered in one goI love the channeling idea, it would really save a lot of button pushes.There are numerous unlimited tools to be modified, but I think it would be a welcoming change. Anyone who is up for the task at ANet will have the gratitude and glory of the people.On the other hand we have only rare tools so far, maybe exotic (ascended or even legendary!) ones will have this feature in the future? Link to comment Share on other sites More sharing options...
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