ZenDrake.8316 Posted August 20 Share Posted August 20 (edited) Who came up with these enemies? They constantly spawn puddles that corrupt boons underneath them. It's not like it's a single attack with cooldown, no, it appears constantly. Even after they moved a bit, they recast it immediately. Seriously Anet, if you don't want people to play melee builds, why not remove melee weapons at all? EDIT: And that is just stuff on the first map or part of the first parts of the story, the titan enemies or whatever they are called. Especially the champions of that type are practically impossible to kill without ranged damage. I don't even wanna know how the other enemies will be. Edited August 20 by ZenDrake.8316 34 5 2 6 Link to comment Share on other sites More sharing options...
McMarc.1276 Posted August 20 Share Posted August 20 My thoughts aswell. I've been enjoying the first map so far, but the titan enemies constantly spawning these puddles makes playing melee an absolute nightmare. the condi spam is insane, blind and weakness are so annoying. 15 1 Link to comment Share on other sites More sharing options...
Kinurak.5307 Posted August 20 Share Posted August 20 I am glad these enemies are a threat. The 100% boon uptime is a joke. I am also glad the ranged weapons feel like a good choice now. Melee stacking was a mistake 23 1 31 1 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted August 20 Author Share Posted August 20 (edited) Melee stacking is how the combat system works, be it heals or any type of support. The 100% boon uptime is unfixable at this point. It's just really annoying, and some classes have really bad ranged options. Not to mention that several builds require specific weapons to be effective. As a a scrapper I am just supposed to spam grenades or what? Edited August 20 by ZenDrake.8316 15 1 4 1 Link to comment Share on other sites More sharing options...
Kinurak.5307 Posted August 20 Share Posted August 20 Its about time it changed. We as players decided all should stack in melee. Same with 100% boons. Now we just have to adapt to new enemies and new playstyles. 13 20 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted August 20 Author Share Posted August 20 We as players decided to stack melee because all boons in this game are in a radius, usually around the caster. Ranged players can always move closer, melee players can't move further away. Supporters can't support people that don't stack. Might as well remove boons altogether in that case. 14 2 1 2 1 Link to comment Share on other sites More sharing options...
Kinurak.5307 Posted August 20 Share Posted August 20 Removal of boons seem a good idea, or atleast limit them to 10 secs at most with a bigger radius. 2 2 9 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted August 20 Author Share Posted August 20 How do you plan on solving healing? The same applies to healing. Complete removal of boons makes this game even easier because there is nothing you have to watch out for. 3 1 1 Link to comment Share on other sites More sharing options...
Kinurak.5307 Posted August 20 Share Posted August 20 Same as with boons. Bigger radius or targeted 1 2 5 1 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted August 20 Author Share Posted August 20 (edited) 2 minutes ago, Kinurak.5307 said: Bigger radius How much do you need? 600 (like Herald has, for some reason) or even more? 2 minutes ago, Kinurak.5307 said: targeted Have fun with that lmao. The squad UI is just way too kitten for that. Heal spectre is already annoying to play. This also still doesn't solve the problem that you want to make melee builds completely unviable. A lot of builds require certain weapons to be fun (or work at all). Like my example, Scrapper. Almost permanent boon corrupt (paired with those stupid knockback walls from 100CM) is just such a pita. Edited August 20 by ZenDrake.8316 6 1 1 Link to comment Share on other sites More sharing options...
Kinurak.5307 Posted August 20 Share Posted August 20 For one; viability is in the players mind. Secondly : so is fun. Melee builds still do more dps and cleave then ranged weapons. Let that be their niche. And allow ranged weapons for once to be actually at range 4 1 11 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted August 20 Author Share Posted August 20 (edited) 19 minutes ago, Kinurak.5307 said: Melee builds still do more dps and cleave then ranged weapons May I present to you the new spear on revenant? Or cVirt where everything is piercing? Somthing isn't viable if you can't survive while performing your job. Edited August 20 by ZenDrake.8316 7 1 1 Link to comment Share on other sites More sharing options...
Kinurak.5307 Posted August 20 Share Posted August 20 Wait thwre arw jobs in this game? I was in the understanding that every class can do everything. 3 7 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted August 20 Author Share Posted August 20 They can, but not at the same time. You can't do damage while healing usually. 2 1 1 1 Link to comment Share on other sites More sharing options...
Roda.7468 Posted August 20 Share Posted August 20 I'm fine with it mechanically, but the sparklebarf is at an all time high in this expac. Looking at my screen has become meaningless at times with how closely things resemble a tripy media player visualization. 9 2 1 1 Link to comment Share on other sites More sharing options...
CombineFiftyFour.1632 Posted August 21 Share Posted August 21 The gameplay design of titan-spawn enemies is truly awful. It is too spammy, too restrictive and too annoying, it is not fun to fight against them, not in the open world at least. It is not even melee vs range or boons vs no boons for me - they are just quite spongy and spam AoEs with blinds and condis, so much condis that even above mediocre condi removal toolkit doesn't help. And constantly running around in an effort to find a safe place that is not (yet) covered in rotboo is just unfun. 9 2 Link to comment Share on other sites More sharing options...
Ziploc Samurai.4186 Posted August 21 Share Posted August 21 5 hours ago, ZenDrake.8316 said: Melee stacking is how the combat system works, be it heals or any type of support. The 100% boon uptime is unfixable at this point. It's just really annoying, and some classes have really bad ranged options. Not to mention that several builds require specific weapons to be effective. As a a scrapper I am just supposed to spam grenades or what? We have Alchemy and Tools. EMK for ranged. What exactly has you hung up about Engineer? 1 6 Link to comment Share on other sites More sharing options...
Sjentra.3409 Posted August 21 Share Posted August 21 Not only do they spawn massive pools of boon corrupts; but they also spawn pillars that block projectiles. So for necro you're basically looking at axe, scepter and staff.. It might seem good to have a new enemy to fight right now; but it'll get old real fast. Even the champions are extremely annoying now to fight because of the running around every 25% phases that just wastes 1+ minutes each. 7 3 Link to comment Share on other sites More sharing options...
MysticalGoddess.8637 Posted August 21 Share Posted August 21 I agree, It's annoying, Anet if you're going to have every single mob spam AOE's every second then you need to give us Unlimited Dodges! 4 4 2 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted August 21 Author Share Posted August 21 9 hours ago, Ziploc Samurai.4186 said: What exactly has you hung up about Engineer? Playing a build that actually does damage. Or provides boons. Some traitlines are just way worse except for very niche use cases. 6 2 1 Link to comment Share on other sites More sharing options...
Skub.8240 Posted August 21 Share Posted August 21 15 hours ago, ZenDrake.8316 said: Melee stacking is how the combat system works, be it heals or any type of support. The 100% boon uptime is unfixable at this point. It's just really annoying, and some classes have really bad ranged options. Not to mention that several builds require specific weapons to be effective. As a a scrapper I am just supposed to spam grenades or what? I switched to my rifle and just stood back shooting. Feels bad. Even badder because the other engineer spec I like is also melee focused. Guess it's time to bring back the flamethrower builds. 2 1 Link to comment Share on other sites More sharing options...
Gazrul.3086 Posted August 21 Share Posted August 21 14 hours ago, ZenDrake.8316 said: May I present to you the new spear on revenant? It's crap. 5 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted August 21 Author Share Posted August 21 11 minutes ago, Gazrul.3086 said: It's crap. 47k+ DPS is not "crap" lmao https://dps.report/xb8p-20240821-145241_golem It's also doing pretty great at difficult encounters like Cerus CM at 34k DPS. 3 2 Link to comment Share on other sites More sharing options...
Gazrul.3086 Posted August 21 Share Posted August 21 It's still crap in competitive modes. 9 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted August 21 Author Share Posted August 21 This topic was about PvE, obviously... 7 1 Link to comment Share on other sites More sharing options...
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