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Sjentra.3409

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  1. I didn't even realize it gave you stats other than boons; and now it's even more useless. The original saving grace was it gave access to quickness to a lot of builds/professions. Which when running around getting HPs for a new character it was actually pretty useful. Once every 90s just as well be once every 90 years. There's a lot of profession skills where the cooldown is so absurd you'd see a bigger dps increase if it just provided +5 power / condi damage.
  2. Definitely annoying; i can't tell you how many times i was second guessing if i was salvaging something or not.
  3. That wouldn't surprise me; they had the same issue when they introduce auto-research; where if the recipe produce more than 1 item you'd only get notes as if it produced one.
  4. Someone probably deleted some CSS they shouldn't have.
  5. Ditto, if you can find where you click you can kinda swap between the tabs; but no idea if you can even claim anything
  6. Sword offhand is ok; but that's because most of our offhand weapons are average at best. Sword main hand; movement is nice; but dmg is still too low; you'd be better off even using axe. Flip over skills are clunky to use because you can't precast them and by the time it flops over your halfway through your autoattack chain and you only have like 2 seconds to figure out if you want to use it or not.
  7. Don't forget; they also mentioned that certain relics would be acquired via strikes/raids. So it could be like the dungeons of the past where you needed the gear to do the dungeon; but also couldn't get the gear without doing the dungeon.
  8. I recently had to burn through about 800 tomes that i saved from WvW just for spirit shards. Don't forget the daily login rewards also gave 10 tomes every 28 days; so WV still doesn't cover the 3 you used to get every day; along with all the writs of exp you used to get from dailies that added up. They even nerfed bauble farm when EoD came out so you can't even use that to get shards anymore.
  9. The problem with trying to add a traited lifesteal to signet activation is that you're giving up the passive for a tiny heal. All signets except locus are single target (wonder if they even thought about Signet of Undeath that only hits a single allie) and unless the lifesteal is some absurd number; you'll probably get more healing from just a single sword auto attack chain. I think the only way to salvage Signets of suffering is if the lifesteal was on any skill; like Superior Sigil of Blood. Or if it was a passive like Signet of Vampirism where each signet would give you more lifesteal/second. Otherwise since you're using the Spite specialization; Awaken the Pain is just better for power builds. If you need healing and bool removal, dagger 3+2 is better in basically every way compared to running signets of suffering and 2 signets. And then you even get lifeforce. Now granted most of our utility skills are pretty situational anyways; I'd still take a pet over almost any of the signets 4 of out 5 times.
  10. As a necro main; couple of notes: Health sacrifice budget needs to be recalculated entirely; not sure if they replaced a comma with a decimal or what but if I'm sacrificing 3K health i better be doing minimum 10k-15k strike damage; not 3k. Sword after cast needs to go. even with quickness a full auto attack chain still takes 1.6 seconds. 2.3 seconds without quickness. The final swing should not be the slowest because then it's too easy to cancel the final attack All the flip skills feel terrible to use they should be insta-cast (off GCD) like shouts or just remove them entirely. Where's the lifeforce gain? 4/Hungering maelstrom: 1 second cast time? 5/Devouring Visage: 5k health for a fear? Also range should be like 2k so you have time to figure out if you want to recall it or not. Or make it like GS #5 on guardian where they have like 10 seconds to actually use the flip skill
  11. Agreed: the knight's meteor's are pancakes compared to Sorrow's bounce house. And if sorrow runs into the water it's basically a guaranteed loss since essences seem to stop dropping then. I don't remember if it was out of the water when it hit the next 10% mark or not but zojja was basically doa when she teleported to his next position.
  12. A lot of the rewards come from the repeatable achievements. So staying center is usually a good way to complete 3 of them every run.
  13. Only thing i don't really like is the amount of time it takes to complete them. I was in a pretty stacked group and there were probably only 10 deaths total throughout the entire run; but it still took over 25 minutes to complete it. If it only took 10-15 it would be a lot more palatable. Chasing the demon at the end is kinda pointless other than to waste even more time and potentially give you a chance to fail if no one can get to him fast enough to save z.
  14. IF anet doesn't lose a quarter (which knowing them and counting i wouldn't put it past them) you're losing about 20 coins and 11 clovers a year. 365/28=>13 loyalty chests => 260 coins and 91 clovers vs 240 coins and 80 clovers. This "quarter" is probably a good time to speculate on mystic coins because after 5-6 weeks the supply will start to run pretty dry.
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