ProfCarson.7124 Posted August 23 Share Posted August 23 I'm loving the new Warclaw, however the Wild Claws mastery is kind of annoying to deal with. Often times, when I'm running around to harvest nodes, I end up entering combat because I dashed through an enemy, slowing me down. It might be nice to have an f1 toggle to turn Wild Claws on and off like the Griffon and Skyscale have for Ley Gliding. Maybe this is a non issue for most, but I thought I'd mention it. Also if a toggle becomes a thing, it should to be a paw with claws while active and just a paw when toggled off. That would be kinda cute. 13 6 Link to comment Share on other sites More sharing options...
BlueRadley.4203 Posted September 5 Share Posted September 5 Came here to suggest this. Deer are slowing me down during the warclaw races/adventures. 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 5 Share Posted September 5 On 8/23/2024 at 3:36 AM, ProfCarson.7124 said: I'm loving the new Warclaw, however the Wild Claws mastery is kind of annoying to deal with. Often times, when I'm running around to harvest nodes, I end up entering combat because I dashed through an enemy, slowing me down. It might be nice to have an f1 toggle to turn Wild Claws on and off like the Griffon and Skyscale have for Ley Gliding. This! Please. 1 Link to comment Share on other sites More sharing options...
Siffy.8647 Posted September 10 Share Posted September 10 On 8/23/2024 at 3:36 AM, ProfCarson.7124 said: I'm loving the new Warclaw, however the Wild Claws mastery is kind of annoying to deal with. Often times, when I'm running around to harvest nodes, I end up entering combat because I dashed through an enemy, slowing me down. It might be nice to have an f1 toggle to turn Wild Claws on and off like the Griffon and Skyscale have for Ley Gliding. Maybe this is a non issue for most, but I thought I'd mention it. Another point to add is from a roleplaying perspective. I'm also loving the new Warclaw - my favorite mount so far. But I do kind of hate the idea of the commander killing ambient creatures instead of protecting all living beings. So, this mastery kind of ruined the new Warclaw for me and I wish, I'd never trained the Wild Claws mastery. :-( Link to comment Share on other sites More sharing options...
Gop.8713 Posted September 10 Share Posted September 10 (edited) This was recognized almost immediately was mentioned very early on after release. The particularly annoying bit is that it's the result of a mastery, something that is supposed to improve the play experience. But I can't think of any occasion where it would ever be desirable. If it was available in wvw I suppose I could use it to leap through a zerg tagging a bunch of ppls for kill credit but alas, it is not ; p It does so little damage you'd rather use any other warclaw skill on an actual target before you'd pick this one, yet it puts you in combat (and removes mount stealth) with all the targets you have no interest in making hostile . . . It serves no purpose. It makes the game worse. Please. Please make it stop. Just make it all stop /cry . . . Here is the link to the original post about this . . . Edited September 10 by Gop.8713 added link . . . Link to comment Share on other sites More sharing options...
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