Captain Crapface.7528 Posted 21 hours ago Share Posted 21 hours ago 8 hours ago, MaLong.2079 said: Why the cooldown has to change? 8 hours ago, MaLong.2079 said: This skill now breaks stun. Your answer 3 1 Link to comment Share on other sites More sharing options...
Vox.2017 Posted 12 hours ago Share Posted 12 hours ago I would rather they take transfusion teleport and put it into Signet of Undeath. Signet of Undeath: Pulls in downed allies, instantly reviving them. Give it a long cooldown like 5mins or so. Transfusion: Makes your well of blood (and lesser well of blood) cleanse a condition on you per pulse, also makes your wells transfer conditions from allies to you. While I agree that transfusion is too strong a support trait, it doesn't need to be removed. Just make it so you can still salvage a run ONCE IN A WHILE instead of ALL THE TIME. Also give Necros a more reliable source of stability, please. I like the Thief Staff changes though. The forced movement on staff is cringe especially since other weapons don't lock you in an animation (D/D thief 3 still kinda does but that has an evade at least.) 1 1 4 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted 8 hours ago Share Posted 8 hours ago Soul Eater: The healing from this trait can now heal the player while they are using Reaper Shroud. Healing while in shroud has reduced effectiveness in PvE. so does this mean Specter can now have Larcenous Torment heal us in shroud base health and or allow us to generate shroud while in shroud while we torment? fair is fair 1 1 Link to comment Share on other sites More sharing options...
Captain Crapface.7528 Posted 13 minutes ago Share Posted 13 minutes ago 12 hours ago, Vox.2017 said: Give it a long cooldown like 5mins or so brother, even Battle Standard doesn't have 5 min cooldown. 30s would already make the thing much less broken, than current version of transfusion. Link to comment Share on other sites More sharing options...
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