Vancho.8750 Posted September 22, 2017 Share Posted September 22, 2017 So i was thinking why do conditions need 2 stats to work, while power needs 3 and why not make conditions crit.But critical damage on ticks seems too serious server problem and maybe too OP so why not make the number of applied stacks crit.Of course the number of base stacks applied should be reduced.Something along the line your skill now hits for 4 stacks of poison but with the change it hits 2 for stacks and bonus 2 stacks if it crits.That could reduce the gap between power builds and condition builds.I would like to hear your opinions. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted September 22, 2017 Share Posted September 22, 2017 I feel no need for more rng, and conditions are just broken enough in each of the 3 modalities. Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted September 22, 2017 Share Posted September 22, 2017 Precision already affects indirectly, there are tons of traits that apply conditions when you critically hit, making high precision a good investment for condition builds. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted September 22, 2017 Author Share Posted September 22, 2017 Yes but in PVP an WvW you can skip on those skills and still do more damage than power while having another defense stat to fall back to. Link to comment Share on other sites More sharing options...
Warlyx.6732 Posted September 22, 2017 Share Posted September 22, 2017 Ok....make condi dont stack and then we can Talk because condi can stack Up to 1500 ...Condi dmg is already too common and can be stacked quickly , condi duration is to blamePlus what mad crits help condi too, traits, runes ect Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.