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[Suggestion] Precision should affect Conditions


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So i was thinking why do conditions need 2 stats to work, while power needs 3 and why not make conditions crit.But critical damage on ticks seems too serious server problem and maybe too OP so why not make the number of applied stacks crit.Of course the number of base stacks applied should be reduced.Something along the line your skill now hits for 4 stacks of poison but with the change it hits 2 for stacks and bonus 2 stacks if it crits.That could reduce the gap between power builds and condition builds.I would like to hear your opinions.

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