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maddoctor.2738

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  1. Are we talking about Guild Wars 2 here? Anyway, assuming you genuinely believe what your post, in a sense you are right, most well rewarding content in the game can be called group content, it's even called such by the game (either "meta" or "group" event). However, most group content in this game can be perfectly enjoyed without the need to join pre-made groups. Although it's content that cannot be finished solo, you don't need to join a group to finish it either. If you are intimidated by how other mmorpgs treat their group content, forced pre-mades, no shared loot etc, you shoul
  2. Game is about to surpass both 2019 and 2020 in revenue, it's already close without Q4 sales, which is very good. Now because I see some comments about the "hype" and how much of it the new expansion generates, let's take a look at the game's performance 2 quarters before the launch of HOT and POF. EOD will launch in Q1 2022, Q3 2021 has a revenue of 19199 and is expected for Q4 2021 to be higher. POF launched near the end of Q3 2017 but most sales were in Q4 2017 with a revenue of 34903. Q3 2017 had a revenue of 20145 and Q2 2017 13350. HOT launched in Q4 2015 with a reve
  3. As in my reply above this one, if the leaderboard is weekly you resolve most issues. Changes to instabilities, balance, new elite specs and even additions of new fractals won't affect the weekly leaderboards as everyone will be fighting under the same ruleset. Of course adding the last Fractals should be the highest priority. I'm not sure how resource intensive it's gonna be as most of the code and even UI elements is already used in Adventure leaderboards. I don't think the resources required for this are anything close to making an entirely new Fractal.
  4. That's a possibility, but different instabilities, changes to the meta, balances patches and of course new elite specs, would make an "overall" leaderboard a bit pointless. A tactic that works today when someone got an awesome time might not work in 1 year anymore, making the "competition" unfair. Although they could offer an overall time, the "weekly" results are gonna be way more accurate representation of player/team skill level as everyone will be fighting on equal footing, same skills, same items, same instabilities.
  5. Got an idea from this thread: That idea is about turning fractals into a seasonal mode, that resets progression every few months and requires players to finish 100 fractal levels fast. I don't like that idea, so I got my own "Version" here. Instead of a season, I propose a Fractal "competition". No I'm not asking to bring PVP in Fractals that would be silly, purely PVE, but an actual competition that rewards the "best", not the "first". Details: Each round (season) lasting 1 week and resets on Monday like all other things that reset on Monday.
  6. This 100%. Finishing 100 levels every few months would be exhausting and never fun, regardless of how much time they will allocate for this so call "season". Furthermore, rewarding those that reach the top -first- is another thing I'd never agree with. This puts pressure on players to fit their life schedule around the game (which is NEVER a good thing) so they can get to the top first to get the reward. You are giving rewards to players that have a lot of free time in a week, and not for example those that demonstrate a higher skill level. The idea of a "season" isn't
  7. It's more about organization and code. Fractals have many different mechanics compared to dungeons, this means there must be a way to tell the two apart. You can't simply call them all dungeons. Same with Strikes and Raids. Although it might sound better to use the same name on different, but similar, types of content, in the end it's gonna simply cause extra confusion. Imagine how internal discussions would look like if both Fractals and Dungeons were named "instanced dungeons" and the developers wanted to add some new rewards to Fractals. "Will add some new rewards/mechanics, on
  8. Minor correction (regarding Raids). The problem with an automatic matchmaking for Raids is that they require specific roles to work. What if you don't get a player that can fill a specific role, that would only cause frustration and lead to failure. Random matchmaking isn't going to work for Raids. That said, it IS going to work on all other types of content, including -most- Strike Missions. Content that has increased single player responsibility (one player failing causing all to fail) isn't really good with random automatic matchmaking. Content that has lower responsibilities, i
  9. Splitting the .dat file will only affect loading, shouldn't do anything for performance
  10. Yes out of the box install with all updates. I've used multiple Windows 10 PCs/tablets, ranging from Atom CPUs, old Core 2 Quad, I7 6th and up to Zen 2. All with the latest updates, constantly updating when they are released, and never had any issues on any of them. I'm talking about performance as well, ever since Windows 8 released it smashed Windows 7 in performance. And Windows 10 is an update over Windows 8 so it carried over most performance benefits. You were the one that said: Which is obviously false, since most machines I tried Windows 10 h
  11. In reality, Windows 8 is much different compared to Windows 7. I think you might've confused Windows 7 and Vista, those were similar. But 8 has fundamental differences "under the hood" compared to 7. I use Windows 10 on my 7 year old tablet, with 4 GB of Ram and integrated graphics (Intel ATOM CPU). Works just fine and is noticeably faster compared to the Windows 7 it used to have before I upgraded it. And I use Chrome, which is a resource beast. So I really don't care if your old laptop runs well with Windows 7, that doesn't tell anything. As I've tried it, on the same PC, form
  12. When it comes to performance both 8 and 10 are far superior to 7, from much much faster boot/shutdown times, loading times, to simpler things like copy/pasting data. Windows 7 is just way too slow compared to the later Windows versions. But Windows 8 and Windows 10 don't have such a gigantic/overwhelming performance difference like with Windows 7.
  13. If that was true then players using sub-par gear, even green gear, wouldn't out-dps players using Ascended with meta builds. But that does happen a lot. Having a "meta build" doesn't mean anything if you don't know when (and where) to use it. It also depends on what we mean by "using a meta build". I mean even on the SC website they clearly state which "meta build" is good on which boss, and which is terrible. So using an off-meta build might be more powerful than using a "meta build" that is not good on a particular boss. To answer the OP's question, no it's not requir
  14. I've been asking for an engine update for a very long time and this is good news. It's curious to note here that on the NVIDIA side there is no GPU that only supports DirectX11. GeForce 200/300 series only support DirectX 10 (not 11) but all cards above those, starting with GeForce 400, support DirectX12. This means, for NVIDIA users, going to either DirectX 11 or DirectX 12 demands the exact same hardware. On the AMD side is a bit more complicated. Up to 4000 HD series they support up to DirectX 10 only, from 5000 HD to 6000 HD up to DirectX 11, and 7000 HD and above they sup
  15. If you are talking about the Warcraft movie, it has nothing to do with what players characters do in WoW. Which is exactly what I said they'd do if they made a movie/anime/series/whatever based on the Guild Wars license (1 or 2), either a prequel, a sequel, a story between the two games, or a side story. To my knowledge, there has never been an mmorpg adaptation in any form, that specified a fixed "main character", that would be suicide. Take a look at the negative reactions towards the latest Mortal Kombat movie, where they added a brand new character, instead of using a well est
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