Cathaldus.1276 Posted March 28, 2018 Share Posted March 28, 2018 There is a area around mystic forge where you get de-mounted, if you stay at the spot where you get de-mounted and stand with your back against the mystic forge and then mount again you go under the map. I can recreate the bug and have been a couple of times under lions arch in the water. I also made a video. Dont know where to place it. It would be nice to be able to send you the video that would explain it a lot better. Link to comment Share on other sites More sharing options...
Deepcuts.9740 Posted March 30, 2018 Share Posted March 30, 2018 Approaching the MF dismounts you.Tried reproducing and the bug is present after several tries. Link to comment Share on other sites More sharing options...
Cathaldus.1276 Posted April 7, 2018 Author Share Posted April 7, 2018 Tried again just now and with diffrent mounts. It only seems to happen with the skimmer because of the way that you mount it is diffrent from the others. Made a picture of it. Link to comment Share on other sites More sharing options...
Yseron.8613 Posted April 7, 2018 Share Posted April 7, 2018 That's an awful lot of triangles that should not exist since they are supposed to never be visibles. Maybe they dont care about overdraws / back facing and loading times, or maybe we should send them a tutorial on faces selection and how to press the button delete. Link to comment Share on other sites More sharing options...
Steve The Cynic.3217 Posted April 7, 2018 Share Posted April 7, 2018 Skimmer not needed. Go to the southwest corner, where some Caromi tengu guard a big green gate. Griffon up and (facing the gate) head to the right-hand clifftop beside the gate. There's an invisible wall on top of the gate, but to the right, the invisible wall ends and it is possible to drop down behind the gate and from there drop down below the scenery. Link to comment Share on other sites More sharing options...
Ray Koopa.2354 Posted April 7, 2018 Share Posted April 7, 2018 @Yseron.8613 said:That's an awful lot of triangles that should not exist since they are supposed to never be visibles. Maybe they dont care about overdraws / back facing and loading times, or maybe we should send them a tutorial on faces selection and how to press the button delete.Yeah, because most of these just extend into the water from the surface and cost nothing, or are hidden if you're in valid locations due to being in visibility groups.... Link to comment Share on other sites More sharing options...
Yseron.8613 Posted April 7, 2018 Share Posted April 7, 2018 I have the outmost confidence that you understand that the number of faces increase the models files size and hence, loading time. I also trust that you know that backfacing triangles might not be drawn principaly because it has to be determined that you dont have to draw them.If you need more help you can have a look at best practices in a site like this one: https://gamedevelopment.tutsplus.com/articles/3d-primer-for-game-developers-an-overview-of-3d-modeling-in-games--gamedev-5704 (you might be interested by the section named "Unseen Polygons").These best practices are as old as 3d in video games.I'm happy. Are you happy that I'm happy ? We are happy ! Link to comment Share on other sites More sharing options...
Pimpology.6234 Posted April 7, 2018 Share Posted April 7, 2018 theres other ways to get under the map shhhhh i won't tell. Link to comment Share on other sites More sharing options...
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