Orpheal.8263 Posted May 22, 2018 Share Posted May 22, 2018 This is a reconception of merging certain aspects of the current Daredevil into the Core Thief, so that the Daredevil can get redesigned from a sidegrade spec more into a unique specialization that actually really changes the gameplay of the Thief and feels different, aside of usign just only a different weapon.First we begin with the Aspects of the Daredevil, which definetely should become baseline or merged part of the Thief Class:Increased Indurance of 3 Bars, baselining of Physical Supremacy into the Core Thief Design to make Thief in general more different from the other not so much mobile classes.The three Dodge Styles Bound, Dash & Lotus, the gameplay of these 3 gets reworked into F3 Skills, that the player can change outside of combat to change the Dodge Style of your Thief, they won't be bonded to Traits also anymore.Channeled Vigor gets merged into Signet of Malice and becomes now Signet of Vigor with the reworked effect:Signet of Vigor: Passive: You gain Health and Endurance with your Attacks, gain Regeneration when you deal a Critical Hit when your Endurance reaches 100% via your Attacks or the Activation of the Signet. Active: Heal yourself and regain Endurance.Endurance Thief baselined into MugEscapists Absolution baselined into Swindlers EquilibriumWeakening Strikes baselined into Guarded Initiation, renamed into Suppressing Initiation, lettign your critical attacks cause Weakness as long your Health is above 75%Havoc Mastery merged into Executioner as Damage/Range increase for when enemies are not below the health threshold to trigger the 20% damage boost, so that the trait is a bit more useful and not a wasted slot agaisnt targets that trigger not the original effect.///Staff Skills will get reworked based on a Dervish Theme and Design, eventually merged into Core Thief SkillsElite/Utilty Skills get reworked based on a Dervish Theme and Design, eventually merged into Core Thief SkillsWhat will the Dervish provide as Gameplay Mechanic?Steal will get replaced with Combat StylesPhysicals get replaced with Dances which work as StancesInitiative gets enhanced as Dervish via Mysticism, Mysticism is required to collect via using Initive Skills, so that they can perform a weapon based Mystic Move.Staff Skills reworked under the Dervish Concept:SA1) "Malicious" Eremite's Attack > Deals damage to your Target and adjacent enemies of your Target. Removes a Boon from you. If a Boon has been removed by this Attack, then this attack will knockdown all hit targets for 3 seconds. When you had enough malice collected to perform a Malicious Eremite's Attack, then you gain after this Attack Might, Fury and Swiftness (if Staff is used)SA2 "Malicious" Pious Assault" > Deal damage to your target and up to 3 nearby targets. Removes a Boon from you. If a Boon has been removed, you gain Alacrity and your Target and nearby hit targets receive 30% more Damage from this attack and will burn after the attack. Had you enough Malice collected from using Stealth Assaults, you perform a malicious Pious Assault, whose Alacrity and Burn will last longer if a Boon has been removed from you by this Skill. (If no Staff us used)1) Wearying Strike > Twin Moon Sweep > Wounding StrikeThis Attack String contains 4 Hits, the first attack deals damage, removes a Boon from you and your Target. If you got a Boon removed as well, then will the lost Boon get shared with your nearby allies, when the Attack was critical. folled by two fast sweeping whirling strikes, which will also reflect incoming projectiles, finished by a last powerful thrust attack of the staff causing Vulnerability and Bleeding, which cannot be blocked.2) Weakening Charge > Whirl with the Starf towards your target, dealign damage and Weakness to all foes in line of its sight.3) Crippling Victory > Strike the foe, causing Cripple to it and evade backwards, removing debilitating Conditions self from you like Cripple, Chill and Immobilize4) Dust Cloak Whirl the Staff around quickly yourself, creating a Dust Cloak around you, which blinds nearby foes and grants you Protectition and Barrier for a brief time.5) Featherfoot Grace > Perform a forward somersault attack toward your destination, damaging upon impact. Grants you Swiftness and Vigor.New second Weapon via Elite Spec - AxesSA1) "Malicious" Harrier's Haste > Leap Attack, which deals increased damage to moving enemies, removes a Boon from you. Causes Cripple and Torment, if a Boon has been removed from you. If you had enough Malice for a Malicious Harriers Haste, then you deal more damage and and you regain your lost Boon with a delay of 3s (if Dual Axes)SA2) "Malicious" Harrier's Grasp > Strike your foe and hit with it also nearby targets. You lose a Boon. If you lost a boon, all hit targets will get immobilized you lose a Condition per hit target (if only MH Axe)1) Pious Fury > Banishing Strike > TomahawkStrike a foe, if the attack was hittign a foe under 50% Health, gain Fury. Followed by another attack, which will deal extra alot damage against Non Player Enemies, like Minions, followed by a short ranged throw of your axe, that bounces back to you, hitting foes between you and yout target on its way to the target and back.2) Guiding Hands > Perform two unblockable strikes that cause Bleedings. Removes a Boon, if a Boon as been removed, you cause more Bleedings and more Damage.3) Mystic Twister Whirl with both your axes around, drawing nearby targets to you as you whirl around. triggers Whirl Finishers. (Dual Axes)3.1) Mystic Corruption > You attack a target and corrupt a Boon of it. If you have more Boons than your Target at the moment of the Attack, then you deal increased damage. (OH Axe)3.2) Mystic Sweep > Perform with your axe a sweeping strike hittign multiple foes, which becomes more powerful and hits more possible foes, so more Boons you have on you. (MH Axe)3.3) Fleeting Stability > Leap Attack, which grants Stability to you and nearby Allies nearby of your attacked Target. (OH Dagger)3.4) Watchful Intervention (OH Pistol) A defensive Support Skill, which lets you shadow step to an ally in range, letting you parry and counterattack an enemy attack for your Ally, if an attack would hit that ally within the time that Watchful Intervention is active. Lets you lose a Boon, that is then given to your protected ally, if you had Boons. The Counterattack will be stronger, if you had Boons to give to your protected Ally.3.5) Vow of Silence > Strike your foe and you lose a Boon. The Boon that you have lost, will be removed and sealed away for your hit target for the next 10 seconds and can't be regained in that time, if the hit target had that Boon as well (OH Sword)4) Intimidating Aura > Intimidate your foes with your aggressiveness for some time. You lose a Boon, but your next attack that will hit will cause Fear and attacking feared foes will deal more damage while your Aura is active..5) Victorious Strike > Attack a foe with your Axe. Gain all boons, for soem time, if you kill or down a target with this Attack.The boons last longer, if you actually killed a target with this Attack.Dervish Traits under the reworked Dervish ConceptMinor Proficiency - Battle Dancer - Grants you acces now to the Weapons Staff and Axes.Minor Adept - Combat Style Master - Gain Access to the Dance Skill Category and Combat Styles that replace Steal.Major Adept - Mystic Vigor - Regain Endurance, if you sacrifice a Boon by using your Skills and your Dodges let your nearby Allies gain Vigor.Major Adept - Vital Boon - Receiving Boons will heal you now and Vitality will give you 50% more maximum Health, than normal.Major Adept - Mystic Regeneration - Gain Regeneration on Weapon Swap and your Regenerations you gain will last 50% longer and can't become corrupted anymore.///Minor Master - Driven Fortitude - Gain Health if you evade enemy attacks, activate Dance Skills or different Combat Style.Major Master - Dance Master - Increases your Staff and Axe Damage, and lets you gain Endurance, while you under under the Effects of a Dance. You regain Initiative for using Dances.Major Master - Conviction - Grants you Stability and Protection when using Dances and lets Dances recharge 20% faster.Major Master - Mystic Healing - The Healing Skill, active as liek passive effects wil lbe shared from you with your nearby allies. So if you use Signet of Vigor, all allies in your near will start to regain health with their attacks. If you use the healign skill ,that grants stealth, all nearby allies get stealthed if you use it ect. pp///Minor Grandmaster - Attacker's Insight - You gain an automatical Block Chance of incoming Melee Attacks, if you wield a Staff or Dual Axes and successful dodging lets you gain Aegis.Major Grandmaster - Veil of Thorns - Successful Evades let you gain Retaliation and automatical blocked attacks become unblockable counterattacks, which cause Bleedings.Major Grandmaster - Mirage Cloak - When you sacrifice a Boon, you will automatically evade for a few seconds incoming projectile attacks. When this effect ends, you gain Swiftness and Alacrity for 3 secondsMajor Grandmaster - Enchanted Haste - Swiftness you receive, will become Super Speed instead and you lose Conditions when the increased Movement Speed ends for you.Surely not yet a perfect concept, but one, that should show the direction of where I'm going with the idea of turning Dervish into a E-Spec for Thief by reworking the Daredevil for that.Being focused basically on the Gameplay of Boon Sacrifice for additional Effects or strenthed effects of skills, and Flash Moves when charging up enough Mysticism by using Initiative Skills.While its practically the same Mechanic then liek Malice, Malice uses Initiative Points spent, while mysticism just requires a certain amount of used Initiative Skills, regardless of how many points they cost. But this way can work both mechanics together, if we make Malice a baseline mechanic of Core Thief to which the Specs have access then too, like on Initiative that is shared between all Thief-Specs as well.Combat StylesDervishs will have Combat Styles - Offense, Defense and Support.Base on which Combat Stance you use, have they different passive effects on you and your Initiative.Offense = Initiative Regeneration is increased, Maximum Initiative will be set to 20 IP and when you use Dance Skills, you gain Might. You lastly gain a Power/Condition Damage Bonus so more Boons you have on you.Defense = So more Initive you have, so more higher is your Toughness and Concentration Bonus, Dodges grant you Protection and you lose Conditions every 10 seconds.Support = When you attack a target, that is targeted by your Allies as well, your Attacks will heal your Allies that attack the same target and allies in your near gain increased Concentration and Healing Power. Your Initiative Regeneration is slightly decreased, but all your Initiative Skills will also cost 1 Initiative lesser.Mystic MovesMystic Moves are weapon based Special Attacks basically that the Dervish can use, if you have collected enough Mysticism by using often enough Initiative Skills to fill up the Mysticism Bar.(Staff) Mystic Sandstorm - You whirl above your head your Staff fast enough to whirl up all the dust and dirt around you to create a Mystic Sandstorm out of it, which will push nearby targets away from you, if they are standign in its radius, until they are ouzt of its radious, while they get also blinded and damaged from all the whirling around dust and dirt.(Axe) Zealous Renewal - You gain Alacrity and for the time that this Skill is active, you regain Endurance if you get attacked by Enemies per Hit.When this Skill ends, you shadowstep to your Target Enemy.(Sword) Faithful Intervention - You parry the next incoming attacks for some time, then you shadowstep away from your Target. Was your Health below a certain Threshold and you successfully parried attacks, then you regain Health when you shadowstep away from your Target Enemy.(Pistol) Staggering Force - You shoot an unblockable bullet like a flash, so fast and powerful, that it will launch your first hit target away, pierces through it and hits up to 3 targets behind the first hit target., which might get knocked down by the launched first target if the launched target crushes into other foes. You lose a Boon for this Skill. Sacrificing a Boon lets the first hit target launch further away, increasign this way the chance that it will get launched into other enemy players eventually.(Dagger) Vow of Piety - You gain Protection and Regeneration, which renews itself, whenever you sacrifice other Boons.(Rifle) Deathly Trigger - For a short moment of time whenever you use a Rifle based Initiative Attack, cause those Attacks additionally Chill, the shots become unblockable and have increased velocity and range.DancesThe six Dance Skills of the Dervish that are coming as Heal Skill, Utilities and Elite Skill, will be these:Healing Skill:Dance of Agility > Heal yourself. For a few seconds is the chance to parry attacks increased for you and when you parry an Attack, you gain Barrier.Utility Skills:Dance of Blades > When you use this Skill, your Attacks gain the chance of dealing additional Torments, especially strong stacks, when attacking crippled or knocked downed foes.Dance of Shadows > When you use this Skill, your Stealth Effects will last longer and dodging or blocking attacks successfully will grant you Stealth.Dance of Dragons > When you use this skill, will cause your critical hits Burning for a while. This Skill will sacrifice one of your Boons, but if a Boon has been sacrificed by this Skill, then you lose a damaging Condition like Burning, Poison, Confusion, Bleeding or TormentDance of Mysticism When you use this skill, you gain temporarely more Mysticism, when using Initiative Skills and Conditions you receive, last less long.Elite Skill:Flashdance > When you strike foes, while this dance is active, you create damaging flashlights, which blind nearby foes and whenever you blind foes, while this skill is active, you gain a random boon. Link to comment Share on other sites More sharing options...
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