Palador.2170 Posted February 22, 2019 Share Posted February 22, 2019 @JDub.1530 said:I don't think it's an oversight. Gates are only modeled to be destroyed one way. And they decided they wanted this to be a pull skill not a ramming skill, either as a design choice, or some manner of balancing/mechanics issue (hard to say pre-release). It may be immersion breaking to some, but I'm sure it was still a deliberate choice to have it that way (even if it was just a choice of convenience).I'm pretty sure they made it a pull as a balancing issue.The kitties are highly mobile (compared to siege), and ramming the door takes only a moment. They could move around, making them difficult targets until it's time to move in for another hit.Pulling, however, requires them to be fairly still. They attach the rope/chain, and back up until it's taut. Then, they dig in and pull. This takes longer before it starts to do damage and keeps them in one spot, giving defenders a better chance to shoot them and dismount the riders (possibly before they even manage to do any damage). Link to comment Share on other sites More sharing options...
ArmoredVehicle.2849 Posted February 22, 2019 Share Posted February 22, 2019 I thought by now it was quite obvious GW2 has no logic, since you can poison trebuchets, bleed doors and burn ice elementals. Pulling a door which breaks open to the other side shouldn't be too surprising. Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted February 23, 2019 Share Posted February 23, 2019 You're getting a new feature. They're not reanimating the gates breaking. Link to comment Share on other sites More sharing options...
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