Crystal Black.8190 Posted May 10, 2019 Share Posted May 10, 2019 Hi,It will be a while until we get new elite specs, so maybe we will get new skills for the core classes? Usually a skill type has 1 healing, 4 utility and 1 elite skill, but not all of the core classes skill types have these. Often 1 healing and 2 elite skills are missing. If each episode gave us 3-5 new skills all skill types would offer 1 healing, 4 utility and 1 elite skill at the end of the season. This could also be combined with reworking some skills, like engineer turrets or most thief traps.For the interested here is a list about the missing skills for each class:Warrior:Healing BannerElite StanceElite ShoutGuardian:Healing ConsecrationHealing Spirit WeaponElite ConsecrationElite Spirit WeaponShelter is currently without a skill type and could maybe fill the consecration spot?Revenant:A fourth utility skill for every legendRanger:Healing SignetElite SignetElite TrapEngineer:Elite GadgetEngineer has one skill type category less than other classes and has instead 5 utility skills of each type. If the engineer only gets one more skill it could seem unfair, but I don't know what else to do for the spec except completely reworking turrets to make them usable.Thief:Healing TrapElite TrapElite SignetNecromancer:Healing SpectralElite SignetElite WellMesmer:Healing GlamourHealing Clone/PhantasmElite MantraElite Clone/PhantasmEther Feast is currently without a type. Categorizing it as Clone/Phantasm fits the skills effect probably better. Maybe even spawn a clone if no clones are active during use?Elementalist:Healing ConjureElite SignetElite Arcane Link to comment Share on other sites More sharing options...
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