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Should Rocket Charge (hammer 3) be a full evade?


rdigeri.7935

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@Chaith.8256 said:The idea of reducing this skill to a single leap, and adding ammunition to it is very clever. I would clarifiy what those changes would look like:

  • Max Ammunition: 3. Ammunition recharge time: 10s, with no cooldown between charges, so you are able to evade continuously as long as charges are spent. This means you can bring 3 charges into a fight and in the first minute of combat, produce 9 leap finishers, then 6 finishers per minute for sustained combat. Currently you can perform 10 leap finishers per minute with less control.
  • Evade uptime per leap would be 1/2s, presumably that would be slightly up from a 1/3s evade per leap.

Umm, wasn't it nerfed so overall it is only one Finisher now?

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@Greyjoy.5167 said:

@Chaith.8256 said:The idea of reducing this skill to a single leap, and adding ammunition to it is very clever. I would clarifiy what those changes would look like:
  • Max Ammunition: 3. Ammunition recharge time: 10s, with no cooldown between charges, so you are able to evade continuously as long as charges are spent. This means you can bring 3 charges into a fight and in the first minute of combat, produce 9 leap finishers, then 6 finishers per minute for sustained combat. Currently you can perform 10 leap finishers per minute with less control.
  • Evade uptime per leap would be 1/2s, presumably that would be slightly up from a 1/3s evade per leap.

Umm, wasn't it nerfed so overall it is only one Finisher now?

Two. Originally it was three finishers, but they reduced it to two.

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@Vagrant.7206 said:

@Chaith.8256 said:The idea of reducing this skill to a single leap, and adding ammunition to it is very clever. I would clarifiy what those changes would look like:
  • Max Ammunition: 3. Ammunition recharge time: 10s, with no cooldown between charges, so you are able to evade continuously as long as charges are spent. This means you can bring 3 charges into a fight and in the first minute of combat, produce 9 leap finishers, then 6 finishers per minute for sustained combat. Currently you can perform 10 leap finishers per minute with less control.
  • Evade uptime per leap would be 1/2s, presumably that would be slightly up from a 1/3s evade per leap.

Umm, wasn't it nerfed so overall it is only one Finisher now?

Two. Originally it was three finishers, but they reduced it to two.

Oh, thanks for clarification!

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