Greyjoy.5167 Posted August 19, 2019 Share Posted August 19, 2019 @Chaith.8256 said:The idea of reducing this skill to a single leap, and adding ammunition to it is very clever. I would clarifiy what those changes would look like:Max Ammunition: 3. Ammunition recharge time: 10s, with no cooldown between charges, so you are able to evade continuously as long as charges are spent. This means you can bring 3 charges into a fight and in the first minute of combat, produce 9 leap finishers, then 6 finishers per minute for sustained combat. Currently you can perform 10 leap finishers per minute with less control.Evade uptime per leap would be 1/2s, presumably that would be slightly up from a 1/3s evade per leap.Umm, wasn't it nerfed so overall it is only one Finisher now? Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted August 19, 2019 Share Posted August 19, 2019 @Greyjoy.5167 said:@Chaith.8256 said:The idea of reducing this skill to a single leap, and adding ammunition to it is very clever. I would clarifiy what those changes would look like:Max Ammunition: 3. Ammunition recharge time: 10s, with no cooldown between charges, so you are able to evade continuously as long as charges are spent. This means you can bring 3 charges into a fight and in the first minute of combat, produce 9 leap finishers, then 6 finishers per minute for sustained combat. Currently you can perform 10 leap finishers per minute with less control.Evade uptime per leap would be 1/2s, presumably that would be slightly up from a 1/3s evade per leap.Umm, wasn't it nerfed so overall it is only one Finisher now?Two. Originally it was three finishers, but they reduced it to two. Link to comment Share on other sites More sharing options...
Greyjoy.5167 Posted August 20, 2019 Share Posted August 20, 2019 @Vagrant.7206 said:@Greyjoy.5167 said:@Chaith.8256 said:The idea of reducing this skill to a single leap, and adding ammunition to it is very clever. I would clarifiy what those changes would look like:Max Ammunition: 3. Ammunition recharge time: 10s, with no cooldown between charges, so you are able to evade continuously as long as charges are spent. This means you can bring 3 charges into a fight and in the first minute of combat, produce 9 leap finishers, then 6 finishers per minute for sustained combat. Currently you can perform 10 leap finishers per minute with less control.Evade uptime per leap would be 1/2s, presumably that would be slightly up from a 1/3s evade per leap.Umm, wasn't it nerfed so overall it is only one Finisher now?Two. Originally it was three finishers, but they reduced it to two.Oh, thanks for clarification! Link to comment Share on other sites More sharing options...
Dediggefedde.4961 Posted August 20, 2019 Share Posted August 20, 2019 @rdigeri.7935 said:An ammunition system with lower cooldown and single leaps might be nice, to have more control over the finishers and evade frames.That would be awesome. I don't remember how often I fell down some cliff in WvW back then when we were using hammers... Link to comment Share on other sites More sharing options...
redwing.9580 Posted August 24, 2019 Share Posted August 24, 2019 just like the others have said, have it be a smaller leap with a ammo system so that we stop having them change direction mid leap Link to comment Share on other sites More sharing options...
Ghostt.1293 Posted September 2, 2019 Share Posted September 2, 2019 i would love to see this even tho i never play as an engi Link to comment Share on other sites More sharing options...
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