Dediggefedde.4961 Posted October 2, 2019 Share Posted October 2, 2019 Does anyone know how much it was healing compared to its tooltip?https://wiki.guildwars2.com/wiki/Med_Blaster states that the last patch (march) wasIncreased the healing-power multiplier by 500% on the blaster's base heal.Increased the healing-power multiplier by 80% on its heals per boon.Base healing has been decreased by 33%.Were those changes not in effect or was there just a miscalculation somewhere?It felt like a strong buff on heal-scrapper yesterday.Might be caused by the 175 Healpower and +20% effectivenes on monk-rune, though. ^^ Link to comment Share on other sites More sharing options...
Vagrant.7206 Posted October 2, 2019 Share Posted October 2, 2019 I played healing scrapper yesterday, seemed like Med Kit 1 was pretty beefy, but not stupid beefy. I think it was around 10-20% lower than the tooltip listed though, because I still had to perform normal rotations to keep everyone alive. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted October 2, 2019 Share Posted October 2, 2019 The heal power scaling went from 0.127 to 0.2 I believe. Link to comment Share on other sites More sharing options...
Aooogah.1673 Posted October 5, 2019 Share Posted October 5, 2019 I have a screenshot somewhere of me healing a zerg for 19.1K/sec, and I remember the highest I've seen it was 30.3K/sec. Guess that would make it more of a blob than a zerg. I was running Dwayna runes at the time, too. Anyway, if that was the med kit not healing as much as the 1 skill advertised, i have zero worries for it now. Link to comment Share on other sites More sharing options...
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