Vagrant.7206 Posted October 3, 2019 Share Posted October 3, 2019 https://wiki.guildwars2.com/wiki/Big_Boomerhttps://wiki.guildwars2.com/wiki/Applied_ForceActivating quickness does not raise maximum health, even though there is a power increase (should raise health by about 100). This is a very niche interaction with a very specific set of interactions, so I wouldn't classify it as a particularly gamebreaking bug, but worth noting. It also does not raise ferocity by 10.Again, I would say this is pedantic, but a bug nonetheless. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted October 4, 2019 Share Posted October 4, 2019 @"Vagrant.7206" said:https://wiki.guildwars2.com/wiki/Big_Boomerhttps://wiki.guildwars2.com/wiki/Applied_ForceActivating quickness does not raise maximum health, even though there is a power increase (should raise health by about 100). This is a very niche interaction with a very specific set of interactions, so I wouldn't classify it as a particularly gamebreaking bug, but worth noting. It also does not raise ferocity by 10.Again, I would say this is pedantic, but a bug nonetheless.Might stacks increase power yet do not raise your health and ferocity as well. Pedantic bug? No, it seems the intended function of Big Boomer is to work based on your pre-buff stats. It probably saves a ton of HP and ferocity calculations from happening every time a might stack is gained or lost. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted October 4, 2019 Share Posted October 4, 2019 This is how all similar traits and interactions(food buffs, etc.) work. Only static values that don't change in combat are calculated into percentage based stat-boosts. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted October 7, 2019 Share Posted October 7, 2019 Not rly a bug, same thing happens with the warrior power to healingpower part of vigorous shouts Link to comment Share on other sites More sharing options...
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