LucianTheAngelic.7054 Posted October 16, 2019 Share Posted October 16, 2019 ^Title. Using Searing Fissure now spawns the "Coalescence of Ruin" texture underneath and behind the player character outside of the damage hitbox for Searing Fissure. Also the animation still plays in reverse, toward the player. Weird af coding Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted October 17, 2019 Share Posted October 17, 2019 Yeah, it seems to be the same bug that existed after mace 2 was last changed. Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted October 17, 2019 Author Share Posted October 17, 2019 @"Pterikdactyl.7630" said:Yeah, it seems to be the same bug that existed after mace 2 was last changed.Yeah it’s just worse now for some reason Link to comment Share on other sites More sharing options...
Shao.7236 Posted October 18, 2019 Share Posted October 18, 2019 The way I see it looks like they are re-using assets (Shocker!), but it was probably not tested to make sure it was fine.. Same for CoR basically useless at range (Again, Shocker!).I honestly appreciate the extra visual but it would be nice that it works as intended. All these small mistakes seems to be really hard to fix on Anet part lately. Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted October 18, 2019 Author Share Posted October 18, 2019 @Shao.7236 said:The way I see it looks like they are re-using assets (Shocker!), but it was probably not tested to make sure it was fine.. Same for CoR basically useless at range (Again, Shocker!).I honestly appreciate the extra visual but it would be nice that it works as intended. All these small mistakes seems to be really hard to fix on Anet part lately.I would be okay with it if it was intended, but since it never appeared in the patch notes and has been weird and buggy since it first showed up months ago (and now is even worse than it was earlier) I’m just assuming it’s a bug at this point. If they could recenter the texture onto the Searing Fissure damage field properly and also turn the visual around so it actually plays in the right direction (towards the opponent instead of towards the Revenant) that would be great Link to comment Share on other sites More sharing options...
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