Xentera.4560 Posted February 12, 2020 Share Posted February 12, 2020 Should Anet continue developing more strike missions, or should they move the resources currently assigned to strike missions to introducing raid scaling?There are already a few threads on this section of the forums discussion this. The purpose of this poll is just to get an idea on how the player population is split about this issue.Keeping this as a simple "yes" or "no" poll, no in between or both options. Link to comment Share on other sites More sharing options...
mbhalo.1547 Posted February 12, 2020 Share Posted February 12, 2020 They should do both. Link to comment Share on other sites More sharing options...
Eramonster.2718 Posted February 13, 2020 Share Posted February 13, 2020 What's the difference and purpose between the two? Raids offer more Bosses to kill in a single instance(?). Link to comment Share on other sites More sharing options...
Xentera.4560 Posted February 13, 2020 Author Share Posted February 13, 2020 @Eramonster.2718 said:What's the difference and purpose between the two? Raids offer more Bosses to kill in a single instance(?).Strike missions so far have been a single instanced boss encounter. Raids have several bosses.The stated purpose of strike missions is to be a stepping stone to the harder content in raids. The argument is that scaling raids to easy, normal, and challenge mode may offer a more appropriate stepping stone. Link to comment Share on other sites More sharing options...
maddoctor.2738 Posted February 13, 2020 Share Posted February 13, 2020 Since I don't believe the least bit that Raid scaling will provide any kind of stepping stone to the normal Raids, and since making those modes will take away from making new content, I vote for Strike Missions. Which is new content that everyone can play, unlike scaling for Raids which is content that very few players will play. Link to comment Share on other sites More sharing options...
Iris Ng.9845 Posted February 13, 2020 Share Posted February 13, 2020 As a veteran player, I find strike missions are surprisingly enjoyable to play in a random pug party with little coordination in team composition and tactics. It provides fair tier rewards and decent chance at rare loots on a daily-gated basis. So I'm happy for more.I find it a good place to gear check and build check Guildies who are interested in hardcore instanced content as well. Plus, they do have that absurd public mode (50 man)... Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted February 14, 2020 Share Posted February 14, 2020 I would have voted:Make more new raids.Since that is not possible, I voted for the option which adds the most new content to the game: more strike missions. Link to comment Share on other sites More sharing options...
Henry.5713 Posted February 14, 2020 Share Posted February 14, 2020 Neither of these options. I'd prefer a refocus on releasing new raid content and to maintain the old and already quite varying difficulty ranges. Link to comment Share on other sites More sharing options...
Handsel.2891 Posted February 14, 2020 Share Posted February 14, 2020 I, personally, wish that all PvE game modes would scale from solo to however many the game mode permits, with adjusted rewards. All this understanding that this is an MMO.So, at the very least, I'd say they should do both your options. Link to comment Share on other sites More sharing options...
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