mizaru.1385 Posted March 30, 2020 Share Posted March 30, 2020 For the new expansion, can we have more skill options to play around for the current weapon sets? I enjoy the feeling of tinkering with a skillbuild in GW1 but the skills got overly blaoted and became a balancing nightmare, which was the reason why GW2 devs did not want to go that route. But i think adding just a couple for variation sake would make the game feel more refreshed. Im a returning player from wayyyy back and back then, my guardian was rocking GS and doing the usual pullin, symbol, spin2win. Fast forward 8 yrs later, I come back excited for firebrand/dragon hunter, and realised I'm still doing the same old spin2win combo with little to no changes cos honestly speaking GS and swords are an aesthetic staple.I know the elite specs make them kind of play differently now, but not all elite spec weapons are fun or good to use. My old mesmer is still using the same old GS pew pew or sword blur strike. Adding some skill options to the weapons would make tinkering builds more fun and you dont need to add them for all skill slots for starters (balancing reasons). Link to comment Share on other sites More sharing options...
sokeenoppa.5384 Posted March 30, 2020 Share Posted March 30, 2020 @mizaru.1385 said:For the new expansion, can we have more skill options to play around for the current weapon sets? I enjoy the feeling of tinkering with a skillbuild in GW1 but the skills got overly blaoted and became a balancing nightmare, which was the reason why GW2 devs did not want to go that route. But i think adding just a couple for variation sake would make the game feel more refreshed. Im a returning player from wayyyy back and back then, my guardian was rocking GS and doing the usual pullin, symbol, spin2win. Fast forward 8 yrs later, I come back excited for firebrand/dragon hunter, and realised I'm still doing the same old spin2win combo with little to no changes cos honestly speaking GS and swords are an aesthetic staple.I know the elite specs make them kind of play differently now, but not all elite spec weapons are fun or good to use. My old mesmer is still using the same old GS pew pew or sword blur strike. Adding some skill options to the weapons would make tinkering builds more fun and you dont need to add them for all skill slots for starters (balancing reasons). This suggestion has ups and down, personally I think it would be cool if we had few different skills to choose from for each weapon, that way every weapon could be condi, power, support or hybrid weapon. However there is some proplems to do this. Link to comment Share on other sites More sharing options...
SoulGuardian.6203 Posted April 3, 2020 Share Posted April 3, 2020 It would be great if we could have more weapon skill options.I particularly would change that engie glue shot with a much better one. Link to comment Share on other sites More sharing options...
Khailyn.6248 Posted April 3, 2020 Share Posted April 3, 2020 It would be interesting to have elite specs alter the weapon skills like they do with F1-5 skills. The only issue with that would be the huge undertaking to make that many new skills (even more so than weaver). Link to comment Share on other sites More sharing options...
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