Boogiepop Void.6473 Posted October 17, 2017 Share Posted October 17, 2017 Please turn these on. The constant falling deaths are getting super annoying for everyone, and don't add anything to the fight. Just make it a pain in the butt for everyone. Link to comment Share on other sites More sharing options...
DBZVelena.5186 Posted October 17, 2017 Share Posted October 17, 2017 i'd settle for just gliding with if you glide below lowest map piece, insta death. Link to comment Share on other sites More sharing options...
Boogiepop Void.6473 Posted October 18, 2017 Author Share Posted October 18, 2017 There is way too much fear and conditions that screw with how far you ca jump in Ascent for the number of wall-less platforms that lead to insta death. At least give us some way to mitigate things. Link to comment Share on other sites More sharing options...
Batelle.1680 Posted October 18, 2017 Share Posted October 18, 2017 I'm pretty sure the jumping puzzle aspect is, like, an integral part of the dungeon? The Mad King is already a pushover, removing the (minimal) danger of falling would make the whole thing completely easy mode. Link to comment Share on other sites More sharing options...
keyokku.5412 Posted October 18, 2017 Share Posted October 18, 2017 I had no problem discovering where to jump down on, those floating rocks and stone pillars etc. It's not that hard, it's not even a jp, it's literally just jump and drop down you don't even have to control it as it's perfectly the max distance of your jump. This is the point of the instance. I also had no problem with fear and conditions. why be so close to the edge and be in a position where a fear from him would send u off the edge? I always position myself so the main area is behind me and the mad King in front. There are also stunbreaks, condi cleanse and other active defense mechanisms which by now every player should have learned especially through all the harder content on HoT and PoF. I solod the Ascent no problem and he barely does any damage Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 18, 2017 Share Posted October 18, 2017 @Boogiepop Void.6473 said:There is way too much fear and conditions that screw with how far you ca jump in Ascent for the number of wall-less platforms that lead to insta death. At least give us some way to mitigate things.It's the same fear & conditions before PoF, before HoT. And we have access to a lot more DPS, CC, and other tools to keep stuff at bay. Depending on your group, clear scarecrows then adds, and avoid the bombs etc. Link to comment Share on other sites More sharing options...
Ohoni.6057 Posted October 18, 2017 Share Posted October 18, 2017 I would settle for them turning on the reduced gravity setting.The real issue here is that when the map was made, the game did not have gliding or mounts, and so most players who did any roaming would have the fall damage trait on if they could help it. Now, with no real risk of fall damage, people leave it off unless they've nothing better to do there, so a lot more people splat from much shorter falls. Lowering the gravity would essentially give everyone the fall damage trait automatically. Link to comment Share on other sites More sharing options...
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