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keyokku.5412

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Everything posted by keyokku.5412

  1. I have convenient action camera toggle key bound (also helps with mouse usage strain) which gives you a targeting reticle crosshair, so it is easier to aim with that, for now a ground targeting type of mark wouldn't work for aerial targets
  2. I take the aegis on bladesong trait and generate blades on blocks , evades or dodges (unblockable), so I have constant blocks and constant blades ofc combined with evade, invuln and distortion frames, and extra util, and any other random Mesmer aegis boons, it works really well synergetically even losing the 5 bladesong block, but I'm only mainly talking about roaming and PVE, generally there's not enough or any boon removal to deal with the constant aegis
  3. I like rifle skins so I'm curious if it'll be usable for me I'm imagining spinning around shooting the rifle like a machine gun maybe ricocheting shots off the ground or terrain and with repositioned portals though the pistol has ricochet loll
  4. even though in the past targeting has always needed to have the enemy in the sight, with the new expansion it feels like there are actual errors in targeting, it would often give you need an enemy targeted in red font errors even though I do have an enemy targeted and it is in sight with my character aimed at them and even very nearby. it doesn't seem to register launching the bladesongs unless I spam the button quite a number of times or even having to use different attacks first or retarget. at the very least there seems to be a massive delay in recognizing that I do have a valid target does anyone else experience this? I'm sorry if this topic was already posted before
  5. i participated in the amnytas meta event before, and then on the second time i tried it for some reason, i kept having to fly back in and getting thrown into banished black hole thing. As someone with poorer vision, dark scenes/dark screens etc is very hard for me to see anything, to me it was basically pitch black. there was no way for me to get out without just full dying every time. please consider more clear directions and visible "light" wherever that was or don't make it a full death, because i couldn't see it, i couldn't really see my character, nothing really but the UI. this is an accessibility need
  6. Hello, Let me upfront admit, I am somewhat lazy that's why I'm here loll! I did research, looked through metabattle and some YouTube videos and looked through some threads. Etc. Yeah it's another one of these... But still kind of want a direct recommendation to your own builds or others as a simple gw2skills etc link, don't need to explain anything, just a good link will give me a look into the inside workings I have a super old ranger that I want to refresh and would like to play wvw roaming power soulbeast particularly with a greatsword? Or sword? if that's viable. I've seen it in builds but I've fought a lot of pew pew bow rangers and only some good ones who stay melee and while bows are effective, I would prefer the options to stay a good lot of melee after the whole ranged opening act
  7. Mine too! I felt that way too. It was a moving moment and I felt devastated and that we were actually part of pivotal history. Even if we had a way to help her come back it could've been delayed so that the loss could sink in more and feel more impactful
  8. Curious what are your favourite Aurene memories in the story? Plural because I feel like many may have a similar single one.
  9. If you have roamers at diff times of day I'm on HoD and would be interested!
  10. Nerf everything pls, so that we all can only use sticks and stones, thank you :P
  11. Any guilds who have a good amount of players from the same server who are generally interested in roaming whenever (no set times). I can consider switching servers if there is good roaming action... Certainly hard to come by sometimes
  12. Love what everyone is sharing! And yeah really this isn't for people to tell how they're not playing, we know there are issues and know about the complaints and those who have left the game. This thread is to see why people still play!
  13. You must be new. They have promised “expansion level content” since the release of GW2, and while we got expansions, we arguably never got expansion level content in between them. The expansions were not expansion level content? What's your definition of expansion level content then lol? Or you mean in between expansions? In that case why would we be entitled to expansion level content in between expansions? I too like many others am hoping for expansion 3 which may come out in the future yet and for now I'm fine with just be smaller updates. I may take breaks and come back here and there as more content is rolled out and I suspect probably expansion 3 as well. That said, I will shut up since this isn't really a thread for that kinda discussion which have been beaten to death in other threads haha
  14. K I read half of this and only one thing stuck out to me You haven't fully gotten into gw2 esp are not updated on the content now so you should not be saying you don't want to do the end game grind or anything with that sentimentality or think being at lvl 80 won't be fun onwards or think it'll be a chore to have to play certain builds or that it'd be a grind. As someone else said, leveling is just an intro. The bulk of the game now beyond lvl 80 is way beyond what you imagine or know about. It IS fun. Much more freedom to do anything and the newer content is amazing, complex, interesting, unique, you'll still continue to level with masteries and abilities and more stuff. You can play many varieties of builds with the elite specs in the expansions and so on if you aren't particularly hardcore on high level grinding content where you need teams or are competitive in PvP. Everything else is fair game and almost sandbox like. Tons to explore, fly through literally, and learn and challenge yourself with. The game begins at lvl 80. The leveling journey is not what's going to be the most fun. That said, you'll need to pick something you do find fun even for levelling sure. But don't have misconceptions about lvl 80 and beyond.
  15. Mesmer, so many times I've wanted clones to deal with situations I didn't want to be a part of, or just disappear with invisibility, or teleport and travel very quickly
  16. Mesmers smelling like perfume is my first impression but I imagine more realistically they could smell like static, you know like a metallic tinge like lightning or electricity or something statically charge does? Reason is Mesmers conceptually play with space and time and distorting reality, whether it's teleporting and portals or warping time with time warp or space with reflections or distortion/invuln/Mirage cloak etc, I imagine that creates rifts that affects molecular/atomic structures and reality, you may catch a whiff of those disturbed electrons as they poof around you.
  17. This is freaking genius! Returning player with many years of experience and I've applied to join TINY! I main an Asura! Sounds like too much fun!
  18. Lots of good points here. Also the way gw2 was designed and constructed from the get go back then (which was revolutionary) was micro updates through living story episodes. new maps, new story, and even new features including new skills and stuff like that involved in each map or story. Expansions saw verticality and flight. We had fractals and raids implemented. They could even change fundamental things like the way servers used to be divided, or wvw alliances/linking. And there's a lot waiting to be delved into like underwater combat etc. It's built to be modular. Therefore gw2 may not even need gw3. It could just constantly evolve.
  19. Sounds like you should go with mesmer as someone else has said. Mobility, survivability, forgiving enough with all the possible ways to defend or escape. Only thing is expect a learning curve, and expect to be fidgety with your fingers, play the piano and mash tons of buttons pretty quickly. But yeah it does the job very well.
  20. Sure, how many Mesmers do you have and how many Mesmers do your Mesmers have? Hahaha
  21. We can easily draw inspiration and reference from successful UI/UX patterns that exist across many platforms bc users typically come from experiences and expectations from those. For example it would be easy to reorganize into hierarchies such as categories and tags. Whatever way is best through testing and validation. Expandable sections could be organized by expansion or LS arc, it could solely be game type or content focusing on purpose I.e. Dungeons, fractals, world boss, bounty train, mentoring, personal story, holidays, etc. Either way, whatever the major hierarchies are or even maybe take out the hierarchy system all together and all further division/details can simply be done by selecting tags within the category I.e. Specific maps, purpose/game content type, etc. You can select multiple tags if necessary like map + game content type Select or type (and autofill) a tag very quickly Leave it organic and heavily customizable and user driven with lots of agency. Maybe this might sound confusing at first but keep in mind how social media works. It does work and is easily searchable whether through typing key words or selecting/filtering tags to search for. You'd be able to have the same sections via tags just by selecting one but you'd be able to narrow down what you're looking for if you search/select multiple tags.
  22. My own contribution, is that I took my partner who just started playing to grab the age old treasure of mine, quaggan tonics. We escorted Blubloop and tried to tag team the champ drake and died alot until finally another player came around and we managed. And then got our quaggan tonics. Reason that this makes a good story is well nostalgic to return to Orr and core maps after all the new content and how excited I am to introduce the quaggan tonic to anyone and how it was a representation and a part of many past memories with guilds, or random people in LA or DR, or crazy stunts like quaggan tonics in wvw or other things like that
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