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DeathPanel.8362

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  1. That's because I mixed up the new bee with the SAB bee-dog, like kiroho said. It looked a lot like it in the brief scene I saw it in. That was my mistake. My point still stands though, homestead shouldn't contain as a main feature something from another expansion. (jade bot from EOD). This is probably why they created a bee model instead of reusing the jade bot.
  2. Jade bot wasn't used because it would tie the content of one expansion to another (End of Dragons) The bee is used because SAB is a feature for all players.
  3. Ranger: Feel clunky. The stealth duration is a bit low. The stealth attacks aren't impactful. It should contain more mobility components. (ie super speed while in stealth, or some form of long range dash forward or backward. Guardian: Feels bad in general. The illuminated effect needs a big buff to justify going through the motions to activate it. Elementalist: The glyph should be ground-targeted, not around the player, it's not synergetic with having a long-range weapon. Warrior: Needs more damage while in close range, and more CC effects.
  4. I agree. Do you know what breaks immersion far more? Getting your existing mounts nerfed or restricted in some way in the expansion zone just so that Warclaws appears more viable. People will not like Warclaws more if they make it the Tonya Harding of mounts.
  5. That's pedantic. However you label what you wrote, you wrote it, and that's what I responded to. I'll even revise my response according to your new label: I disagree with your opinion that OTHER MOUNTS be restricted to make Warclaw appear more viable. That's asinine.
  6. 1 hour ago, DeathPanel.8362 said: I oppose your proposal that OTHER MOUNTS be restricted to make Warclaw appear more viable. That's asinine. Unless someone hijacked your keyboard and wrote it these were your words.
  7. I don't oppose the Warclaw changes. I like that Warclaws are getting more abilities. I oppose your proposal that OTHER MOUNTS be restricted to make Warclaw appear more viable. That's asinine.
  8. Any compromise that restricts other mounts is a compromise that I will not support.
  9. Except you haven't actually explained how that can even conceivably be done.
  10. I already addressed this in the post you responded to. The restriction on mounts is a compromise to maintain the integrity of the JP. There's no good reason to restrict it in the general open world in Janthir just to artificially make Warclaw more relevant. It makes no sense and just simply feels bad from a gameplay perspective.
  11. It doesn't mean all opinions should be given equal weight, especially when different opinions contradict each other. It's a terrible idea to restrict all other mounts just for the sake of artificially making Warclaws more relevant. That doesn't result in more fun gameplay, that's simply making everything else worse to make what used to be suboptimal seem more viable.
  12. It could be a good compromise to make it required for that person to be online before a person in the guild or friend list can visit the instance.
  13. I am happy for these features. I still would prefer other crafting profession workbenches, but maybe they're there just not shown in this video.
  14. It doesn't necessarily have to be an expansion. It could be a QOL feature. Ideally, I'd like for specializations to be eventually separated from the trait lines entirely the same way triggered effects were moved to relics from runes.
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