Sovereign.1093 Posted October 14, 2017 Share Posted October 14, 2017 When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Also if a player for a period of 1 month, there is a need to verify if he plays wvw. He may not be kicked from the server but will not be counted as per population. Period 1 week 1 month etc. Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted October 14, 2017 Share Posted October 14, 2017 Not surely how feasible or how much work it would be, but I like it nonetheless. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 14, 2017 Share Posted October 14, 2017 Seems like a lot of work on ANet's part with the same result: first come, first serve until it's full again. (Yes, it would be more convenient for us, but how often do people transfer? How many people transfer? It's a nominal convenience that most of us will never experience.) Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted October 14, 2017 Share Posted October 14, 2017 Also, the 'full' level is lower than where a few servers are. It would have to be a threshold thing. So, BG, MAG and JQ ( to reference a recent Dev post on the most populous servers) have some way to go before a one to one process could come into play. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted October 15, 2017 Author Share Posted October 15, 2017 Hope they will apply this though, because by adding the que, there will be a system in place.Lets face it, some plauers want to transfer and others want to stay. Link to comment Share on other sites More sharing options...
Rhiannon.1726 Posted October 15, 2017 Share Posted October 15, 2017 @Sovereign.1093 said:When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Because wether a server is "full" isn't determined by how many people play on a server but by how long they play.Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted October 15, 2017 Author Share Posted October 15, 2017 @Rhiannon.1726 said:@Sovereign.1093 said:When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Because wether a server is "full" isn't determined by how many people play on a server but by how long they play.Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted October 15, 2017 Share Posted October 15, 2017 @Sovereign.1093 said:@Rhiannon.1726 said:@Sovereign.1093 said:When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Because wether a server is "full" isn't determined by how many people play on a server but by how long they play.Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander. So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment.. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted October 15, 2017 Author Share Posted October 15, 2017 @Strider Pj.2193 said:@Sovereign.1093 said:@Rhiannon.1726 said:@Sovereign.1093 said:When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Because wether a server is "full" isn't determined by how many people play on a server but by how long they play.Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander. So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment..you mis understood. thats why there should be a que. so if someone leaves, one unit will be reduced. then someone else can take the place.anet would be able compare the time of players.if i have a record of my guildmates playtime, then they should have a more intricate.means to do it.oOobut even in such a case. one unit per unot should be the case no matter a players game time.its not as if a player play always 10 hours a day. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted October 15, 2017 Share Posted October 15, 2017 @Sovereign.1093 said:@Strider Pj.2193 said:@Sovereign.1093 said:@Rhiannon.1726 said:@Sovereign.1093 said:When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Because wether a server is "full" isn't determined by how many people play on a server but by how long they play.Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander. So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment..but even in such a case. one unit per unot should be the case no matter a players game time.its not as if a player play always 10 hours a day.So... Then the reality is, you want a system that benefits you, regardless of population balance. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted October 15, 2017 Author Share Posted October 15, 2017 @Strider Pj.2193 said:@Sovereign.1093 said:@Strider Pj.2193 said:@Sovereign.1093 said:@Rhiannon.1726 said:@Sovereign.1093 said:When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Because wether a server is "full" isn't determined by how many people play on a server but by how long they play.Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander. So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment..but even in such a case. one unit per unot should be the case no matter a players game time.its not as if a player play always 10 hours a day.So... Then the reality is, you want a system that benefits you, regardless of population balance.It will benefit all players. =) Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted October 15, 2017 Share Posted October 15, 2017 @Sovereign.1093 said:@Strider Pj.2193 said:@Sovereign.1093 said:@Strider Pj.2193 said:@Sovereign.1093 said:@Rhiannon.1726 said:@Sovereign.1093 said:When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Because wether a server is "full" isn't determined by how many people play on a server but by how long they play.Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander. So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment..but even in such a case. one unit per unot should be the case no matter a players game time.its not as if a player play always 10 hours a day.So... Then the reality is, you want a system that benefits you, regardless of population balance.It will benefit all players. =)Correction: Those that do not want population balance. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted October 15, 2017 Author Share Posted October 15, 2017 @Strider Pj.2193 said:@Sovereign.1093 said:@Strider Pj.2193 said:@Sovereign.1093 said:@Strider Pj.2193 said:@Sovereign.1093 said:@Rhiannon.1726 said:@Sovereign.1093 said:When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Because wether a server is "full" isn't determined by how many people play on a server but by how long they play.Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander. So.. you want someone's time who only comes in for daily's to count the same as another who plays 10-12 hours routinely? Think about that for a moment..but even in such a case. one unit per unot should be the case no matter a players game time.its not as if a player play always 10 hours a day.So... Then the reality is, you want a system that benefits you, regardless of population balance.It will benefit all players. =)Correction: Those that do not want population balance.it is precisely for population balance =) Link to comment Share on other sites More sharing options...
SugarCayne.3098 Posted October 15, 2017 Share Posted October 15, 2017 Here's a thought: How about spreading out and not stacking servers for better fights? Link to comment Share on other sites More sharing options...
Reaper Alim.4176 Posted October 15, 2017 Share Posted October 15, 2017 @SugarCayne.3098 said:Here's a thought: How about spreading out and not stacking servers for better fights?You mean for easier fights and PvDing right? Link to comment Share on other sites More sharing options...
SugarCayne.3098 Posted October 15, 2017 Share Posted October 15, 2017 @Reaper Alim.4176 said:@SugarCayne.3098 said:Here's a thought: How about spreading out and not stacking servers for better fights?You mean for easier fights and PvDing right?No I mean having 40 vs 40, instead of 80 vs 2.Asking Anet to fix/amend/adjust to enable the transfer to already stacked servers, even if there happens to be a single person that leaves that stacked server, is silly. They should be discouraging this kind of thinking.Players have the ability to make this game fantastic; that by spreading out, they're increasing the quality of the game for everyone, including themselves.P.S. I'm pretty sure everyone who posts here is tired of threads like these. They are asked over and over; Anet responds, and then the response Anet gives is ignored. Anyone who plays this game pretty regularly knows that adding MORE to already stacked is not the solution. Link to comment Share on other sites More sharing options...
CedarDog.9723 Posted October 15, 2017 Share Posted October 15, 2017 I do think whatever algorithm they use to determine server activity is messed up. Most of the times when I go into WvW I don't run across many people doing stuff. We'd be lucky to have a zerg of 20 or so people where the servers we're up against have multiple full blobs on a number of maps. It can make doing stuff in WvW kind of lame sometimes. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 15, 2017 Share Posted October 15, 2017 @Sovereign.1093 said:@Rhiannon.1726 said:@Sovereign.1093 said:When map is full, we Q, and we wait. Why not apply the same with full servers. If it is full, you can buy your slot. and so when a player leaves, you can then transfer?Because wether a server is "full" isn't determined by how many people play on a server but by how long they play.Someone who plays for 2-3 hours a week could leave a server and a commander who plays 2-3 hours a day could join. So a queue system isn't as easy as it seems.i think that variable is not a part of how the population ought to be counted. 1 unit is one unit. =) besides anyone can be a commander. It is exactly how it needs to be counted: one person doesn't play the same as any other. WvW queues and populations are increased more by people who play WvW full time and less by folks such as myself that binge (a few weeks of full time followed by months of inactivity). 10 people like me take up "less room" than my friend who will do the occasional fractal or raid with us, but is otherwise WvW all the time. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted October 15, 2017 Author Share Posted October 15, 2017 hence, insert que :) so it cN be measured and controlled Link to comment Share on other sites More sharing options...
Edu.6984 Posted October 16, 2017 Share Posted October 16, 2017 They should make to transfer from full servers to medium. Maybe it would incentivize a few to leave the overly stacked servers. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted October 16, 2017 Author Share Posted October 16, 2017 =) thats would be nice if they do that. Link to comment Share on other sites More sharing options...
boolah.1325 Posted October 16, 2017 Share Posted October 16, 2017 Unlink servers..Lower the population allowed in each map (the servers can't handle it)Make a tournament excluding t1 and t2 :D but give those players a free transfer in a 'full' world. Link to comment Share on other sites More sharing options...
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