Swagger.1459 Posted April 18, 2020 Share Posted April 18, 2020 I have to be honest here, it's annoying as all get out to have weapon skills with all these different ranges (and not just on Ele either). I know some skills are pboae and unique, but can we give a lil QoL improvement to a bunch of these dagger skills so the attack ranges are 600? I think some consistency would go a long way here, and don't feel it would break anything. The skills that I could see with 600 range...https://wiki.guildwars2.com/wiki/Dragon%27s_Clawhttps://wiki.guildwars2.com/wiki/Drake%27s_Breathhttps://wiki.guildwars2.com/wiki/Fire_Grabhttps://wiki.guildwars2.com/wiki/Cone_of_Coldhttps://wiki.guildwars2.com/wiki/Lightning_Whiphttps://wiki.guildwars2.com/wiki/Impale_(elementalist_skill)https://wiki.guildwars2.com/wiki/Ring_of_Earth (MAKE IT A LAUNCH TO TARGET)https://wiki.guildwars2.com/wiki/Updraft (ADD IN A 600 RANGE LAUNCH ATTACK, ALONG WITH THE REST) Stuff like that... Link to comment Share on other sites More sharing options...
Infusion.7149 Posted April 19, 2020 Share Posted April 19, 2020 I can only see it happening on Dragon's Claw (fire auto) Link to comment Share on other sites More sharing options...
Stallic.2397 Posted April 19, 2020 Share Posted April 19, 2020 Dagger is one of those weapons where you have to find perfect range. Too close and you get pummeled by melee foes that hit harder than you. Too far away and your attacks won't land. It's a skillful danceI would just advocate for consistent range on AA's. Water is 600, Air 240, Earth 300, Fire 400. It's such back and forth. Melee is already hard enough on a squishy class. Link to comment Share on other sites More sharing options...
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