Ranger entangle is 5 seconds, but noticed that even if ranger has run away, then entangle is still happening after 5 seconds, seems the range of 1200 which is indicated on the elite spec, also happens when the ranger is out of 1200 max range from a rifle, please check this out as it something seems wrong with it.
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You are probably going to have to explain that a little better.
Anet buff me :-(
Make me good at game!
pretty sure you are refering to ancient seeds trait for druid.
https://wiki.guildwars2.com/wiki/Ancient_Seeds
I don't know where the 1200 range is coming from but maybe in the combat log?
Regardless the skills/traits sprout roots on the target and those pulse immobilize not the ranger. The immobilize duration I believe is dependent on the ranger's condition duration so can be higher than the listed numbers.
more roots,
https://wiki.guildwars2.com/wiki/Entangle
https://wiki.guildwars2.com/wiki/Binding_Roots
https://wiki.guildwars2.com/wiki/Grasping_Vines
Blackhole,
https://wiki.guildwars2.com/wiki/Natural_Convergence
Anet buff me :-(
Make me good at game!
Entangle (and Ancient roots) has many variable. Like Justine very well explained:
So it may happens you get out from the roots cleansing the immobilize, but you don't move out from them before a new pulse is done. This will cause a tick of additional damage and immobilize to show up.
It is a little bit confusing but you get that "extra tick" because you were on the roots while the last tick happened.
I agree it's a little bit annoying, you out from the roots still get one pulse on you, the way to fix this is to increase the time between pulses increasing also the immobilise/bleed duration so the final effect is the same.
Something like pulsing every 2 seconds x 3 pulses, with 3 seconds immob and 2 stacks of bleed for 8s each pulse. That should make the elite less clunky for the enemies.
It is my opinion Ancient seeds needs to be deleted from the game as trait.
Entangle is like any other targeted AoE, it stays at the location where it's cast it doesn't follow the Ranger if they run away.
He's bleeding from the "Thorns" on the vines. Properly traited, enemy can bleed while running away. It's not just for "entangling".