Ranger entangle still damaging after players have run away — Guild Wars 2 Forums
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Ranger entangle still damaging after players have run away

MarkBecks.6453MarkBecks.6453 Member ✭✭✭
edited December 10, 2020 in Ranger

Ranger entangle is 5 seconds, but noticed that even if ranger has run away, then entangle is still happening after 5 seconds, seems the range of 1200 which is indicated on the elite spec, also happens when the ranger is out of 1200 max range from a rifle, please check this out as it something seems wrong with it.

Comments

  • Justine.6351Justine.6351 Member ✭✭✭✭

    You are probably going to have to explain that a little better.

    Anet buff me :-(
    Make me good at game!

  • Justine.6351Justine.6351 Member ✭✭✭✭

    pretty sure you are refering to ancient seeds trait for druid.
    https://wiki.guildwars2.com/wiki/Ancient_Seeds

    I don't know where the 1200 range is coming from but maybe in the combat log?
    Regardless the skills/traits sprout roots on the target and those pulse immobilize not the ranger. The immobilize duration I believe is dependent on the ranger's condition duration so can be higher than the listed numbers.

    more roots,
    https://wiki.guildwars2.com/wiki/Entangle
    https://wiki.guildwars2.com/wiki/Binding_Roots
    https://wiki.guildwars2.com/wiki/Grasping_Vines

    Blackhole,
    https://wiki.guildwars2.com/wiki/Natural_Convergence

    Anet buff me :-(
    Make me good at game!

  • anduriell.6280anduriell.6280 Member ✭✭✭✭

    @MarkBecks.6453 said:
    Ranger entangle is 5 seconds, but noticed that even if ranger has run away, then entangle is still happening after 5 seconds, seems the range of 1200 which is indicated on the elite spec, also happens when the ranger is out of 1200 max range from a rifle, please check this out as it something seems wrong with it.

    Entangle (and Ancient roots) has many variable. Like Justine very well explained:

    • Roots pulse once a second
    • Each pulse will apply 2s of immobilize.
    • Each pulse will apply the bleeds.

    So it may happens you get out from the roots cleansing the immobilize, but you don't move out from them before a new pulse is done. This will cause a tick of additional damage and immobilize to show up.

    It is a little bit confusing but you get that "extra tick" because you were on the roots while the last tick happened.

    I agree it's a little bit annoying, you out from the roots still get one pulse on you, the way to fix this is to increase the time between pulses increasing also the immobilise/bleed duration so the final effect is the same.

    Something like pulsing every 2 seconds x 3 pulses, with 3 seconds immob and 2 stacks of bleed for 8s each pulse. That should make the elite less clunky for the enemies.

    It is my opinion Ancient seeds needs to be deleted from the game as trait.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    Entangle is like any other targeted AoE, it stays at the location where it's cast it doesn't follow the Ranger if they run away.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭
    edited March 5, 2021

    He's bleeding from the "Thorns" on the vines. Properly traited, enemy can bleed while running away. It's not just for "entangling".