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Teratus.2859

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Everything posted by Teratus.2859

  1. Well I don't know the science of it.. that's never specifically detailed but she fragmented the void into the several individual domains of magic and somehow attached those domains to her children.. I would assume she used the same ability to attach the water domain to herself... her power or life force something. Aurene was born a non Elder Dragon from a Non Elder Dragon.. Soo Won as far as we know was always a different kind of being, the primordial Elder Dragon. The confusing element of this is Glint's Origins which we have yet to get the specifics of. We simply do not know if Elder Dragons can produce living offspring or if they must be created through magic. Primordus maybe the closest we really get to answering that question, he creates destroyers from rock and lava but Destroyers can create more Destroyers by laying Eggs. Kralkatorrik who produced Glint we know also has the ability to create Draconic beings.. The Shatterer as well as the other identical Crystal Dragons like it are known to be constructs, not natural creatures born and corrupted but rather artificial creatures that Kralkatorrick created with his power. It's quite possible that Kralkatorrik a very long time ago prior to falling to corruption desired to create his own family but being an Elder Dragon was incapable of doing so, so he Created Glint in a similar manor he did with the Shatterer only he created Glint to be a true individual being with free will and all the other essentials. And because Glint was not an Elder Dragon she was able to produce living offspring thus eventually Vlast and Aurene. This is all highly speculative though since we simply do not know exactly how this all happened. Kralkatorrick may very well have had the ability to produce living offspring.. but if he did then we have to ask why he never made more than one?.. and if he can then why have we never seen any other living offspring of the other Dragons?. It begs more questions than answers. As I explained before the Void had no mind of it's own then, no will or desire.. it wasn't a conscious entity like the Dragonvoid we fought in Cantha. It was raw primal magic in it's purest form when Soo Won broke it into the several domains. If she did absorb it, she likely could only handle it's power for a short period of time, long enough to create her children and create the balance needed to sustain the world. Much like we saw in End of Dragons, she was able to resist the Dragonvoid for brief periods of time but she could not resist it indefinitely.. Even with the Reactor siphoning the void from her she could not have stayed there forever. Yes exactly, because of the Elder Dragons. The Elder Dragons themselves went through the same thing, starting off as mindless children and developing into intelligent, individual beings. The Void Magic within each one goes through the same process with the Dragons, it is this process that leads to their corruption in the first place manifesting as their torment which we saw directly with Kralkatorrik. With each dragons death their magic pours back into the world and is consumed by the other Dragons the void corruption with it merging and evolving with every dragon until there was only Soo Won left, by that point all the evolving fragments of the void had merged into a single fully sentient being of it's own, The Dragonvoid and was more powerful than ever because of all the Dragons it had corrupted. Disagree, and probably the easiest real world example I could give you to relate to this would be the recent pandemic. I don't know where you're from or how your country dealt with it but if you had to deal with the long lockdowns that many did and struggled with being in that situation like many people did, then I would say simply remember what that was like for you and imagine that you had to spend the rest of your life living like that. Then take away whatever comfort the prospect of an ending gives you. I can do this as can others.. it's not that hard to relate to the scenario Soo Won was in. At least there's one thing 😄 Still i'm enjoying the conversation. ^^ I guess that depends on how interested you are in Gw2 lore. But within the Gw2 lore community this is well known and often brought up regarding Dragon lore, gender and procreation discussions. All Dragons in Gw2 are defined as Non-Binery or Asexual creatures and we've seen clear evidence of that with Glint who produced a lot of Eggs back in Guildwars 1 without a companion Dragon, if memory serves she was the only living higher Dragon on Tyria as well.. thus no mate was even possible. We also know Glint is the child of Kralkatorrik who is clearly defined as male, although we do not know how Glint came to be as I talked about earlier.. it's possible she was created and not birthed but there is no evidence for this either way.. only that she exists and that she only had one parent.. a father. We also have clear evidence that many if not all lesser dragon species such as Skyscales, Saltspray Dragons and Drakes are also birthed from Eggs. The standing theory to my knowledge is that this asexual dragon reproduction is possible through a process called Parthenogenesis which is a real thing documented in the real world in some very real animal species.. so you can look that up if you're interested. Quite possibly ^^ Although had he not done it they would have all died because of other circumstances. But that's besides the point.. you are correct that things could have gone differently without other circumstances affecting the outcome. That you have seen the movie though is good, means you have a good reference from a more human perspective on the situation. So you can consider what you would do in the same situation/circumstances if you found yourself in them. I know what I would do.. though it wouldn't be the solitude that would drive me to it, it would eventually be the boredom. No worries, I get lore mixed up all the time as well. So much to remember, and my memory is not the best >.< Bit of an extreme example you give there but no need to worry, I am very much pro that kind of self defence, and I believe it to be an absolute human right to protect your home and family from intruders by any means necessary. The fact is hindsight though.. it's very easy for people to look back on events that have happened and not consider the alternatives had they not happened. This is very much a human thing to do and this is why our characters get labelled as a trouble maker or in some cases the bad guy. I very much agree we are the Heroes of the story, the good guys just trying to do the right thing.. because I have played the story.. i've been the hero. But I am also looking at things from other perspectives and I can understand why some characters would not see us that way, disagree with the decisions we make and not consider the alternatives had we not made them because of the consequences that have happened because of our actions. In their eyes.. they are also the hero trying to stop a troublemaker who from their perspective doesn't seem to care what their actions lead to. Basically, It's easy to judge others when you don't have to walk in their shoes.. and it's easy to say "I'd do things differently" when the choice was never presented to you.. or was taken from you by someone you don't trust. A good example of this would be in EoD where Joon was trying to find a way to save Soo Won, her friend and in some ways mentor.. but we some random foreigner who came to her country illegally and uninvited and has betrayed her trust since then only seems interested in killing her and not even considering an alternative. Sure we were right at the end of the day and she had to die.. but that in no way diminishes how justified Joon felt in trying to stop us and save her friend either. There was something regarding Mordremoth and Zhaitan but I don't recall it too well atm. Suffice to say they were not each others weaknesses though where as Jormag and Primordus are. But Kralkatorrik was a Crystal Dragon, not a lightning Dragon. Sure he had some zappy powers and all that but he was the Dragon of Crystal and Fury not lightning or thunder. My guess would be those elements came as a by-product of the Fury side of him, his Brandstorms. Arguably all systems are in some way.. but going against them willingly still makes us a criminal, even if we believe it's the right thing to do. And in doing so it means accepting the consequences if caught. I quite enjoyed it.. although I wish more people had been out to get us. It wasn't done as well as it could have been and it would have been great to have had Rama and a few others chasing us for a while as well until we won them over. There's more than likely some who would take that deal for sure. But that doesn't mean the intentions of the one offering it are "good" You could use Davy Jones from the Pirates of the Caribbean movies as another example of this. He doesn't "help" people prolong their lives and avoid death, he prays on them, on their fears, on their very will to live so he can enslave them and twist them into monsters to do his bidding. Joko is much the same, an evil, predatory man who abuses others living and dead for his own goals. Fair enough ^^ We still struck first though 😛 hahaha XD I do wish we had more actual Lazarus though, would have been intersting to have an actual Mursaat storyline in Gw2. By struck I'm merely referring to taking the first hostile action against him. Trapping him was an act of hostility against someone who was claiming to be our ally. I think he still mentions in Path of Fire that he wanted us to be allies, even after we attacked him but it's been a while since I played PoF.. so might be wrong. We did not know that at the time, nor that Balthazar had been stripped of his rank and power. That's something we learned in Path of Fire, a good while after we made him our enemy.
  2. As I understand it she created Tyria but not the lifeforms that would come to inhabit it. Simple fact is we do not know the origins of any mortal species that resides on Tyria with some exceptions to Humans which are in every sense of the word... Aliens to Tyria. Virtually all the races we know of today, Charr, Asura, Skritt etc came into existence after the last Dragon cycle. While a few specific ones most of which are extinct now or missing from the world, Jotuns, Mursaat, Seers, Forgotten existed during the previous one but did not exist for the one before it to my knowledge so they came into existence at some point before the previous cycle. If Soo Won did create mortals it would have been tens of thousands of years ago and no evidence of the mortal species she created is left in the world. And there is no evidence to my knowledge that Soo Won is the one responsible for "repopulating" Tyria with new Mortal species after a Dragon Cycle completes. We do know some of those answers. Firstly she isn't a "Water Dragon", Soo Won took the domain of Water for herself when she divided up the Void. Her Children were likely created and not birthed from an egg or something. It stands to reason that if Soo Won could reproduce alone like Glint and assumingly Kralkatorrik could then she would never have had the need to divide the Void in the first place to cure her loneliness issue. I would think she lacked that ability which is why she broke up the void, likely using the magic she gained from it to create her children from the individual domains.. that would certainly explain why every domain had it's own dragon and why there were no more or less than the exact amount of Dragons needed for each magical domain. I am not sure if she Drew from the void.. or Consumed it.. but following what we know about dragons i'd say the latter is likely as we know Dragons consume and absorb magic. I speculate that originally she consumed the void to get the power she needed to create which is likely also how she knew she could not handle all that power alone and that's why she had to divide it up into multiple domains and share the load by creating her children to manage the others. As for the void, it had no consciousness in the past, it was nothing but chaotic primal magic in it's true natural form. It could not fight back in any way other than it's own natural push to be in it's natural state. What we encounter in End of Dragons is The Dragonvoid, this is a consciousness entity with it's own will.. this is the void with a consciousness mind that was created and evolved over thousands of years from the Elder Dragons as their Torment. When we killed an Elder Dragon this consciousness.. the Dragonvoid was part of the energy the magic that exploded out and was absorbed by the other Dragons, further corrupting them and with every dragon evolving into a more conscious and more powerful entity. By End of Dragons the Dravonvoid possessed the abilities, intelligence and power of every dead Elder Dragon and Soo Won. It was an entity that we unknowingly released onto the world when We first Killed Zhaitan, and further empowered with every Elder Dragon we killed throughout our adventure in Gw2. Never meet your Heroes 😛 Works for Gods too. While you can't put yourself in the shoes of an all powerful God.. you can put yourself in the shoes of a single being trapped eternally in a void in absolute solitude.. knowing there is a way out of it if you're willing to accept the consequences for taking it. Real humans.. well most of them at least are very social animals, they do not function well in solitary situations. I doubt they had the void concept in mind back then, this was just an evolution of the writing a way to merge things together. The Void concept probably came around somewhere in Season 4 or maybe PoF but probably didn't get finalized in the hows and whys until early IBS. But i'm speculating there, I don't know for sure only Anet does. As i said before though the dragons probably were mindeless upon creation and like all offspring including humans, developed over the years they were alive. It's clear that the dragons we know all had some level of intelligence to them.. even Primordus who was the most mindless of them still had some evidence of a basic level intelligence. As far as reproduction goes it's well known that dragons in the Gw2 universe are all non binery beings. They reproduce solo no need for a partner and as far as we know they all produce eggs. That said Glint is the only Dragon we've observed this capability with though, we do not know the specifics of Glint's birth/creation nor do we know if Aurene possess this ability either. Another interesting thing of note though are the origins of Skyscales. Skyscales were born from the mists thanks to Kralktorrik and Aurene's actions there.. we don't know how or why they came into existence only that they did which is the only instance in the franchise of a Lesser Dragon species creation being observed and documented. I'm asking a naturally mortal being, playing a fictional mortal character in a world created by naturally mortal beings to try an understand a fictional scenario of being in an endless void for all time all alone.. and what they would do if there was a way out that came with horrible consequences. It's really not a hard thing to think about. Again I advise watching the movie Passengers, that provides a similar dilemma and scenario in it's story. Do I accept my fate.. live my life in misery and solitude or do I ruin another's life so I don't have to be alone anymore.. It's a great movie.. highly recommend ^^ That's a chicken and egg scenario.. or God and universe scenario... Who Created God? You know what i'm getting at there. As I said above though I expect she created her Children during the same process that involved creating Tyria and spitting the domains. Everything happened more or less as once giant act of creation not a long process of we need this I make this next kinda thing. I'm not, and that's not what I was implying. I'm just explaining to you things are not so black and white and our actions regardless of our reasons and intent had consequences. Irrelevant, that's how it was written in EoD to connect them. Doesn't matter that we didn't know the truth of it then, we do know now and that's the direction the writers took to tie it together. Sorry dude you're wrong here. The Dark Green orb is a colour usually associated with Death and Necromancy represents Zhaitan, this is the one clashing with the central orb which represents Tyria. This is depicting Zhaitans magic being unleashed unto the world upon his death and disturbing the balance. The lighter Green Orb, the last to awaken in the sequence is Mordremoth's Orb. You can find this information on the Wiki as well in the same link Tyson shared. Mordremoth becoming "too strong" also doesn't make much sense since Mordremoth was asleep when Zhaitan died and other Dragons were much closer to Orr than Mordremoth was. Mordrmeoth was woken in LWS1, and the main reason he became a primary threat is because he became the most active Dragon, not because he was the most powerful. Sorry dude that's wrong. Taimi's machine was specifically designed to destroy both Jormag and Primordus at the same time by manipulating their energy in the All. We pulled the plug on that plan after Taimi realized the consequences would be catastrophic, that's why we had to destroy it when Balthazar stole it and tried to kill them both anyway. Were when they were created. We know for a fact that the Dragons were not Mindless when we went up against them. Jormag herself clearly stated her intentions for Primordus and her frustration at being bound to him. It was largely covered in the Ice Brood Saga. They were bound because they were Twins and of opposing elements. Jormag wanted to be free from the balance because she hated being linked to a being that was her complete opposite and her only weakness. We killed the Elder Dragons, thus causing the Void outbreak in the first place. We brought Aurene to Cantha resulting in her power being stolen and used to destroy the Canthan Reactor effectively destroying their way of life. Yes we respond to problems but that doesn't mean our decisions are not at least in some part responsible for some of them. Collateral damage, is the word I'm looking for. Yes, that's true but it in no way changes the fact that we go against the law in that situation in order to prove ourselves innocent. We were wanted criminals after the reactor incident and we did flee from a crime scene and resist arrest. Even if we were innocent of the original accusation, those two actions were and are still crimes.. and they only made us look guilty. When that eternal life comes with enslavement then hell no it's not a good intention lol. But yes it's possible for evil people to do good things, even if their intentions are entirely self serving. "The Road to Hell is Paved with Good Intentions", probably an apt thing to drop here as well since it goes both ways. Agree or not he was playing ball with us until that point, even if he had his own agenda. We took the first move against him, even if we had good reason to we still struck first. We didn't even try the diplomatic approach after learning that Lazarus wasn't who he said he was. We just trapped him, attacked him and then learned we had literally picked a fight with a God. Yes, but that doesn't change the fact that we struck first and pleaded later. We attacked a God of War.. there was no going back from that. Balthazar is neither forgiving nor merciful, what little chance there was for diplomacy was destroyed the second we attacked him. Stopping and killing are two different things. Sometimes killing is unavoidable but not always, plenty of enemies turned allies prove that. For most enemies we don't even attempt to capture them, they're on the bad faction so they're all fair game.
  3. Entertainment has always been influenced by the times and yes the politics of the time. But there is a big difference between something being influenced by politics and something that is blatantly shoving a political agenda in your face. The word we use to describe the latter is propaganda, and a lot of people tend to strongly dislike that kind of thing. That becomes especially true when people are smeared and branded as bad people when they dislike/disagree with the agenda being pushed on them.
  4. She created them knowing their fate yes. But you're also arguing that she knew Tyria would become a place populated with countless lifeforms. As far as I'm aware she did not know this would be the case. She created a world for her and her children, the appearance of other beings isn't specifically commented on. She may have created the first mortals or they could have come into existence on their own.. or like Humans were brought to Tyria by other beings of power. All we do know from Soo-Won's dialogue is that she never wanted or intended to hurt anyone. Again I have to ask you to put yourself in her position. Given the choice you and pretty much every living intelligent being would have done the same thing to escape an eternity of solitude and nothingness. She can't be blamed for wanting to escape such an existence, we would all likely make that choice if it was ours to make, no matter the consequences and no matter how hard we try to resist believing it's the morally right thing to do.. eventually the solitude would be too much and it would break anyone. Ever seen the movie Passengers? a similar scenario is presented in that film and it's a big part of the story. Good movie too, i'd recommend it if you haven't seen it. There are certainly signs, well documented cases of troubled children who grow up and do horrible things. And usually accompanied by family etc who claim they never saw it coming when at times it was obvious to others. Love is blind is a saying for good reason, because it's true. And even if a mother knew her child would grow up to be a monster, chances are she would still love them and try to put them on another path, even if she knew it was futile. Soo Won didn't even have that option, her children were integrated into the very world she created, to destroy them would have undone literally everything.. and she would be back where she started.. alone in endless nothingness. Well to be fair we're not far off either XD And that depends entirely on the human, a smart enough human with malevolent intent in the right position with the right abilities could certainly bring about a world shattering catastrophe. Unlikely as it may be.. it's not impossible. Oh she existed, we just didn't know anything about her. That has been consistent through the entire Gw2 game, all we know for sure was that the name started with an S. The way the void was written in isn't terrible at all, it has been a part of the story all along.. we only knew it as Dragon Corruption and torment. We just didn't identify it's true form until End of Dragons. As far as Kralkatorrik goes he was trying to end his own suffering, his torment the void magic controlling him drove him to consume endlessly. Kralk was going to consume all of existence and destroy himself in the process, finally ending his suffering. Balthazar on the other hand you're mistaken about, Balthazar is not of this world.. he like the other gods are beings from the mists, very likely to be significantly younger than the Elder Dragons. There is no guarantee at all that they knew about the void, nor how Tyria and the mists even came into existence. The dragon cycle we experience in Gw2 isn't just the first one we players get to experience, it's the first one the Human Gods themselves were present on Tyria for. There were many cycles before this final one and what the Gods knew about the Elder Dragons they likely learned from ruins and older races such as The Forgotten, and they were only around for 2 cycles at best. Much of the history about the dragons gets wiped out during each cycle, that's precisely why we knew so little about them throughout Gw2. Also Balthazar's agenda was entirely selfish, he didn't care about Tyria he sort power. He wanted to take the Elder Dragons Power and use it to wage war on the other gods that he believes betrayed him. He was completely consumed by revenge. She quite literally tells you that she created her children in part because she couldn't handle the power alone. This is even evident in the game itself, that is exactly why she choose to be contained in a machine that siphons off her magic, delaying her corruption and why she eventually fell to corruption after the machine was sabotaged and all that magic exploded through her like a tsunami. All of these things happened because of us, because we upset the balance and started killing her children in the first place. Every Dragon death dumped more power, and more void corruption onto the other dragons until Aurene ascended and started learning how to filter it. By that point the Dragonvoid had already become a sentient entity as we saw with Kralkatorrik's Torment which had been empowered by the magic of Zhaitan, Mordremoth and Balthzar and it was actively working to erase the world and return everything to the Void.. the natural state of existence. We've had plenty of development's and plenty of "we were wrong" moments as well. If I recall that vision of the Eternal alchemy depicted Zhaitan (Dark Green Orb, Dark Green usually associated with Death and Necromancy in Guildwars) being broken from the balance and it's power being dumped onto Tyria the central orb, a representation of Zhaitans death having some kind of consequence we didn't expect. As I said above Kralkatorrik was being driven by torment, he was trying to consume all of existence because in doing so he would be destroying himself, thus ending his torment and suffering. The void was controlling him, his torment was the Dragonvoid.. we just didn't know it at the time. Jormag did talk about preservation actually, her world of ice where everyone would be safe and protected. But yes ultimately she did just want to destroy Primordus because she as a powerful and very intelligent being couldn't stand being linked to a mindless monster anymore... especially one who wanted her dead as well. For Jormag it was all about breaking free from Primordus by any means necessary and that ultimately drove Jormag to yeet both herself and Primordus out of existence in a catastrophically disappointing finale. What we don't know is how much influence the void had on Primordus and Jormag's behaviour since we never had any content in Ice Brood Saga based on Dragon Torment like we did with Kralkatorrik. I would most certainly think that the rivalry and hate both dragons had for one another was at the very least amplified by their own Torment in some way. Jormag most of all did not seem the type to be okay with destroying itself and seemingly got more unhinged as the IBS progressed.. I believe that was the effect of Jormag's Torment, the Dragonvoid working to destroy them both in another player foiled plot to destroy the world. No we were trying to kill Elder Dragons, we didn't know what the consequences were at first. And once we did we saved one despite wanting to destroy it and fed it a supercharged fallen god in the process, then let it go off on a rampage that nearly destroyed all of existence. We never intended for so much destruction to occur from our actions but it did and we continued onwards because at the end of the day, we had to do it. This same behaviour repeats even in Cantha with our characters constantly causing problems doing "the right thing" and even when our actions get us in hot water with essentially the Canthan police we just run off and continue doing whatever we want to. To hell with the laws we break and the rules we violate.. we're "doing the right thing" right? It is no surprise at all that some characters on our journey have branded us as troublemakers or threats.. We've quite literally spent the last decade in Tyria going where we want and doing what we want. And we've nearly helped destroy the world several times over because of it. Yes it is good writing, I agree gw2 is largely a well written game but that in no way means we're not guilty of a lot nor responsible for a lot that has happened and one reason why I think Gw2 is largely a well written game is exactly because of that. We're not perfect and we make mistakes.. that's what makes the journey interesting.. nobody likes a mary sue. True, but you did say he had somewhat good intentions with the eternal life thing. While I stand by that he was right to call us out for our actions, I don't believe he had any good intentions at all, as you said he was a Narcissist and I believe that at the end of the day his agenda was all about Joko. We put Primordus in the crosshairs in the first place, but that was before we knew about the world go boom if more dragons die problem. And Kralk again put in the crosshairs was our fault, Rytlock may have been the one to originally release Balthazar but it was us who decided to trap him and attack him instead of talking to him. Balthazar may have been hiding who he was but he wanted to work with us up until that point. It's no guarantee but it's possible things could have gone a different way had we not chosen violence over diplomacy. And yes we do try to reason with many enemies through the story but when that doesn't go as planned we just say.. oh well we tried, lets kill em. Sometimes we do capture some and turn them to our side but that's usually after we beat the snot out of them instead of coming up with an alternative plan that better proves we should be working together. Much of this is likely due to the need for playable content and all that but it's no less relevant. The commander and their allies very much do whatever they want, wherever they want to with little to no regard for native laws/rules.
  5. He doesn't need a rename. HE IS THE STEVE!!!
  6. Bound to their nature doesn't imply evil though. Again these are Dragons, not humans.. they don't operate on the same rules as mortals do. Different instincts, different natures, different sense of right and wrong. And she also mentions fated purpose, the corruption that twisted them and how before that things were blissful in her own words.. happy. Mourning the fall of your children is hardly unexpected either, there are plenty of real world people who still love their children despite the horrible things they've done and the crimes they commit. It's very natural for a mother to always care about her children no matter what they become, even in humans. Human babies are born mindless, pretty much all babies are.. operating on base instinct until they grow and develop. That was probably her mistake, in thinking they would remain mindless and free from corruption.. at least she was right somewhat regarding Primordus, though despite being mindless he still fell to corruption and torment. Untold billions that were never supposed to exist in the first place. Had she not created Tyria there would have probably been nothing but Soo Won and the Void for all time. Yes she is responsible for the Elder Dragons but she's also responsible for the world and every living thing in it. If you're religious and believe in a God, would you say he/she is evil for creating a world where natural disasters and deadly viruses exist? It's basically the same thing as calling Soo Won evil, or a villain.. she is Guildwars 2's creationist God in basically every single way. Without her there would be nobody to define her as evil in the first place. And no there wasn't another way to stave off the void, they made that abundantly clear. Aurene was the solution, a 3rd generation decendant of an Elder Dragon born thousands of years after the creation of the world and the Elder Dragons.. arguably a fluke of nature as well since we never got to see any of Glint's other children ascend to the status of Elder, so we don't know for sure if they would have become the same thing Aurene did or something different. Yes but those groups are specifically recognised as evil within the game by characters who outright call them evil. This was not done for the purists in End of Dragons to my knowledge, and there were efforts to humanize them as people who simply have different views. Something that was not really done for the Inquest or the Nightmare Court, everything about those factions says "we're bad guys" even if they are as you say more on the chaotic neutral side of things. Well that is the nature of writing a story. But it hardly conflicts with anything concrete in the game's lore. It's not every day a mortal gets to sit down and actually talk with basically THEE God of the world. The only one who we can say for sure actually knew about the void in the first place. So much of Tyria's history has been destroyed by the Elder Dragons. We have had constant "this is the answer" situations in the story followed by an "I was wrong" scenario. This is very much in line with how scientists learn about the real world.. at one point they all agreed the world was flat and the round earth theory was regarded as ridiculous nonsense.. if not outright propaganda. The journey through Gw2 is very much a discovery story as well as an adventure. We've learned a lot about the world since we were that fresh faced adventurer leaving our starting zones with the "Elder dragon bad, must kill" attitude. Now we're a seasoned commander, a guild leader, a Dragon Slayer, God Killer, The Champion of the last living Elder dragon and we know the true origins of our world's creation. We've even died and come back.. almost twice. Not a fan of water content eh? 😛 Shame, but each to their own ^^ Yes he is a narcissist but he wasn't wrong about us at all. We were destroying the world, literally by killing the Elder Dragons and we were ignorant to think there would be no consequences to those actions. We killed one of the human gods, after one of our Guildmembers released him upon the world in the first place which directly lead to Elona being invaded and messed up. And we also spared Kralkatorrik in the process of killing Balthazar, which allowed him to absorb the fallen God, become even more powerful and then fly off carving yet another brandscar across Elona. Joko was right to call us out on our self righteous arrogance, we are responsible for a lot of the chaos in the world. That doesn't make Joko a good guy in any way though, he was just another jerk with an agenda. And we may be the good guys in the story but that doesn't mean we're not responsible for much of the damage our actions have caused in the world either. The commander has very much operated on a "the ends justify the means" mentality for much of the game. And so have many of the game's villains as well.
  7. Final Rest is unique but Wisteria is obtainable in Cursed Shore as well as the Jungle Wurm. Still it's an uncommon weapon that's true but overall it's still a minority of world bosses that drop unique weapons. The vast majority of them do not, and personally I think they should. Not that often anymore, but that's more to do with being busy elsewhere.. Have a lot of games on the go atm so im not that active in Gw2 for the time being, will likely be more active around halloween though, favourite holiday and all. The point really isn't to make more people do the bosses though. It's to make the bosses stand out more in the game by giving them something unique you can't get anywhere else. I don't think it's a problem btw.. plenty of people do run the content regardless. I just think it could be improved upon and likewise the world can be enriched if there were more unique rewards to earn from very specific content. The main reason i'm a fan of this much as I said in my OP is because Gw1 did this sort of thing all the time in later content and it was something that greatly increased my enjoyment of that game. With Gw2 being such a different animal than Gw1 it can't really be replicated in the same way without a ton of work being done on the game, filling it with new special enemies etc.. But if specific content like world bosses and JP's were singled out and more unique rewards added to them that would give a similar experience to the one I enjoyed in Gw1.
  8. Really depends on your playstyle and what your doing. Vipers will definitely give you the DPS boost at the cost of defence but if your playing solo all the time and fighting big things with spongy health bars then it becomes a battle of endurance and tankier stats are going to help you win those more than pure DPS will most of the time. As far as precision goes well that will depend on class and gear. You need to check your traits, sigils and runes to see if you can get any condition benefit out of this stat. There are some ways you can get more conditions or condition chance by having higher precision so have a good look through your traits etc to see if that's worth investing in.
  9. That is true. Though I have to admit many of the posts I see complaining about JP's tend to be from people who have some form of disability or limitation being the reason they don't enjoy them or in some cases are unable to do them at all. It's unfortunate but that is sadly a factor.
  10. New content is confirmed, a new expansion has been confirmed and it already in development so there is plenty of new Gw2 content coming at some point in future. Yes it does.. As i've said countless times in my many many arguments over the years for why it should be a priority to reintroduce to the game. The vast majority of Gw2 players today, never experienced that content. It is very much "new" content to most players playing the game today, and for those of us who were around for LWS1, we haven't been able to play that content in almost a decade.. so yes it absolutely counts in my opinion. Agreed, and i've spend many many years calling for that and being argued against by numerous people. Better late than never though 🙂 and it's good to see it back in the game, even if it's incomplete. I look forward to binging it once the final episode drops.
  11. I actually agree. I think one thing Gw2 needs a bit more of is more unique rewards for specific content. Gw1 had a lot of unique weapon and item drops scattered about as rare loot for killing specific creatures around the world and that's something I really miss in Gw2. There are certainly some instances of events or world bosses dropping unique loot but it's few and far between if you ask me. Imo every world boss should have a rare unique drop of some kind.. a weapon skin, a toy, a tonic, a unique mount skin, a unique outfit or glider skin.. hell even just a unique minipet of that boss would do. Just something like that you know.. give people more reason to want to repeat the content. And Jumping puzzles should have something similar.. and it doesn't have to be every puzzle has a unique reward but rather it could be map based.. like every JP in Caledon has a chance to give a rare special reward item you can only get from JP chests in that specific map. I could be something as simple as an alternate coloured Verdant Weapon skin.. like an autumn variant that has more orange and yellow plant parts instead. Small thing, yet it makes wanting to do that content more desirable.
  12. Aye that was the part that annoyed some people and lead to those "humanizing" comments I mentioned. Anet could have very easily gone down a "all these people are evil" road but they didn't, and it's good that they didn't. In many ways he was a lot like the protagonist and it's very easy to see things from his perspective because of that. Some self righteous foreigners coming to your country and everywhere they go chaos follows. We really did make a mess in Cantha.. a lot of messes actually and without Soo Won powering their cities we've effectively destroyed modern Cantha and forced it to change. And not just Cantha.. look back at Elona and other places we've been, similar things again. Palawa Joko even called us out on this back in Season 4 with his awesome "So I, May save the world.. from YOU!" speech. Personally I really want to see more of Minister Li in future story, he has great potential to be another enemy turned ally much like Canach, Mai Trin, Ivan and Zafirah all were.. not to mention others.
  13. I didn't say good, just that they were not painted as evil. At best you could say they were depicted as misguided or bigoted, but not evil like other factions such as the Nightmare Court and the Inquest have been claimed to be in the past. I don't think she knowingly brought evil dragons to the world, and much of their behaviour was due to their corruption. I think the problem with people defining the dragons as "evil" is because we're humanizing them too much. They're not people, not mortals.. they don't play by our rules or adhere to our sense of morality. Dragons are basically Gods above mortals in many ways, especially ones with the power to match a god, Elder Dragons. We are essentially the Ant calling the Boot Evil in that scenario. As I also said in another thread Tyria should not have existed in the first place either, Soo Won tampered with the natural forces of Magic, fragmented it into individual domains and created Tyria. The dragon corruption and the dragon void too cannot be defined as evil either due to it being the result of that natural state of magic trying to return to what it was, pushing back against what Soo Won did to it. The Dragonvoid is comparable in that way to a Hurricane or more appropriately an E.L.E (Extinction level event) caused but a meteor or something.. it's raw, primal nature pushing back against what is essentially an unnatural state of existence. I can't define Soo Won as evil either.. and to do so would be to define all real world religious deity's as inherently evil as well, since she basically did the same thing many religious people believe their God did, create a world and fill it with life. Can we really blame her for doing this when she alone exists in a universe of nothing? If you're a religious person could you blame your God for doing the same? If you're not religious like myself then you'll have to ask yourself the same question, if it were you alone in endless nothingness.. and had the power to create.. wouldn't you act? or would you suffer alone in the abyss for all eternity? What I do agree on though is that Soo Won got rebranded from big evil water dragon to what she became in End of Dragons. This isn't inherently a bad thing though and it has left the door open for a pretty interesting mystery which myself and other players have had a lot of fun speculating on and hoping for future water content based on it. Soo Won may not be the monster in the deep but Anet hasn't overlooked that previous lore and we did get some info about that in EoD. We don't know what it is, where it came from or how we're going to deal with it but there is definitely something nasty down in the depths of the ocean and we know that it was powerful enough to warrant the attention of an Elder Dragon. Personally I am very exited about that story and I really want to explore it in Gw2's future.
  14. Yep.. the Charr are building a Death Star. Divinity's Reach better be worried.
  15. This was a good take imo. While I get the whole.. Uhhgg Politics thing that people are really sick of forcing it's way into everything these days (myself included), I don't agree that it strongly impacts Guildwars 2 like some tend to think it does. Anet could have easily gone down the road with Cantha and painted all the purist canthans as evil but they didn't. Sure we had some scraps with them and the story mandated we be on opposing sides to them but at the end of the day we did end up allying with them to beat the void despite our differences and views. I would say Gw2 does more than most games these days to paint opposing factions as people with simply different views rather than just flat out evil and everything they represent is bad.. And if I recall correctly that attitude has even angered some individuals in the past who have complained that humanizing people and views that they personally don't like is a mistake that leads to harmful real world consequences.
  16. I wouldn't say so no. Most of the Elder Dragons seemed to have the same motive, make the world theirs in their own twisted ways. Zhaitan wanted a world of immortal dead. Mordremoth wanted to become the world Kralkatorrik did want to destroy everything but not out of malice or spite he wanted to end himself and his own suffering. Primordus and Jormag both wanted a world covered in their respective elements to empower themselves to kill their other half breaking the link between them. Palawa Joko was a tyrant who sort to expand his empire and conquer Tyria. Balthazar wanted to kill and absorb the power of the Elder Dragons so that he could wage war against the Gods and destroy them for betraying him. Caudecus's motives were largely political and integrated into the revival of the White Mantle. Lazarus's agenda was basically just revenge on humanity.. though he wasn't around long enough to even start this mission. Scarlet just wanted to wake Mordremoth up, of which she was successful. Although her actions were the result of a broken mind and being corrupted by an Elder Dragon. Ankka is a bit more confusing as her motives may not have really been her own either. There's strong indication that she had been corrupted by Zhaitan magic and was slowly loosing her mind as we have seen in past content with other characters. This could be the reason for her apathetic attitude towards life in one way or another. Ankka probably could count as one villain who wanted to destroy the world though, although she was still mortal and thus did not possess the overwhelming power or threat level of something like a God or Elder Dragon with the same goal. She had to rely on another entity of power to get what she wanted. Which leads us to the Dragonvoid. The Dragonvoid did want to destroy all life on tyria, this is true but not for it's own amusement. It wanted to return the world to it's "natural" state of primordial chaos. So even this entity which is probably the closest we get to a "lets burn the world for s***'s and giggles kinda evil" still has it's own agenda.. and could even be argued isn't technically evil either. The void is as far as we know the natural state of magic, chaos.. it was Soo Won who broke and fragmented this magic into several domains and creating Tyria and the Elder Dragons in the process. The corruption and torment that afflicted the Elder Dragons was a byproduct of this act, the Void's way of resisting being torn apart into different domains. The Dragonvoid, the conscious manifestation of the Void was born from that corruption and torment each Elder Dragon was affected by, and grew with each dragon's death. Essentially the Dragonvoid was in every way a natural backlash/consequence to Soo Won tampering with the natural order of Magic.. thus it's quite hard to actually define it as "evil" because of that. The natural state of Magic pushing back against a world that frankly should never have existed in the first place. So really it's no more evil than any natural disaster or climate change to be honest.
  17. New updates, absolutely. Long time complaint for me here. One of the main things I really want is a bigger and better Labyrinth for the Halloween event, been wanting one for years. Bigger map, more enemies, more event's, more bosses especially. Changing paths, possibly by traps triggered by whether or not a certain boss is active like the Lab Horror. Add more roaming bosses like the Lab Horror too with their own hazard areas.. Here's just a few idea. Lab Horror Steve Spawns and several corridors around the map become bladed environmental hazards designed to incapacitate you by dismounting you and crippling you so Steve can chase you down and kill you easier. New Boss, Hellfire Skeleton A large Hellfire Skeleton spawns and starts roaming the map like the Lab Horror, several corridors around the map become Hellfire hazards, burning players who enter them with a hellfire mark special effect. The Hellfire Skeleton will actively single out players in it's aggro range with the mark and prioritise them, dealing significantly more damage to them. However players without the mark will deal less damage to the boss as well. Another fun effect could be when the boss kills a marked player a smaller hellfire skeleton enemy spawns from their corpse, the amount of skeleton minions the boss can spawn should be based on how many players are scaling it up. New Boss Ghost Carlotta Several corridors become webbed around the map, Carlotta doesn't roam like the other bosses, instead players must enter these corridors systematically triggering ghost spider events until they find the one Carlotta is hiding in and spawning her. Players will have their movement speed reduced slightly when in these webbed corridors. A fun detail to include would be that when Carlotta is triggered, The Mad King verbally brags about how he stole the loyalty of this spider from some dead loser with an edgy name. New Large Door Boss Thailog the Gargoyle. Aside from being bigger and stronger than regular gargoyles, he also has the ability to petrify players in combat if they fail to dodge his AoE attacks. Getting hit while petrified instantly downs the player. New Roaming Boss Devil Dog Runs around the map like the other roamers but has no special corridor hazard. Instead Devil Dog will occasionally do a big AoE fear that hit's all players near it but also has a damage over time effect similar to Necromancers Terror Trait. Players will take pretty decent damage if they do not counter this effect with stability or stunbreaks. Those are just a few bosses I have in mind, all of which have skins in game already to work off and would be great to see in game as actual bossfights in a bigger and better Labyrinth. Thankfully we did get a few new bosses in previous years but I still feel like the Lab needs a bigger map and more stuff packed into it.
  18. It's fun how we deal with age. I've gotten so used to saying I am mentally much younger than I am but physically feel much older that I often forget how old I really am lmao
  19. I agree with much said here. Firstly the whole inability to separate a character from a person.. this is so kitten true in todays world where some people would take the vileness of a fictional character as evidence of malice from it's creator. Calls to cancel or fire said individual for views people would just assume are real without ever listening to anything the individual would say in their own defence. I don't blame anyone for walking on eggshells to avoid that kind of mob mentality, it's not a good thing at all and people seriously need to stop being so sensitive and easily offended, especially when it comes to fiction, fantasy and entertainment.. I'm also very pro the stereotypical evil antagonist as well, it's all well and good to have "complicated" villains but it's kinda overdone to death these days. Sure it does reflect a more realistic world where the "bad guys" are not always entirely wrong or they simply have a different perspective, or set of beliefs and are acting on what they believe is the "right thing" just as we are but after a while you really do start to miss that good old fashioned lets burn the world for s***'s and giggles kinda evil. I did have high hopes for Primordus to fill that role in Gw2 but alas.. we all know how that decade long buildup turned out to be a massive kick in the groin. Still salty anet.. still very satly!! 😞 Still there is potential in Gw2 for some truly evil psycho super power to come along and want little more than the eradication of the world for their own amusement. My Money's on Menzies the Mad for that one and I do so hope I get it since the opportunity is ripe for it. Gods gone.. Dragons gone (mostly).. The Eternal Army pillaged of souls to make the forged.. Balthazar dead and what's left of him left resides in Aurene. If Menzies wants to continue the eternal war which he probably does because he's a mad god then Aurene is the most fitting sparring partner left he can pick a fight with, and what better way to force her into it than to come to Tyria, her "realm" and try to turn it into another war torn wasteland like the Fissue of Woe. Not to mention the attention he would likely aim our way... the puny mortal who killed a God!, (not to mention Dhuum if you done the raid.. another God and once ally of Menzies) We would probably be of special interest to him as well. So much potential in a Menzies storyline, God I hope we get one ^^
  20. An argument i've made many times in recent years, more so since EoD introduced those kinds of training areas 10 years way too late. Anet absolutely should replicate those training areas in all of the starter maps if you ask me, integrate them into some of the early games hearts.. and not just one of them, a bunch of them and have them recur every now and again through the early game so people get used to using CC skills and dealing with defiance bars. I think this would also be a good way of brining back profession trainers as well, it was a mistake to remove them when they should have been repurposed into profession specific teachers that could run players through the basics of each core profession, preferably in a special instanced environment like the training Golem or something. That's definitely part of the problem that makes me support things like the EMP. There are a lot of players who do ignore mechanics more often than not and that's largely the reason why we had such trouble with Soo-Won in the first place. Personally I want to see players punished for ignoring mechanics and trying to cheese big fights. Soo-Won did that and people learned what they had to do, sure the event had some nerfing down since the beginning but it's still one of the harder encounters in the game and as expected people figured it out and now run it and beat it very regularly without trying to skip it's mechanics. That's a big win imo Not everyone does though.. or more specifically not every build does. It's good to have some alternative option. Remember Gw2 was and still is a game that strongly advocates for "playing how you want to play" so the idea of being forced out of certain content because your class or build is "inefficient" really isn't in the spirit of that. But generally I agree that it's good to have some CC on hand at all times, especially if you are a solo player. It becomes invaluable in many encounters. This is an annoying element I agree. The one that really bugs me are bars that basically appear for a fraction of a second and are near impossible to break, and even if they are the boss recovers and gets a new bar more or less instantly afterwards which also vanishes rapidly. There are a couple of creatures in Gw2 like that though no names are coming to mind atm. Thankfully they're not that common, but that makes it no less annoying to fight them. Same goes for creatures that recover rapidly from broken defiance bars, giving very little DPS time to exploit it. Defiance bars should be consistent as should the effects of breaking them. Anet has made ground to fix this problem though, but I think there are still a few enemies that seem to have fallen through the cracks.
  21. Aye they were 😄 Should it ever happen though it's gotta be faithful. Developers who do Reboots/Remakes these days tend to have a bad habit of "modernizing" them and imo ruining them in the process. If it wanders off too far from the original it just defies the point if you ask me. Resi 1, Baldurs Gate Enhanced, Turok 1 & 2.. those games stand as perfect examples on how to do remakes/remasters right.
  22. Reminds me of Monkey Assistant in Timesplitters. Person in last place gets an army of monkey NPC's armed with all sorts of weapons that scatter off about the map and kill everyone else, largely targeting the players with the highest kills. Man that was a fun game mode, you almost want to be last so you can yell behold my army of rocket launcher monkey's.. good old absolute FPS chaos XD They just don't make games like they used to lmao
  23. Very much of similar mind to what is quoted here as well. I also make male and female characters based on a vision of a character not an avatar of me. 10/24 of my characters are female, but all my characters I treat as individual's. I don't RP or anything like that, give my characters big fleshed out backgrounds etc though I may dabble loosely with the concept to a minor degree if I have something I want to attach to that particular character but that usual doesn't extend past a family legacy or something.. such as in gw2 for example some of my human characters use the names (especially last names) of my Gw1 characters, which implies they are related but that's about it. I also don't see my characters as a visual representation of me in a game either, I never connect with fictional characters on a personal level.. or see myself as that character in any way, that's probably why the idea of characters having to "represent me" in a video game in a very personal way just feels really out of place to me and pointless. I don't have to relate to the character to enjoy their story. And I never believe that any character in any story should be "more like me" for any reason.. I mean, we all play games to get away from reality right.. kinda defeats the point for me i'm just playing myself in a more appealing, fantastic world.. that would just make the real one I have to live in more depressing in my opinion.
  24. I fail to see how anything I said could be considered "that kind of behaviour" I hope you were not implying I was condoning the creepy, pervy behaviour that some gamers indulge in, because I clearly stated the opposite. I have utterly no tolerance for that kind of behaviour, it disgusts me. You are presuming a lot in a pretty sexist tone here. A significant amount of men know there are a lot of female games out there, especially today and the vast majority of them love that there are. Hell back when I was young, girl gamers were almost mythical creatures that guys only ever heard existed but never encountered. I have never known a single gamer guy both growing up and as an adult who didn't desire a girlfriend/partner who also loved gaming. So this idea that "men" don't want women in gaming is nothing but a popular lie and it always has been. And the amount of creepy white knight types who do give women unwanted attention in gaming is even more evidence of everything I just said. Again not condoning their behaviour in the slightest, but you can't sit there and say things like men don't want women in gaming and then use those kinds of men as proof of it when their absolutely inapropriate behaviour, as well as their obvious inability to converse with the opposite gender, is clear evidence to the contrary. The whole thing that gaming has mainly been a guy space isn't an assumption based on some conspiracy to keep women out of gaming, it's a simple fact that it has been a guy space, and even today mainly is. Even those arguing against the idea use statements like "almost half of gamers are women" which is a self defeating argument in itself. The majority of gamers are men, that's just a fact. Gaming has for a long time been primarily a guy space, again another fact. Neither of those facts in any way exclude women from gaming nor serve as evidence that men don't want women in gaming. And there are plenty of female gamers out there who love all the same kinds of games that guys do, even those that were specifically designed to cater to male gamers. About the only thing you said that I can really agree with is that the industry made a mistake in ignoring that girls like video games too. But like all things that was just a product of it's time, and back then there was cause to think that that female gamers were a minority, because they really were back then. But that didn't stop any girls who wanted to play games from playing them and the only thing that really did were the parents of those girls.. the parents being the ones telling girls that "gaming isn't for girls" is no fault of gamers nor the industry, it's just poor parenting. I grew up in the 80's with a sister who never cared much for video games, nor did any of her friends nor any of the girls I knew growing up. In fact the only female gamer I knew until I was more or less an adult was my mother, who still games today for the record and is the main reason I was introduced to gaming in the first place. And she doesn't believe in any of this gamers hate women nonsense either, nothing ever stopped her enjoying gaming, not then and not now either.
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