As the holiday's quickly approach, I find myself on the build crafter wondering what surprises or "at long last" subclasses/weapons the classes will get in the new expansion. I also wonder where the use of the factions (Crystal Bloom, Seraph, Ebon Vanguard) may be going.
So, here are a few thoughts/wishes/hopes for the future expansion.
For the love of all that is holy, please finally add this to the Engineer. Turrets are essentially human, the Scrapper is Charr, and we have nothing based on Asura magitech and golems yet?
Whatever you want to call it, a ranger with a hammer would make a lot of people happy.
Not sure how many people loved this GW1 class, which the Sunspears centered around, but the one training in the Eye of the North in GW2 would be cruel if this is never added to Guardian.
Pistol/pistol on Warrior would be cool, they need a midrange! Even sword-pistol would work with the pirate motif for many people.
The name needs work, but an elementalist with a shortbow or longbow, maybe geared towards a balanced split of power & condi damage on skills, would fit a missing sub-class in GW2.
Okay, so Necromancer blood magic is one thing, you know, kinda shamanistic, midrange - but give us a sword-shield to charge into combat with minions and wreak some weakness/cripple/stun/slow on enemies!
I'm torn on this last one. Sword-sword, sword-shield is okay for Mesmers. And the Mirage blinks around so much that I cannot keep up with my screen and a migraine shortly follows, but what about a dagger-based mesmer- too close to thief? They already have an evade-based subclass, and thief has stealth and we don't need anymore of that...so what about one that does more with clones than just shattering them? I love the spiders and all that come out when Ibogas confuse you.
Okay, so full disclosure - I'm primarily a PvE solo / play with those nearby if we happen to be doing the same thing kind of player. I absolutely long for the days of GW1 where I could gear up a small party of whatever class type combinations I felt like playing with that day/for particular content - hence why the paragon-general kind of theme worked for me in GW1. But, I think about it in Gw2 when it comes to content that I don't really have access to as a generally solo player - Dungeons, Fractals, Strike Missions.
How cool would it be if GW2 allowed us to party up with up to 4 other NPCs and/or real players to take on the content that isn't seeing the play time it could because people hate waiting around for live players? They could even "control" power creep by having locked builds and class types - it would be amazing to be able to use gear on NPC party members like in GW1, but I understand the difficulty that might add, so use models already in the game for the "instanced" content like dungeons, fractals, and strike missions and watch them get a lot more play time from people who might hop online quick and want to knock something out, but not wait around for live players.
Just some thoughts - I am really looking forward to the new Xpac and hope that some of these elite specs/weapon choices and the factions mechanic to improve, at least instanced play, happen. I do worry about this being the last expansion and what happens to the game as player numbers dwindle. It's bad enough as a generally solo player sometimes - more people will understand what I mean as the game population drops off like GW1 eventually.