Oberon.3965 Posted September 14, 2017 Share Posted September 14, 2017 I used to run dungeons all the time. Earned Dungeon Master back when it was a cool title after launch, and have earned Hobby Dungeon Explorer 17x... having said that, I don't enjoy pugging dungeons and with my dungeon running friends mostly inactive in game, I no longer enjoy running them.The rub is that I need dungeon tokens for certain legendries. I'm making Bolt now, and guess what, I need 383 AC tokens :-(I have over 600 tokens sitting in my wallet from other dungeons... ANET, why not allow us to trade in our tokens for the ones we need? Since that content has been basically abandoned, why even gate legendries behind that kind of content?Thank you for your consideration :-) Link to comment Share on other sites More sharing options...
OriOri.8724 Posted September 14, 2017 Share Posted September 14, 2017 Maybe at a reduced price (2 or 3 to 1) I could support this. As it stands, you can already earn the dungeon tokens without ever running the dungeon path by simply completing the reward paths in PvP and WvW. Link to comment Share on other sites More sharing options...
Oberon.3965 Posted September 14, 2017 Author Share Posted September 14, 2017 @OriOri.8724 said:Maybe at a reduced price (2 or 3 to 1) I could support this. As it stands, you can already earn the dungeon tokens without ever running the dungeon path by simply completing the reward paths in PvP and WvW.The reduced trading return price is a reasonable tradeoff.Personally not a pvp or wvw fan. 99% of the time I do open world pve, map completion, world bosses, that kind of thing. Link to comment Share on other sites More sharing options...
Henry.5713 Posted September 14, 2017 Share Posted September 14, 2017 Simplest solution might be to add the Chest of Dungeoneering to the vendor for a reasonable price of let's say 200 tokens of any kind. All though, I'd prefer a certain level of rework to the rewards instead to make all tokens valueable but that is rather unlikely at this point. Link to comment Share on other sites More sharing options...
iTheRandom.4178 Posted September 14, 2017 Share Posted September 14, 2017 I feel like Anet is just trying to make dungeons have some form of a "point" in the game. Even if that point is very small. Link to comment Share on other sites More sharing options...
iTheRandom.4178 Posted September 14, 2017 Share Posted September 14, 2017 I feel like Anet is just trying to make dungeons have some form of a "point" in the game. Even if that point is very small. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted September 14, 2017 Share Posted September 14, 2017 I'm sympathetic to the dilemma: there's a thing I want that's locked behind something I find ...less fun than my preferred in-game activities. That's why I loved the game at launch, when nearly everything could be bought with gold (something we earned, albeit slowly, from anything in the game except chatting & sneezing).However, a lot of players reminded ANet that if (nearly) everything can be obtained with gold, then it leaves people feeling that they haven't quite "earned" anything. That's why the game has more items gated behind more currencies (even as it also has some more stuff that's mostly just a matter of gold). As long as this is true, I don't think ANet should spend resources catering to a personal preference for gaining rewards designed for content X by doing content Y. Otherwise, there's no point to gating rewards behind content-specific currencies.tl;dr doesn't seem in fit in with the game's current reward structure (even though I'm 100% sympathetic to the idea) Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted September 14, 2017 Share Posted September 14, 2017 This likely will not happen as it will just cause players to farm the faster dungeon paths and then convert the currencies to the ones that they want. The different dungeon tokens were put in place to encourage players to play a particular dungeon in order to earn the rewards specifically tied to it. Link to comment Share on other sites More sharing options...
OriOri.8724 Posted September 14, 2017 Share Posted September 14, 2017 @Oberon.3965 said:@OriOri.8724 said:Maybe at a reduced price (2 or 3 to 1) I could support this. As it stands, you can already earn the dungeon tokens without ever running the dungeon path by simply completing the reward paths in PvP and WvW.The reduced trading return price is a reasonable tradeoff.Personally not a pvp or wvw fan. 99% of the time I do open world pve, map completion, world bosses, that kind of thing.Oh sorry, I was not clear enough. That second sentence was meant to be in support of your argument. I was stating that since we can already earn dungeon tokens for a particular dungeon without ever stepping foot inside the dungeon, there's no reason to not let us actually run a different dungeon and trade the tokens in at a reduced rate.I was not trying to suggest that the reward tracks were a solution to this problem Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted September 14, 2017 Share Posted September 14, 2017 @OriOri.8724 said:Oh sorry, I was not clear enough. That second sentence was meant to be in support of your argument. I was stating that since we can already earn dungeon tokens for a particular dungeon without ever stepping foot inside the dungeon, there's no reason to not let us actually run a different dungeon and trade the tokens in at a reduced rate.I was not trying to suggest that the reward tracks were a solution to this problemEh, I don't think this follows logically. The way to "not step a foot inside the dungeon" is for those whose preferred game mode doesn't include stepping foot in any dungeon at all. They still have to choose a particular reward track and can't swap back & forth to optimize earning tokens; the optimum remains completing the reward track.The main thing going for this idea is that it's relatively low effort to add a vendor and introduce a conversion rate that discourages people from e.g. running non-stop CoF/p1 to earn Arah tokens, this is a kludge that undermines the reason for the existence of different currencies. The more holistic approach would be combining all the tokens into a single currency, combining all the reward tracks into a single one, and allowing people to choose. Ignoring the fact that this would be far, far more work, this either sounds like a great idea (to normalize rewards) or a horrid idea that removes the last shred of distinction for running specific dungeons. In short, I think either we accept that folks are meant to do specific dungeons (or specific reward tracks) to earn specific tokens or we should be asking ANet to set things up so there's just one currency. Link to comment Share on other sites More sharing options...
Oberon.3965 Posted September 15, 2017 Author Share Posted September 15, 2017 @Illconceived Was Na.9781 said:@OriOri.8724 said:Oh sorry, I was not clear enough. That second sentence was meant to be in support of your argument. I was stating that since we can already earn dungeon tokens for a particular dungeon without ever stepping foot inside the dungeon, there's no reason to not let us actually run a different dungeon and trade the tokens in at a reduced rate.I was not trying to suggest that the reward tracks were a solution to this problemEh, I don't think this follows logically. The way to "not step a foot inside the dungeon" is for those whose preferred game mode doesn't include stepping foot in any dungeon at all. They still have to choose a particular reward track and can't swap back & forth to optimize earning tokens; the optimum remains completing the reward track.The main thing going for this idea is that it's relatively low effort to add a vendor and introduce a conversion rate that discourages people from e.g. running non-stop CoF/p1 to earn Arah tokens, this is a kludge that undermines the reason for the existence of different currencies. The more holistic approach would be combining all the tokens into a single currency, combining all the reward tracks into a single one, and allowing people to choose. Ignoring the fact that this would be far, far more work, this either sounds like a great idea (to normalize rewards) or a horrid idea that removes the last shred of distinction for running specific dungeons. In short, I think either we accept that folks are meant to do specific dungeons (or specific reward tracks) to earn specific tokens or we should be asking ANet to set things up so there's just one currency.I'd support a single dungeon currency as an option as well! Good idea!Now ANET just needs to pick one and implement :-) Link to comment Share on other sites More sharing options...
sokeenoppa.5384 Posted September 15, 2017 Share Posted September 15, 2017 You already have that thing when you complete 8 Dungeons (story or Explorer) you get to chose what tokens you want from The chest Link to comment Share on other sites More sharing options...
chibi.2537 Posted September 15, 2017 Share Posted September 15, 2017 I wouldn't be for that. If you want dungeon tokens go play a dungeon. God knows dungeons have little point to them lately and with currency exchange some would have ene less. So, my point of view is: If you want a dungeon token from certain dungeon go and play it, every dungeon can be done quickly nowadays. Link to comment Share on other sites More sharing options...
Rennie.6750 Posted September 15, 2017 Share Posted September 15, 2017 That's in fact a bad idea, if that was implemented some dungeons would never see any activity at all. It's a good design practice to entice people to play various things so that they don't get bored and for groups to fill up. Pugging isn't that bad, just be patient with people and eventually things will die. Link to comment Share on other sites More sharing options...
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