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[Bug] Obstructed! for Necro Shades


Sefer.9618

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The Necro's Shades cannot do damage anymore when placed on (the edge of) walls/battlement, hills, ramps, bridges and many more. Also the slightest difference in elevation or loss of LoS due to rocks, trees, ... results in "Obstructed! Obstructed! Obstructed!" ... Sometimes staff marks get triggered but don't to damage/effect won't happen, too.

This seems unintended because i.e. Elementalists are still able to do damage with their skills.

EDIT: It's not walls only. The smallest difference in elevation results in "Obstructed!"EDIT2: Or objects in LoS ...EDIT3: examples

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EDIT4: https://en-forum.guildwars2.com/discussion/14962/scourge-shade-obstructed-on-walls-in-wvw#latestEDIT5: https://www.reddit.com/r/Guildwars2/comments/7beqvf/patch_bug_thread_7th_of_november_2017/dpin908/?context=3EDIT6: https://www.reddit.com/r/Guildwars2/comments/7cdj48/scourge_shades_get_obstructed_unless_theyre_cast/EDIT7: https://www.reddit.com/r/Guildwars2/comments/7crbt0/scourge_shades_getting_obstructed/

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Honestly I would take the previous targeting issue where overlapping shade/necro would only hit 5 targets instead of 10 over this. It completely breaks the AoE design behind the shade. I have messed around with it, and there are even times where you can cast the shade directly behind the target, and still get an obstructed message. How could the placement for the skill manage to have LoS, but not the actual hit -.-

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And now it seems nefarious favor is also doing something it should not(?). A bit of comunication from Anet would be great. At least a "we're aware of this and looking in to it" post would be nice. As a 95% WvW player that mains necro, this makes me seriously think of starting to raid with another class cause with the shades being obstructed by "blades of grass" we loose a better part of our role in a wvw fight.

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@Jeknar.6184 said:Look at all the scourges bumping the obstructured shades bug, but none of them bump the Path of Corruption one...

hmmmm....

Thats not we are silent coz of that, we want fixed all and avoid all hate, but most of us getting problems even hit ppl, and in wvw you dont have time to watch if it corrupts 2 or 4. But these 2 problems are big game breackers... one for wvw and other for pvp. Hope that Anet will solve this as fast as they can.

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It's almost getting to the point of shades being unreliable because of this. It happens even on a slight terrain differential. This needs to be reverted back; otherwise then any and all skills from all other classes that have the ability to hit things on differing terrain also needs to be getting the "obstructed" message as well.

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@Jeknar.6184 said:Look at all the scourges bumping the obstructured shades bug, but none of them
...

hmmmm....

Thats not we are silent coz of that, we want fixed all and avoid all hate, but most of us getting problems even hit ppl, and in wvw you dont have time to watch if it corrupts 2 or 4. But these 2 problems are big game breackers... one for wvw and other for pvp. Hope that Anet will solve this as fast as they can.

Till that post i dont even noticed cos in zerg fight is impossible to see. Crazy thing that looks like it only happen on scourge shades...Btw anyone can check if Dhuumfire proc correctly on F2-5 spam

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