PSA For Deadeyes. — Guild Wars 2 Forums

PSA For Deadeyes.

Leo Schrodingers Cat.2497Leo Schrodingers Cat.2497 Member ✭✭✭✭
edited February 17, 2018 in Thief

I've noticed th that players in both WvW and PvP Taking snipers cover, and trying to use it as a quick access to stealth, but get rofl stomped or don't get the most out of the time because they take too long to stand up.

If you take Snipers cover, and intend to use it this way. HOLD DOWN 5.

You will crouch down, and the moment Free Action becomes available, you will immediately get back up. This means it only gives you the half a second pause, instead of having the player spam 5 and fail to get up fast enough.

Comments

  • Dahkeus.8243Dahkeus.8243 Member ✭✭✭

    I did not know this! Thanks for the tip!

  • Maugetarr.6823Maugetarr.6823 Member ✭✭✭

    This was actually really helpful. I didn't know it functioned this way and it smoothes out rifle play a bit.

  • Leo Schrodingers Cat.2497Leo Schrodingers Cat.2497 Member ✭✭✭✭
    edited March 5, 2018

    @Maugetarr.6823 said:
    This was actually really helpful. I didn't know it functioned this way and it smoothes out rifle play a bit.

    @Dahkeus.8243 said:
    I did not know this! Thanks for the tip!

    Not a problem. Another useful fact when it really counts... is that if a shadow step is instant, it will not cancel Death's Judgement.

    This is particularly useful when you're laying down the finishing blow, but someone decided to run out of range. Because the Shadowstep doesn't cover your full range you'll have a small safety buffer as you close the distance to finish him off. Or better yet, relocate or close the distance to swap to a melee weapon immediately to finish them off. Closing in early helps with not giving them a chance to dodge, or hit a reflect button without fear of you canceling the ability.

    Infiltrator's Signet, and Shadow Step are really useful for this.

  • Zera.8907Zera.8907 Member ✭✭

    This guy is changing the game, holy kitten thank you!

  • Tenrai Senshi.2017Tenrai Senshi.2017 Member ✭✭✭
    edited March 7, 2018

    Alas, I can't give you a + Helpful and a + Thumps Up at the same time. XD

  • Sir Vincent III.1286Sir Vincent III.1286 Member ✭✭✭✭

    I'm surprised that this is not universally known yet, but since we're doing this, Death's Retreat has the same effect. You can double shadowstep flips by pressing and holding Death's Retreat, assuming you have enough Initiatives to do two flips. Someone showed this to me and it's the best tool to get away in WvW, at least for me.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    All abilities when held down immediately recast as soon as they're available.

    It applies to all professions and even usable bundles such as siege equipment; holding the button will maximize the charge and then immediately cycle back into charging as soon as possible.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.

  • @Sir Vincent III.1286 said:
    I'm surprised that this is not universally known yet, but since we're doing this, Death's Retreat has the same effect. You can double shadowstep flips by pressing and holding Death's Retreat, assuming you have enough Initiatives to do two flips. Someone showed this to me and it's the best tool to get away in WvW, at least for me.

    But I've put that to use too. Combined with roll for initiative there's no way they can actually catch up to me in a short span of time.

    I actually just use the rifle to replace shortbow all together. Once you get good at aiming backwards, it actually behaves exactly like shortbow, in that you can shadowstep onto raised platforms liked normal.

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