Stand The Wall.6987 Posted June 11, 2018 Share Posted June 11, 2018 Would a reasonable middle ground be no invuln going into down state? Maybe decreased defenses as well. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted June 11, 2018 Share Posted June 11, 2018 Only two people allowed to Rez instead of 5.. There could be some more punishing things without eliminating a core mechanic. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted June 11, 2018 Share Posted June 11, 2018 @Strider Pj.2193 said:Only two people allowed to Rez instead of 5.. There could be some more punishing things without eliminating a core mechanic.The reviver gets exhaustion :o Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted June 11, 2018 Share Posted June 11, 2018 @DemonSeed.3528 said:@Strider Pj.2193 said:Only two people allowed to Rez instead of 5.. There could be some more punishing things without eliminating a core mechanic.The reviver gets exhaustion :o Didn't think of that. Hmm.The problem with these ideas is I do not know what can be done because of coding, and what else would need to be effected. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted June 11, 2018 Share Posted June 11, 2018 @Strider Pj.2193 said:Only two people allowed to Rez instead of 5.. There could be some more punishing things without eliminating a core mechanic.Oh... also, don't let function gyro count towards the 2 player limit. Link to comment Share on other sites More sharing options...
Curunen.8729 Posted June 12, 2018 Share Posted June 12, 2018 Yeah there's a lot of alternative possibilities.I strongly think that there should be a system where the first time someone is brought to 0hp they get downed as usual, and if revived they get this debuff from this week for a certain length of time that means the next time they go to 0hp they die instantly.That would prevent endless res chains while at the same time offer some fun and counterplay with stomping/ressing.I think the first downstate should have the usual features to support the res, which allows players a "second chance". There should just not be 3rd, 4th, 5th etc chances which is what usually happens when stomps can't be secured. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 12, 2018 Author Share Posted June 12, 2018 @"Curunen.8729" said:Yeah there's a lot of alternative possibilities.I strongly think that there should be a system where the first time someone is brought to 0hp they get downed as usual, and if revived they get this debuff from this week for a certain length of time that means the next time they go to 0hp they die instantly.That would prevent endless res chains while at the same time offer some fun and counterplay with stomping/ressing.I think the first downstate should have the usual features to support the res, which allows players a "second chance". There should just not be 3rd, 4th, 5th etc chances which is what usually happens when stomps can't be secured.yeah thats a good idea. Link to comment Share on other sites More sharing options...
Regn.1924 Posted June 12, 2018 Share Posted June 12, 2018 Or, reduce the cooldown on resurrection skills and allow classes that has resurrection skills to actually use them when players are defeated. You know, the way MMORPGs have always worked. Link to comment Share on other sites More sharing options...
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