Sovereign.1093 Posted August 23, 2018 Share Posted August 23, 2018 taking down t3 stuff if the enemy is many takes such a long time if they masters of the siege, like 3rd degree masters.maybe like proportion the hp to the no. of players near it?like, you know how hp of lords change based on players near it.your thoughts?pls be civil. Link to comment Share on other sites More sharing options...
Widmo.3186 Posted August 23, 2018 Share Posted August 23, 2018 I don’t think it’s a good idea.It would probably add some bugs with less/more hp of structures and several ppl would start crying about too many lads around stacking hp.And how do you think it could work anyway,it’s not about number of people but about number of catas/rams hitting the structures.It would end with 5 ppl using 5 catas and destroying T3 wall with few hits,then blob comes and trains all over. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted August 23, 2018 Author Share Posted August 23, 2018 @Widmo.3186 said:I don’t think it’s a good idea.It would probably add some bugs with less/more hp of structures and several ppl would start crying about too many lads around stacking hp.And how do you think it could work anyway,it’s not about number of people but about number of catas/rams hitting the structures.It would end with 5 ppl using 5 catas and destroying T3 wall with few hits,then blob comes and trains all over.mmm, basing this on taking sm against tc yesterday. since we're just like 10nish, it took us such a long time to open the gate because defense rain their holy ac against us. disabling the gens and rams. since we can only build so much and by the time we outsustain the acs, our siege is gone. so we go back and knock again.well in a way it may be because im not really good at the ppt having specialized mainly on the fighting aspect of wvw. but i am learning. and so far i have realized, you need to break through if the enemy bunkers hard. Link to comment Share on other sites More sharing options...
Voltekka.2375 Posted August 23, 2018 Share Posted August 23, 2018 Nah. Just make SM unupgradeable. Problem solved Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted August 23, 2018 Author Share Posted August 23, 2018 @Voltekka.2375 said:Nah. Just make SM unupgradeable. Problem solved how about other keeps? or towers? Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted August 23, 2018 Share Posted August 23, 2018 I would prefer incrase t0 to t2 hp (still heasy to rekt it)And make t1 t2 t3, being damage reducing ratio rather than boost in HP, creating sponges everywhere s not a good option. Link to comment Share on other sites More sharing options...
steki.1478 Posted August 23, 2018 Share Posted August 23, 2018 Remove all structure walls and let people rotate shield gen walls to prevent enemy getting in. Link to comment Share on other sites More sharing options...
Etheri.5406 Posted August 23, 2018 Share Posted August 23, 2018 @steki.1478 said:Remove all structure walls and let people rotate shield gen walls to prevent enemy getting in.Lets add an event in the middle of the map... And if you win the event, all enemy walls and doors magically go down. That sounds like great addition to WvW.If it's too overpowered, we can just make it lag! :trollface: Link to comment Share on other sites More sharing options...
steki.1478 Posted August 23, 2018 Share Posted August 23, 2018 @Etheri.5406 said:@steki.1478 said:Remove all structure walls and let people rotate shield gen walls to prevent enemy getting in.Lets add an event in the middle of the map... And if you win the event, all enemy walls and doors magically go down. That sounds like great addition to WvW.If it's too overpowered, we can just make it lag! :trollface: Only if I can build siege on safe spots to finish that event. Got to make those 3v30 fights for points possible for casuals like me who want to have fun. Not everyone is on server stacked with guilds. :trollface: Link to comment Share on other sites More sharing options...
Etheri.5406 Posted August 23, 2018 Share Posted August 23, 2018 @steki.1478 said:@Etheri.5406 said:@steki.1478 said:Remove all structure walls and let people rotate shield gen walls to prevent enemy getting in.Lets add an event in the middle of the map... And if you win the event, all enemy walls and doors magically go down. That sounds like great addition to WvW.If it's too overpowered, we can just make it lag! :trollface: Only if I can build siege on safe spots to finish that event. Got to make those 3v30 fights for points possible for casuals like me who want to have fun. Not everyone is on server stacked with guilds. :trollface: Ha, n00b guilds wanna 30v3 again! No worries, after a few months of lag event there won't be any guilds left! We'll see who laughs then. :cold_sweat: Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted August 23, 2018 Share Posted August 23, 2018 @steki.1478 said:Remove all structure walls and let people rotate shield gen walls to prevent enemy getting in.I used to suggest removing the gates to all structures for a week... Get everyone split up into small fight squads again like it was at game release. Link to comment Share on other sites More sharing options...
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