There are a ton of profession and combat designs that work just great for pve, but there are certain elements that don’t translate well into competitive modes. Here are some of the big ones that could use some adjusting so pvp and WvW play is more balanced, fun and approachable... (And some of these would enhance pve builds and play too)
Increasing health so players aren’t getting killed in 1-3s.
Stealth as an opener only, not usable while the character is flagged for combat. Any stealth abilities used during combat become a buff, similar to Protection, that reduced damage by 20% or something... Gameplay wise is could be “Using stealth while in combat makes your character translucent and out-of-sink with reality. Direct and Condition Damage is reduced while in this state. Stealth defense benefits are not removed when a character is revealed, they only become translucent to enemies and still keep the damage mitigation buffs ”... So Stealth is still useful, but now more balanced.
“Soft” Condition skills are changed to DoT damage, that can’t be cleansed, and toughness plays a role in damage mitigation. Ferocity becomes the “precision” modifier for Condi DoT skills, and not related to Direct Damage improvements anymore.
Players not getting “Hard” CCed over and over and over.
Equal access to optional mobility and positioning skills.
Buffs the weapons and skills nobody wants to use, because there are more viable options, so we can have more build diversity.
Improve heal and non-heal support weapons, skills and builds to help counter the power-creep that’s been plaguing the game.