Ah yes...Dragonball Arena... — Guild Wars 2 Forums

Ah yes...Dragonball Arena...

Where players join, see they are on the losing team, immediately leave in hopes that in the next game they join, they will be put on the winning team.

Bring back Ceara


  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    ... the achievement literally says, "Win".

    The same happens in WvW. If people are on a server that's losing they PAY to transfer to a server that's winning.


    Thief OP? Better nerf Scourge ... again.
    Hashtag BlameMcLain

  • Gop.8713Gop.8713 Member ✭✭✭✭

    I really haven't had as much trouble with it this year compared to years past, but I've pretty much just been doing the dailies this year while in the past I always made sure to get at least one champ's token each day, so that may be it idk . . .

  • kratan.4619kratan.4619 Member ✭✭✭

    I just join two matches to get the participate one done then quit, not worth the effort to try to get the wins.

  • Moradorin.6217Moradorin.6217 Member ✭✭✭

    Yea dragon ball needs the volunteer aspect of team balance removed and maybe a rejoin delay of 15 min added to anyone who leaves and tries to reenter a match within said time gets told they cannot rejoin yet. Its a fun game mode, but its rare to have decently balanced teams because people can just leave and rejoin plus the fact that people have to volunteer to change to the losing side when people leave otherwise the teams stay way off. Its kinda dumb that this has been like this. People complain about it each year and it never changes. This is why content like dragonball never gets used.

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @kratan.4619 said:
    I just join two matches to get the participate one done then quit, not worth the effort to try to get the wins.

    I was doing this, but then I discovered you only get two little envelopes when you finish the last round. Not worth the time any more.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    @Tenrai Senshi.2017 said:
    I have to say, Dragonball is a very unattractive activity, but I think the main issue with it is that the achievements themselves foster a very unhealthy set of habits within the player base.

    I've always stuck to the belief that the achievements associated with any particular game mode should never in any way define or enforce how people play in said game mode. For example, if you make an achievement that requires players to pick up a certain power up 10 times, especially when it's a finite resource that only one out of ten players can collect before it disappears on a cooldown, then you're cultivating a scenario where players are distracted from what they're meant to be doing in the game, and encouraging poor play. Instead of playing strategically, and moving according to what's best for the match, players are taking needless risks or exposing themselves to easy kills in favor of the opposing team because they're trying to hover around the power up spawn points in question just so they can get them before anyone else does.

    The same goes for the achievement for healing 8000-and-something% of your maximum life. I've played quite a few matches and I really try to avoid damage, but because I try to avoid damage as much as possible, the amount I've healed for that achievement is still very low. Unless I actively go out of my way to get damaged just to heal more, I cannot foresee myself completing that achievement. Again, its a situation where counter productive play (going out of the way to get damaged) is encouraged. And of course, someone else already mentioned the 'wins' achievement encouraging players to abandon losing matches.

    All-in-all, I think the achievements need to be reworked. Even for those who just want to play Dragon Ball for fun and who don't care about the achievements, they're having their time ruined because of the habits the pursuit of said achievements encourage.

    I wonder why lovely people like you try to help the developers to improve their game? It's curious how keen we are to engage in this exercise in futility.

    Thief OP? Better nerf Scourge ... again.
    Hashtag BlameMcLain