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QOL Suggestions: Guild Permissions / Guild Storage changes


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I've had multiple guild members question why they are not allowed to do certain things like access storage or recruit their friends due to how permissions are organized. Giving them the ability to do these things with the current setup risks the integrity of the guild, these suggestions should fix that.

• Completely separate the ability to promote, kick, and recruitThis is so members can freely invite their friends to the guild without the fear of someone going "rogue" and deleting everyone from the guild.Also remove the ability to kick those in the same rank, so Officers can't kick other Officers, only members ranked higher can.

• Move siege items (consumables) into the War ChestThe siege items are WvW-specific, which is what the War Chest is about.

• Separate the permissions for use of the elements in guild storage (Consumables, War Chest, Decorations, and Arena)To allow a different ranks of guild members to use the different sections of storage.

• Separate the "use" of placeables that are used in scribing recipes from use of the other consumables in guild storageSo we can allow people to use decorations in crafting while preventing them from using our banners.

• Separate the permission to change guild mission type and start missionsIt will encourage guild members to do missions with their friends instead of waiting for a high ranking guild member to start them. As well as remove the worry that someone will change the guild mission type and change the type of missions for the week .

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Honestly this sounds like it'll force way too many guilds to micro-manage their permissions, making it unnecessarily complicated for them, while only benefitting a few. Personally I think what you're proposing isn't really quality of life for most, but just a band-aid to help you because you don't trust your guild members.

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@Rasimir.6239 said:Honestly this sounds like it'll force way too many guilds to micro-manage their permissions, making it unnecessarily complicated for them, while only benefitting a few. Personally I think what you're proposing isn't really quality of life for most, but just a band-aid to help you because you don't trust your guild members.

Why would you need to micromanage anything if you trust your members? Why would they have anything less than full permissions?

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