DavyMcB.1603 Posted September 13, 2017 Share Posted September 13, 2017 Make the skills ground target. Have 2 charges. Passive recharge 30 seconds. Full recharge 60 seconds. This way players have more control over the skills and don't have to deal with the wasted conjures, esp. when they have to move from points to points or want to use the conjures just for themselves. 1 Link to comment Share on other sites More sharing options...
Sunshine.5014 Posted September 13, 2017 Share Posted September 13, 2017 Here is my old suggestion from the previous forums.Current:Creates 2 conjures, one in hand, one on the ground. Last 30s, with 60s cool down.Should be:Create 1 conjure on the hand, last 20s, cool down 20s, store 2 charges.Conjure can be dropped and pickup again once.This has the same up time as the original design (100% up time). This also allows the Ele to share a conjure with friend (by dropping it). At the same time, it’s a lot less clunky than the current design. I'm pretty sure it's totally within the capability of the game engine too.People don’t use conjures not because it’s weak, but because it’s extremely clunky. 1 Link to comment Share on other sites More sharing options...
lLobo.7960 Posted September 14, 2017 Share Posted September 14, 2017 My Suggestion from the previous forum also:2 charges, charge recharge 60s (90 for FGS?).Utility skill summons one conjure weapon, 30s duration.Target AoE (as now).If you are inside the AoE: summons on your hand,if you are not inside the AoE: summons on the ground. Link to comment Share on other sites More sharing options...
Forgotten Legend.9281 Posted September 15, 2017 Share Posted September 15, 2017 i was personally thinking, that with the ammo system, Elementalists would be able to conjure MORE frost bows, etc, within a short amount of time, to allow a single ele to supply 2 or 3 teammates with frost bows, etc, at a time, instead of only the ele and 1 other teammate. Link to comment Share on other sites More sharing options...
Glacial.9516 Posted September 15, 2017 Share Posted September 15, 2017 Ammo would be nice. Or just reduce the cooldown by half. Though I haven't used the updated conjures much so perhaps they're not so clunky now.@lLobo.7960 said:My Suggestion from the previous forum also:2 charges, charge recharge 60s (90 for FGS?).Utility skill summons one conjure weapon, 30s duration.Target AoE (as now).If you are inside the AoE: summons on your hand,if you are not inside the AoE: summons on the ground.I like this, but the recharge would be 30s not 60 (90 for FGS is right, assuming you were using the current cooldown values). If the recharge were 60 then it would take you 120 seconds to recover both charges as opposed to the 60s it does now. That or they would need an alternative ammo recharge which recovers multiple ticks of ammo per recharge. I really like the Inside/Outside aoe idea. Link to comment Share on other sites More sharing options...
Aedil.1296 Posted September 21, 2021 Share Posted September 21, 2021 They should make them kits as they do for engi... I'm asking too much I guess. 2 Link to comment Share on other sites More sharing options...
iKeostuKen.2738 Posted September 21, 2021 Share Posted September 21, 2021 Just make them kits. They dont need to be ammo, just kits. 3 Link to comment Share on other sites More sharing options...
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