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bigo.9037

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Everything posted by bigo.9037

  1. I agree that ranger isn't that big of an issue in general wvw blob fighting but you're missing 2 key points.1: unlockable makes reflects irrelevant and as discussed earlier they have high uptime because of 1 single trait.2: the thread discusses 1v1, where soulbeast outshines pretty much any class in wvw balance. sure, wvw isn't made for 1v1 but neither is Spvp, yet 1v1s happen on the regular. dismissing 1v1 balance entirely is really stupid as it impacts a lot of players. anet knows this too, which is why there isn't only 1 class capable of utterly destroying everything while the rest are only good for group fighting.
  2. fake. you could just unequib your armor to get those numbers. show video or its fake.
  3. I don't know, heard of a skill called rampage? Even a ranger not running glass can easily be caught by that, with only one skill that grants stability. Bait their dolly stance with any other cc and then rampage. They will be caught. Also lb3 is not insta cast :F it looks like it, with no cast time on tool tip, but it has an animation thus not insta cast. Use it's unreliableness against the ranger- this skill will always fire when pressed, no LoS warnings, no turn around to face target, it will go off even if you're behind the ranger (as such wasting the entire skill) "only one skill granting stability" lol what you actually run the pof elite??? most rangers i meet play dolly stance + sotp.... thats twice as much stab uptime.
  4. Power revenant counters soulbeast haha what a joke, joke even harder is engi countering soulbeast xD Engi (Holo) It's countered since always by 1. Condi classes, especially necro, 2. Ranged pressure aka Rangers.With the toss elixir u change only shield is left for engi to deal with range, and that's not a counter but an active defense which is different. In any MMO the ranger counters the melee warrior fighter class, this is not an exception, so you even counters warriors because you kite a warrior for days if you play right.If you are killed by a warrior you are just got outplayed and that's your fault. Sword thief got nerfed and I think it's a fair fight, definitely thief doesn't counter rangers at all, if you camp longbow you are actually the counter to thief who can't use sword2 as they want to, since you constantly pressure them from 1500 range. In an open field they have zero chances, in a field full of trees and upper/lower levels thief have an advantage.Condi thief not sure, but yeah since that build seems so low on condi cleanses probably counters you tho. Mesmer... let's see, only condi mesmer is probably a threat, power mesmer not so much, if you catch him in the free weak window you do 100-0 to him easily. I would love to hear from you why those classes counters you now. Power rev can counter rangers farely well. They have high range CC and a 1200 gap closer. In addition to a plethra of stability, good burst they also have reveal on herald and a strong heal that makes rapid fire useless.Ofc it depends on the skill of the rev.Warriors can counter rangers and vice versa. Also this depends on skill.Sword thief counters ranger fairly well as long as they try to pewpew them they will have a thief faster in their face as they like.Thief can be countered by a ranger too if they time the reveal right but also this depends on skill.Mesmer can kill a ranger pretty fast in a 1v1 if not on an open plain. In close quarters a mirage is a dethscentence for a average soulbeast. Ofc i agree that pewpew one shot ranger is cheesy and not really engaging gameplay but pewpew rangers have always been cheesy in any iteration. They can be countered if you know how. CC and gap closing is the key. Rangers are somewhat of a noobfilter fue to the fact that they kill a plethra of unexperienced players.Sure you have a vast disadvantage if your profession is countered by ranger heavily and you do not want to change profession just for the sake of meta and i can understand your grief, but a pls nerf is OP argument isnt really helping either. Its not a constructive critisism, its postmodern complaining. Saying sonething like: Move the unblockable from Call if the Wild to Hunters Call and make Hinters Call requiring a target, would be a valid suggestion for example. It reduces the time unblockables can be stacked at max range without reducing the unblockable availability. This way the ranger needs to come closer for dmg and takes a higher risk for more reward. I am main ranger since launch and i can understand the motives behind your complain. But pure nerf isnt going to change much. Rangers will even more camp range and annoy you from afar if you strip the dmg, instead give the optimal playstyle a shift so rangers need to close in before taking full ranged advantage, its easier to counter and would need more skilled gameplay but wouldnt reduce the potency. dude... rev does not counter soulbeast...soulbeast has way too much CC.what you guys are forgetting is that ranger has the best passive and active healing in the game. dodging gives you protection (33%) less dmg and health. baseline, without healing power stats, you can achieve about 200-280 ( iirc ) health per second if you have high protection uptime. over the course of 10 seconds that's 2000-2800 health... combine that with 33% less dmg taken and you have insane sustain. soulbeast hard counters warriors because they have longbow AND more CC and options in melee. they lose on both weapon swaps. revenant is just as bad against soulbeast. the only thing they have going for them vs us is their reveal but if you stealth and pop superspeed you can easily avoid getting hit by that. dolyak stance basically makes their staff CC combo useless cus it's only gonna hit once and you'll take no dmg. the only thing you have to watch out for is immob and sword 2 or 3 ( the thing that chills you and hits hard) that's it. they have less stability than us, they have less CC, they have no stealth, they have less sustain. and to make matters even worse revenant is also hard countered by conditions which soulbeast is not. soulbeast handles conditions like they are nothing.
  5. I think it would be a good idea if you can mark your account as a roamer. Roaming NEEDS to be more useful in WvW. I dont know exactly how this should be achieved.. just make roaming, small groups and solo players have more of an impact on the score. Atm it feels like its kinda useless except taking camps and killing some people here and there.. If a server/world/alliance etc. has a lot of roamers in it though, wouldnt that make it weak? considering how zergs and PUG groups will have a much easier time taking towers and keeps etc. simply because of their size?I am worried that by linking roamers together you will just make our problem more apparent: there isnt a clear place for us to do what we are best at which is: smallscale fights or solo fights. I see it as the complete opposite. Not having a big server to lean on anymore mean more people will band together in guilds and alliance to form their own little clique within the world that has been generated and them put in. Sure it can go whatever which way in practice, but I expect more small parties and independant roamers instead of less.i HOPE thats the case. Im just worried this will somehow make blobbing and zerging an even better alternative to roaming, which is already not very useful.
  6. I think it would be a good idea if you can mark your account as a roamer. Roaming NEEDS to be more useful in WvW. I dont know exactly how this should be achieved.. just make roaming, small groups and solo players have more of an impact on the score. Atm it feels like its kinda useless except taking camps and killing some people here and there.. If a server/world/alliance etc. has a lot of roamers in it though, wouldnt that make it weak? considering how zergs and PUG groups will have a much easier time taking towers and keeps etc. simply because of their size?I am worried that by linking roamers together you will just make our problem more apparent: there isnt a clear place for us to do what we are best at which is: smallscale fights or solo fights.
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