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Smoosh.2718

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  1. Honestly they should have done the same mechanics that they did to Anets favourite classes. Skill will carry out a ranged attack when out of melee range and melee when in range for a higher damage hit. This current spear felt more like a different version of Rifle, nothing new was bought to the table with it.
  2. After a little pvp testing on the staff. 100% get rid of skill 3's target system. it does not work in this game. I get the idea you were going with, however having it on one skill does not work with any of warriors kit or playstyle. The game's system will always show enemy targets over allies making it very very hard to use in a pinch to rescue or save someone from a downed state.
  3. For kick to function Id like to see them remove the CC off of the skill, change the animation to the guardians roudhouse kick or the rangers Soulbeast kick skill, speed up the animation so it can be weaved into attacks and make it a raw damage skill. With almost all the physical skills being CC skills, warrior has almost got no damage utility skills for PvP.
  4. having split skills for allies targeted and hostiles targeted makes it very clunky. especially in action camera mode. Ive gone through too many mice to go back to the oldschool mouse mode. I do agree with a function like you say, to go off around the target for a lesser.. however I would rather it become another skill shot, Basically anything but using the [Rush] system.
  5. Skills in need of addressing: Skill 3 [Line Breaker] [Line Breaker] this skill is using the same tracking system as [Rush] so it suffers from the following issues: . Running on the spot . Running 180 away from the target . Running slowly to the target . Running beyond the target. . Running to the target then away from the target . Running to the target but not going off Please can we address this system and perhapse change it to a leap that has more success than the [Rush] method. Skill 5 [Bullet Catcher] Occasionally stops or its animation stops if in close combat, This issue happened multiple times during short testing. Cant say too much about the other skills 1, 2 and 4 seem to work quite well. But its very refreshing to have a burst that is AOE and ranged!
  6. if it reflects... would that count the damage 'blocked' to heal or would it count as 0?
  7. Meanwhile warrior is left with only an offhand pistol that shoots as far as a pebble thrown from a slugs hands. Pains me to see more effort put into most other classes weapons, other than warrior. We had a torch, a clunky point blank weapon. We had Mainhand dagger (actually a more successful mace so this one gets a tick.. however barely changed warriors playstyle) We had an offhand dagger, weapon competes with a much better offhand weapon, axe. We have offhand pistol, no range no change in playstyle heavily tied down to its elite spec for bonus damage, missing its mainhand counterpart that would have given the warrior range and a change in playstyle... something warrior has not had since core days. Luckily i have made a guardian and decked out with gear, the more im seeing of these releases the more im tempted to say farewell warrior due to its constant game of catch up to things other classes have had since day one.
  8. I would say 3 trade offs. 1: Loss of access to the second weapon 2: Loss of access to burst skills 3: Provided with half a weapon kit which provided no change to the playstyle of warrior. (missing its mainhand counterpart)
  9. 100% this, well other than that the weapon still feels clunky the sound is way too loud for all standards. I hate using the gunsabre as a result Well that and the fact that the explosion sound doesnt match the damage number
  10. Mainhand pistol could have saved it... Real kitten shame.
  11. Will be curious to see how this staff will play out and if they will add in traits to support the weapon. Since warrior lacks the ability to provide defensive boons to allies, I will be thinking that this staff will be providing boons such as protection, regen, resistance and Resolution. I doubt they will be adding any Aegis onto the staff as this will be taking away from Guardian. It will be nice to finally have a weapon to be able to actually play a roll of support like the other classes have for quite some time.
  12. Best class for duel pistols is warrior... wait a minute... did anet forget something here?
  13. 👁️👄👁️ Not seeing changes for mainhand pistol on warrior here. I mean some changes are nice, but id love to play warrior a totally different way instead of playing warrior with a different coloured weapon.
  14. I'd love to see Kicks animation to change to something like the guardians spin kick, remove the knockback on the kick and replace it with just raw damage or daze so the skill can be used as a means of attack instead of 0 damage cc in pvp. If just raw damage, speed up the attack so it can be used between weapon skills to keep the target on their toes. I agree with the flip over to pull the target towards you with throw bolas. Currently that skill feels weak for what it does. Especially since everyone and their grandmother can gain Resistance. Stomps launch really needs to be a 0 distance launch so the targets get thrown up into the air in place rather than be pushed away. Stomp needs its damage back or at least some damage back to see any serious use in pvp, it functions as a stun breaker yes, yet feels like its missing something crucial.
  15. That is a ground targeted instant cast skill with no AoE ongoing effects such as a well skill which prevents you from going into the circle or face multiple hits of damage. (also stomp does next to 0 damage)
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