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Kondor.2904

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Posts posted by Kondor.2904

  1. I'd rather see them changing how energy consumption works when grabbing the wall and jumping upwards, so you are able to use ANY amount of leftover endurance, not just the full endurance bar. It's quite annoying when your bar is 97% filled and you have to hover around and wait for it to be 100%, and go through all the grabbing animations again. Or when you've almost reached the platform, but you're too low to actually climb it and you have like 15 endurance which will would be enough to jump up, but you can't use it, so you have to make another detour or use bond of faith if it's not on cooldown.

  2. Your typical role as chrono will either be dps or 5 man quickness. For dps you use a mix of berserker's + assassin's to reach the crit cap. For the quickness role you either use the exact same stats if you are able to maintain permanent quickness with 0 boon duration or you add boon duration food / mix in some diviner's to reach comfortable amounts of boon duration that will allow you to keep up 100% quickness uptime (meta build suggests 10% boon duration). As you get more experienced with rotation and boss mechanics, your aim is to lower the boon duration as low as you can, so you can maximize your dps while still providing perma quickness to your subgroup. There are some niche setups in raids which incorporate alacrity distribution, as well as tanking, but if you focus on strikes, there's no need to dive into that just yet.

  3. @"TheThief.8475" said:What if DRM are actually instanced story chapters that you play in party? Everyone says they suck because lack of rewards, maybe they are not meant to be repeated, if not for achivements.

    I completed all DRM yesterday, and I a have to say I enjoyed em a lot (except the metrica and caledon).

    Imo they are a GREAT way to play the instanced story chapter that you used to play alone. They are not repeatable content (or even end game content), they are just great if you play each of them one time to advance the story. I would like to see some instanced story chapter in this format in EoD.

    I've played gw2 for a very long time, and this is the first time i have really enjoyed the instanced story, wich were much more boring even in HoT and PoF with no exception for living world season 3 and 4.

    But yes, there is no content added in the game in the "champions" releases, no one can deny it (no maps, no strikes, no meta events ecc).But no, DRM are not as bad as everyone says, they are just a fun way to push instanced story (imo). Not a repeatable content, but not bad content.

    What do you think?

    That's exactly how I treated them. And imo the story narrative is more dynamic this way, sometimes a bit too dynamic (i missed some dialogues when i joined them the first time, cuz i felt feel like we were tight on time), I did enjoy them in terms of story interaction and progression, I think overall it's better than stealing candy from a baby-boss 1v1 in the solo story instances.

    And while the end bosses themselves can be fought repeatedly for certain rewards in CM, I think the initial preparation missions are too tedious to do them over and over again. If they want to make them into something more or less repeatable, they should get rid of the excessive dialogues and initial quests after the 1rst "story mode" completion (with some kind of option to repeat it if you want to hear that all again), so you can proceed straight to the escort/boss.

  4. @Crackmonster.2790 said:In a real fight, the fight mechanics dictate how well you are free to stack up. You can never count on staff. It can also miss if things move, lul, uber slow projectile. I wanted to like staff so bad man it's my favorite weapon for looks and i really really wanted to make it worthwhile in tried many speccs it always just.. its meh.

    Scepter on the other hand is amazing. It has quite good dps on the ambush, it also spawns tons of clones which serve as shatters and tank for you. Also it has a very low cooldown block that spawns 2 extra clones and does an enormous dot when an enemy hits you. You learn to use that block offensively. In practice this weapon gives you huge survival and covers up problems with clone generation. It's such good weapon for general use, the only thing it doesn't have is aoe, but then you can swap to axe/torch for heavy aoe. It fills so many roles, and makes it so easy to cover up from mistakes or when something bad happens. Scepter alone means you can be pushing out shatters like crazy over time. It also gets 20% attack speed from talents. I can't imagine playing a condi mirage witout a scepter and without illusions for shatter torment.

    Staff is like do almost no dps but have long range and more protection like stuff and a little teleport back. It's only real use is when you are trying to push the limits of what is literally possible to do, kitten how long it takes. It generally also needs signet of illusions just to be somewhat semi-decent.

    I have tried so many mesmer builds i wanted this class to be my one, but i retired it because it's so nerfed on so many fronts out of people fearing and jealousy about it's coolness. You can just log on a scourge and press a few buttons and do far more aoe dps in a total no brain way, or work your kitten off on mirage spamming tons of clones shattering, abiltying whatnot and still not clear that fast. Now i just use it for what it does best - world content. I love it there, and the GS/GS power mirage is my go to event build it's just so good at it i feel while the tormenting rune condi mesmer with clones to help tank is so so good for tough things.

    Again, that's not true at all about the staff. First of all, ideally you don't use within a 1200 range, you try to stack your staff clones as tightly as possible and close to the mob (as well as ultimately position yourself in a way ambush projectiles go though multiple enemies if present), so that all the aa bounces will be quick, ambush projectile travel time will be reduced to minimum, and you will stack yourself up with loads of might. Might stacks play a really important role. If you run around the mobs on a 1200 range, carelessly positioning clones and stuff, yeah sure, staff will be worse, I guess. But you don't do that, nor you camp it.

    I will try using scepter against trash mobs (but again I don't really think you need anything besides axe for that (scepter is too slow for trash mobs imo)), however, shortly after I left a response here, I did try soloing a bounty on scepter/axe and it was much less dps and much more unpleasant experience overall. Scepter ambush is also actually slower than staff ambush, even if you take Malicious Sorcery, and if we're talking about ambushes, in OW scepter ideally needs quite a bit of precision to stack bleeds with those 25 hit ambushes to maximize its efficiency, which doesn't really work with trailblazers. Everything to one's own taste, I guess, but saying staff is useless most of the time and does 0 dps is not true.

    And this all only applies to solo ow, you use neither of those weapons in a non-ow or non-solo situations, just wanted to mention that, since you talked about mechanics(?) a bit.

  5. @Cerioth.7062 said:

    @Linken.6345 said:Then it would not be a challenge anymore.

    Snowden Drifts is practically impossible right now to the point even Raid-geared teams are struggling.

    I did it with a minute spare time. I suggest not going for mindless raid dps rotations but actually thinking about your strategies a bit better.

    What strategy exactly does it require, besides dodging circles ? And how successfully accomplishing mindless dps rotations will not result in a quicker kill ?

  6. @Crackmonster.2790 said:For easy content/many small mobs/event tagging:Berserker | Vampirism Runes | mirage - GS/GS - stamina + energy sigil in both | infinite ambushes facerolling | extremely underrated - it's best buildDueling (1/1/3) + Domination (1/2/3) + Mirage (1/2/1)

    For toughcontent:Trailblazer | Tormenting Runes | mirage or chrono | one corruption sigil good choice | Scepter is the king | Scepter/Pistol + Axe(or Scepter)/TorchDueling (3/{1 or 2}/{2 or 3}) + Illusions ({1 or 3}/3/3) + Mirage (1/{3 or 2}/3) OR Chronos ({1 or 3}/2/3)

    With builds now in game you can easy swap in and out, and stay in GS/GS except when facing tough content. You will never need other, maybe except staff for zero damage but even more hard to kill.

    I'm not sure about scepter (it's golem dps is quite low and ambush feels painful w/o quickness, but maybe confusion makes up for it in an actual fight), but staff actually boosts your axe dps if you line up yourself properly to get might stacks (that's the reason hizen's staff/staff build actually deals decent dmg in 1v1 scenario), so it's not just a kite weapon.

  7. @Sparkly.9258 said:Yeah, it's definitely not an out-of-combat thing for me. This happens when I'm in combat. Does anyone know if this is a more recent bug or something that's been going on for a while now? I might change to different sigils if it's a bug that's been around a while and unlikely to get fixed any time soon.

    It's been for a while now, but I mostly notice it when I play builds which revolve around ambush spamming and usually involve the deceptive evasion trait. Never really seen it happen when I play regular meta mirage build in pve or non-IH mirage builds in wvw. But if we're talking pve, I'm not sure which sigils even come close to the efficiency of energy sigils on mirage even when taking the bug into account.

  8. But you don't have to play hizen's rabid staff/staff mirage unless you're only soloing bosses that are not supposed to be done solo. You can just play regular axe mirage with tormenting runes which will give you tons of resustain potential, occasionally switching to staff as secondary weapon for might stacks/kite potential when you fight 1 champion or something.

    For most open world you can use viper's or (if you don't plan on doing anything like 100 fractal or raid bosses requiring cdps) you can use grieving's to help you cleave trash mobs quicker, if that's you concern (you'll still achieve like 60% torment duration thanks to the runes and sigils). You might also be switching between chaos/illusions traitlines, depending on the amount of passive dmg reduction you need, since even tho confusion lacks in efficiency against regular mobs, I still find that it speeds up the killing process if you time your confusion bursts and do not break target/go invis, so mobs keep attacking you. With all that kills really don't take 10 seconds. And i believe that any condi build (which allows you to be more flexible around kiting, avoiding prolonged aoes, doing mechanics) will still be more dps than any mesmer power build made to be sustained rather than glass canon (but don't quote me on that, I don't have the dps meter to actually test that).

  9. @Linken.6345 said:

    @Sibila.5463 said:More closed instances are needed: strikes, dungeons, fractal, raids and prizes worth striving for.This game is 8 years old and the skins you can collect are few for a product that's been on the market for so many years.I've been helping a friend for the last 3 months and we've finished everything in this game

    Dang all legendaries in 3 months?

    Legendaries barely provide any value tho D: unless you like the skins or attempt some real tryhard min/maxing, considering most meta builds revolve around 2 stats for dps and 2 stats for support builds.

  10. @ArktoCZ.5837 said:

    @Kondor.2904 said:Guardian. :)

    Is it really easy class? Some people I met during leveling were unsatisfied by its low hp pool/squishiness, while being heavy armor class on top

    The class is pretty straightforward and has easy-to-nail-down rotations with few external factors to depend on combined with ability to block or heal through stuff, as well as broad boon coverage, and while might not be as faceroll as necro, it has an outstanding build diversity, weapon and role variety (which is also pretty balanced), viability in every single game mode and meta status in all of them, except sPvP, and has been steadily holding that position throughout the game. Guardian is a very safe bet if you want a stable, chill and, moreover, incredibly efficient class that will persist in the face of any balance patch.

  11. @Veprovina.4876 said:

    @Super Hayes.6890 said:For the cost involved in getting it now it should be an infusion ?

    I know right? It costs way too much to make. Would be nice if they could just release a festive skin that all players can make, not just barons.Oh well...

    Alittle under 700g gold is not tp baron levels of cost. That about the cost of a premium mount skins with golds to gem.

    Yeah, but 700g for a shoulder skin that's only snowflakes and no actual shoulder armor lool (the characters shoulders are blank if you use the skin), is a bit too much. And idk, maybe 700g isn't baron level, but i don't know who would spend 700g on a shoulder armor skin. If this was an infusion, then yeah, but shoulder armor skin... A bit much for most people.

    Check the invisible boots price.

  12. @lare.5129 said:

    @"Veprovina.4876" said:

    this is not problem, this is works not how you predict. This is 2 different thing.I'm sorry but as much as i read this sentance, i can't figure out what you wanted to say. Can you rephrase it? Or explain more? I don't know what you mean just from that or what you're referring to.you say that this is problem. The water is water is wet problem too? no, this is from start and as should.One more example: now start play wiht warrior, per 10 fights how much mesmers I kill ? Answer: 0 And on 1: 1 Wiht in total sumary have have win rate 50% aproxIt is absoliutly anticlass for my biuld. Should I make new discussion on forum and cry about that ? NO. I proud our pvp system.

    The key word is your "build". There can never be a condi class that is a hard counter or is considered an anticlass to something in a game mode where cleansing sigils and antitoxin rune exist. If you build yourself to be competent vs 9/10 power classes and be weak vs 1 condi class (generally speaking), when you can legit be immune to condi, you can't complain. And while your problem can be completely negated by simply switching couple gear elements, mesmer's problems are more sophisticated than that and are mostly due to certain core mechanics and class design decisions.

  13. @Yoci.2481 said:

    @Kondor.2904 said:Remove distortion part of blurred inscriptions from the game, ty.

    Not a good enough reason and I think it's a great trait and used in a lot of Mirage builds to compensate for the loss in dodge bar in pvp/wvw.

    It's an extremely passive trait that just allows you to spam invulns (and if traited reflects and ambushes) on top of enhancing every signet. And while mesmer right now might not seem to be that strong, the trait itself is just toxic and promotes very lazy and 0 iq playstyle. I'd rather see it changed so you actually have to apply more than 2 brain cells in order to make use of it. But that's just my opinion, yeah.

    Mesmers AREN’t strong because of all the whiney players that had us get more nerfs than any other class out there just because “low IQ” players don’t know how to adapt or improve their own skills when encountering a Mesmer.

    Additionally, the blurred inscriptions is just another defends mechanism so it’s NOT lazy at all and if it was, how about we take a look at other professions that have overloaded kits with better survivability than us.

    And so far, you want the trait changed but not going in depth as to what to change it into to compensate....

    Again, if you don’t like fighting against a Mesmer with Blurred Inscriptions then I suggest not entering WvW/PvP and picking a fight with one because we’re at that stage in this game where Mesmers SHOULD not be getting any passive nerfs just because ‘children’ need a handicap when fighting us...periodt

    I main mesmer myself. The fact that other classes have "low iq" mechanics doesn't serve as a justification of having them in our own kit, in my opinion. I think it's much better to promote high risk - high reward playstyle. And this trait doesn't succeed at that. If you like it, it's all cool, i'm just sharing my point of view.

    Are there unhealthy Mesmer traits? Yes, but to talk about them as if they exist in a vacuum is not helpful at this point in the game's life. Mesmer is already the weakest class in competitive game modes. To nerf it further now in the name of conceptual purity is silly. The time to nerf Blurred Inscriptions or Continuum Split is after the rest of Mesmer is fixed.

    I didn't say I want mesmer nerfed, I said I want to see the trait rework and distortion part removed. If the trait is unhealthy, it should be changed no matter how broken or weak the class is. The same happened to perma reflect trait which was super toxic and avoided nerfs for far too long. I (and apparently devs too) also don't think mesmer is in such a bad spot right now that you will get "fixed", you can at maximum expect some sustain buffs, and that's it.

    And what is this reasoning behind "yeah, this should be nerfed but not right now, cuz right now mes is kinda weak". We've seen this happen so many times when they actively ignore something unhealthy, trying to balance it out by nerfing other things, and then when they finally realize it's not working, they remove your dodge bar. It's not like this trait is a cornerstone of every mesmer build either, it's just lazy af.

    Your example strengthens my point. The Evasive Mirror nerf destroyed the trait. Maybe it was too strong, but now it's useless. Even when it was strong it was competing with Blinding Dissipation, and most people chose that instead. So now we have another dead trait. Passive ICDs are bad anyway and should be used as sparsely as possible.

    Evasive mirror was meta pick on condi mirage with IH. It used to be a sleeper trait mostly because people were still transitioning from the condi ineptitude build with EM and similar builds focused on shatter pressure. As soon as IH became meta, the trait got extremely unhealthy passive synergy with ambush spam builds. Almost everyone was playing it, except very few individuals among mostly power mesmers. Any condi mesmer not picking it automatically lost to the mes with it. Don't spread misleading information. Yes, the trait should have been reworked instead of plain nerfing, but it's better than having a trait that makes you auto win vs any ranged build that lacks unblockables.

    Dead traits are unavoidable, unfortunately, and I think it's very unwise to keep unhealthy traits while holding idealistic expectations that everything will get fixed and you get perfectly balanced skills, as well as optimal traits in every traitline.

  14. @Yoci.2481 said:

    @Kondor.2904 said:Remove distortion part of blurred inscriptions from the game, ty.

    Not a good enough reason and I think it's a great trait and used in a lot of Mirage builds to compensate for the loss in dodge bar in pvp/wvw.

    It's an extremely passive trait that just allows you to spam invulns (and if traited reflects and ambushes) on top of enhancing every signet. And while mesmer right now might not seem to be that strong, the trait itself is just toxic and promotes very lazy and 0 iq playstyle. I'd rather see it changed so you actually have to apply more than 2 brain cells in order to make use of it. But that's just my opinion, yeah.

    Mesmers AREN’t strong because of all the whiney players that had us get more nerfs than any other class out there just because “low IQ” players don’t know how to adapt or improve their own skills when encountering a Mesmer.

    Additionally, the blurred inscriptions is just another defends mechanism so it’s NOT lazy at all and if it was, how about we take a look at other professions that have overloaded kits with better survivability than us.

    And so far, you want the trait changed but not going in depth as to what to change it into to compensate....

    Again, if you don’t like fighting against a Mesmer with Blurred Inscriptions then I suggest not entering WvW/PvP and picking a fight with one because we’re at that stage in this game where Mesmers SHOULD not be getting any passive nerfs just because ‘children’ need a handicap when fighting us...periodt

    I main mesmer myself. The fact that other classes have "low iq" mechanics doesn't serve as a justification of having them in our own kit, in my opinion. I think it's much better to promote high risk - high reward playstyle. And this trait doesn't succeed at that. If you like it, it's all cool, i'm just sharing my point of view.

    Are there unhealthy Mesmer traits? Yes, but to talk about them as if they exist in a vacuum is not helpful at this point in the game's life. Mesmer is already the weakest class in competitive game modes. To nerf it further now in the name of conceptual purity is silly. The time to nerf Blurred Inscriptions or Continuum Split is after the rest of Mesmer is fixed.

    I didn't say I want mesmer nerfed, I said I want to see the trait rework and distortion part removed. If the trait is unhealthy, it should be changed no matter how broken or weak the class is. The same happened to perma reflect trait which was super toxic and avoided nerfs for far too long. I (and apparently devs too) also don't think mesmer is in such a bad spot right now that you will get "fixed", you can at maximum expect some sustain buffs, and that's it.

    And what is this reasoning behind "yeah, this should be nerfed but not right now, cuz right now mes is kinda weak". We've seen this happen so many times when they actively ignore something unhealthy, trying to balance it out by nerfing other things, and then when they finally realize it's not working, they remove your dodge bar. It's not like this trait is a cornerstone of every mesmer build either, it's just lazy af.

  15. @Tseison.4659 said:

    @Kondor.2904 said:Remove distortion part of blurred inscriptions from the game, ty.

    Not a good enough reason and I think it's a great trait and used in a lot of Mirage builds to compensate for the loss in dodge bar in pvp/wvw.

    It's an extremely passive trait that just allows you to spam invulns (and if traited reflects and ambushes) on top of enhancing every signet. And while mesmer right now might not seem to be that strong, the trait itself is just toxic and promotes very lazy and 0 iq playstyle. I'd rather see it changed so you actually have to apply more than 2 brain cells in order to make use of it. But that's just my opinion, yeah.

    Mesmers AREN’t strong because of all the whiney players that had us get more nerfs than any other class out there just because “low IQ” players don’t know how to adapt or improve their own skills when encountering a Mesmer.

    Additionally, the blurred inscriptions is just another defends mechanism so it’s NOT lazy at all and if it was, how about we take a look at other professions that have overloaded kits with better survivability than us.

    And so far, you want the trait changed but not going in depth as to what to change it into to compensate....

    Again, if you don’t like fighting against a Mesmer with Blurred Inscriptions then I suggest not entering WvW/PvP and picking a fight with one because we’re at that stage in this game where Mesmers SHOULD not be getting any passive nerfs just because ‘children’ need a handicap when fighting us...periodt

    I main mesmer myself. The fact that other classes have "low iq" mechanics doesn't serve as a justification of having them in our own kit, in my opinion. I think it's much better to promote high risk - high reward playstyle. And this trait doesn't succeed at that. If you like it, it's all cool, i'm just sharing my point of view.

  16. @Tseison.4659 said:

    @Kondor.2904 said:Remove distortion part of blurred inscriptions from the game, ty.

    Not a good enough reason and I think it's a great trait and used in a lot of Mirage builds to compensate for the loss in dodge bar in pvp/wvw.

    It's an extremely passive trait that just allows you to spam invulns (and if traited reflects and ambushes) on top of enhancing every signet. And while mesmer right now might not seem to be that strong, the trait itself is just toxic and promotes very lazy and 0 iq playstyle. I'd rather see it changed so you actually have to apply more than 2 brain cells in order to make use of it. But that's just my opinion, yeah.

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