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Deekkru.5128

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  1. If you're talking about the end of Kaineng's meta, Yao describes their gender, not their sexual preferences. ("I'm Yao— your local, mostly friendly agender engineer.") As someone with a fair number of friends outside the gender binary, this rings pretty true to my irl experiences. They want you to know who they are, and to gender them correctly. For me, having Yao be so up-front felt authentic and like the information was really being embraced rather than hidden. I really enjoyed it.
  2. It'd be nice to have a trade-off option like someone mentioned; either move or shoot, but not both. Even more than that though, I want to be able to use the safety shield ability on my own mount.
  3. Agreed! It would've been best for them to just make LS1 a replayable story from the beginning, but they're working hard to fix past mistakes, and this was a huge one. They've mentioned plenty of new content upcoming as well, but having this old content back is so important and will be a new experience for many many players 🙂
  4. Bringing out the skiffs for guild hangouts has been some of the most fun we've had in ages. Not because other content wasn't already fun, but because skiffs themselves are just a blast. We chill out and fish, we split into two boats and mess with collision because why not, we scream while the captain goes max speed and tries to land drift around a bridge that's blocking the way, we fill a boat with norns and chant NORN NORN NORN while missing fishing holes bc we're too busy being dumb. Skiffs are casual, they're goofy, they're fun, and I adore them.
  5. Great communication, and so many exciting things to look forward to!!! It's been a rough few years for everyone, and I think we've all seen the toll that life + reorganization took on GW2's development, but I feel more and more hopeful when I see what a fantastic job the current team has done turning things around. 10/10 on the progress so far, and I look forward to seeing where this game will go! Also, as someone who played prior to LS1, but missed the actual storyline and returned to find LA ravaged, I'm so thankful to finally be able to experience what happened!
  6. Quick update: Paid attention today and the zipline cooldown seemed to be only 2-3 minutes, vs the 5 minutes that the wiki states for batteries.
  7. I feel like the zipline cooldown is similar to the battery cooldown? For example, when I'm chilling in Echovald waiting for the Gang Wars meta, there's 3 batteries and a zipline that I'll grab, charge offensive/defensive with, and then grab again when the batteries are back up. It all seems to be available again around the same time, but I could be mistaken.
  8. Ty for the update! It helps a lot to have staff active and responding, even if it's just to let us know that the fix is still being worked on.
  9. This is very understandable! I just wanted to clarify though that the max amount of effort I was describing was more a one-time effort to copy/paste a build from a site that's already done the work, read their blurb on how the class works (i.e. understanding that you want to make more clones and then shatter for mesmer classes, or stack your dps-boosting skills before using all your good weapon skills for a soulbeast, etc, just the basics of why the class works), and then understand what you can swap out (i.e. here's something you can bring for condis, or if you're dying a lot, you can try this trait to heal based on dmg). And if you're up to it, reading a rotation (without even memorizing it), can kind of help you understand how the skills mesh together. But I 100% agree that no one should have to get as deep into it as you were saying you don't want to do^^
  10. There are definitely achievements and such that require doing the higher tier content. Examples include needing to do a strike for the turtle collection and the final steps of an achievement I'm working on requiring a completed DE meta instance. There's not a ton, but they're there. So if you're a completionist, or just really enjoy getting into all the content, there will be some roadblocks there. I'd actually love to see these roadblocks removed, bc while I personally love the content, I know many don't.
  11. An infusion would be fantastic! I know so many people who go for the infusion grind; something about the gamble at getting a massive payout just really draws them in XD Not my personal style, but seems to be a popular option.
  12. I don't expect the summoning stones to hold onto that value, as they become more plentiful each week and are an easy cash opportunity for anyone who's not making the new legendaries. More diverse rewards, and well, more rewarding rewards, would be great! I'd specifically like to see increases in gold and mats, i.e. things that people can get elsewhere. That way there's no pressure or obligation to do this meta specifically, but it's still rewarding for those who choose to do it. (I personally love the meta and would eagerly keep doing it if it felt profitable)
  13. I'm so sorry you had to deal with that sort of behavior. No one deserves that, regardless of how an event goes. The maw definitely needs better scaling, not just to alleviate tension, but also to make it achievable for the big groups of people that tend to be on DE right now. Also, as a tip: Waiting for the meta to be mostly through and then zoning in to DE has helped me land on super empty overflow maps. I mostly use it for fishing peacefully, but it's also how I managed to get a successful maw event w/maybe 10 or so people at most.
  14. Right now, jade shards can be used for the typical wood/cloth/trophy/etc shipments, but jade shards don't accumulate very well. I'd actually love to see these shipments be purchasable for the imperial favor instead (and def not locked behind that weekly statuette vendor in Seitung), so that you can do any map and feel like it all accumulates usable currency for the reward of your choice. For me personally, that would feel a lot smoother and more worthwhile^^
  15. Waiting and seeing is a great idea, honestly. Especially with how much better Anet is getting at reading and responding to player complaints. It feels more and more like they're actually paying attention and trying to resolve issues, so even if they're not fully on track yet, they're improving! Even a few more weeks will give you a better idea of where things are heading and how folks feel about EoD.
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