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Deus Fatorum.2473

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Everything posted by Deus Fatorum.2473

  1. Pvp npc's are spawning in incorrect locations, this is a repost as my first post contained sarcasm about the npc using an exploit, and it got flagged as me discussing an exploit. Bug report is real though, and most definitely NOT part of an exploit as far as I am aware lol. I.e. guardian spawns in the air under the map etc.
  2. figured it out, new version of ghub had issues with windows update
  3. Zero Add-ons, 3rd party apps etc. Started happening with old mouse after launching gw2 later today. Bought a new mouse and same thing. tried different usb ports etc. Basically the side buttons become unresponsive registering after massive delays and then not stopping when I release the key. The mouse software is up to date, my game is up to date, windows is up to date.. this only happens with the side mouse buttons nothing else and ONLY after starting gw2. I wanted to play your game, unfortunately I guess I got to play something else for the time being(not being able to control my character is a bit rough.) Any ideas welcome, the mouse is working fine otherwise, though weirdly it also happens in notepad after launching gw2. and short of a full system reboot it doesn't recover. Mouse is a g 502 hero(new and old), this happens with 20ping and 100+fps too btw gpu is a EVGA 3080 FTW3 cpu is a 13700k intel gpu temp is 60-65c under load cpu is about the same while in gw2 idles at 25-35c So do not think its a result of throttling. and never had this issue prior to today on same rig. OS is windows 11 home
  4. while it is true you don't need to know ALL of them, but it definitely helps to know the relevant ones, which do change occasionally. That said if you go in only knowing the class you play and no knowledge of the other classes you are at a serious disadvantage and will likely have far less enjoyment in the mode. Also I am not saying you need full mastery of every spec either but a core understanding of their skills and traits. If you find you can still enjoy it without that knowledge more power to you. More rewards would definitely be nice as well, especially in unranked forcing new players into ranked for any rewards is probably not the smartest move. the 3rd point is one way of basically limiting the horizontal content, however not sure if it would go over well with the pvp community, especially since anets idea of a pvp build is a bit well... no spec swapping after match making I can see. Part of the problem isn't just that there is more to learn and do, but just removing the content isn't fair either, as you will be essentially removing classes/builds people enjoy playing and potentially fighting against and potentially force more people out. If gw2 pvp was its own game entirely at launch and progressed independently from pve balance and changes it may have thrived, but the split happened way too late.
  5. You are right that was my bad. though resolution was a rework of retaliation
  6. Let me start off by stating a few things, I have played gw2 since release, and I mostly do pvp and some wvw. This is NOT a "I hate gw2, I am uninstalling" post, nor a x, y, and z class is busted pls nerf post, but rather a more overall look at the state of the gamemode and the problems it does, and will face going forward. Also this is just my personal opinion here. First I would like to point at the pros, -Decent Combat Feel -Potential for interesting theory crafting -Potential for diverse builds and playstyles -Everyone has level stats/even playing field(in theory)** -ping/fps forgiving comparatively to other competitive games If gw2 pvp received more attention as an overall gamemode it could have the potential to thrive, the combat is actually really fun compared to other mmo/arena games out right now. Also how many competitive non turn based pvp games can be played on 200ping and 30fps and still be enjoyable... However there are some very good reasons why it is not thriving, and why supporting it now in it's current state would likely be a waste of arena net resources. So now the problems it faces, GW2, and GW1 have always prided themselves on a more horizontal progression curve, meaning not grinding the next best gear stats, you hit max level and then you play the content, not the gear treadmill. Getting max level/stats is not a burdensome endeavor in gw2 compared to other mmos, even more so in pvp where you start at max level with access to full stat loadouts on entering the lobby. So what is the problem, you might ask, well the problem here lies in the content bloat. While I cannot speak for PvE, the content bloat really hurts gw2 PvP as an overall gamemode, in that new players have a steeper wall to climb to be competitive. When the game first launched there were 8 classes, you only had to learn how to fight and play those eight classes and you were generally well off mechanically, then you could learn how the maps/game mode played. However, now there are 9 classes each with a unique additional spec for each expansion(minus SotO) so base spec, plus HoT, PoF, and EoD, thus we went from 8 to a whopping 36. In addition they have added 2 new boons quickness resistance and alacrity, and three more conditions, slow, confusion taunt, and torment. If I were a new player I would need to figure out how to fight all these specs and learn all their animations to be competitive, all while fighting players that have not only mastered those specs, but have vastly more game knowledge of the game mode. New Players are faced with this huge wall, and cannot get to enjoy what this mode has to offer unless they first bang their head against it long enough, and eventually climb it. With the inability to get new players into the mode, the population has slowly dwindled as new and older players leave. This in return makes it harder for any decent matchmaking to occur, thus more players leave. Now the population is so small, and the gamemode is so under represented, it is no surprise arena net has pulled resources away from it, why shouldn't they? Even if all the pvp players were whales and buying gems like no tomorrow it would be a tiny fraction of what other players of other gamemodes spend on the game. Meaning less attention to class balance, and worsening matchmaking is only likely to get worse, and as more content gets added to the game, the more that wall will grow, however if they stop adding content the horizontal progression ends and so does the game. TLDR; As a game that touted esports at launch the pvp scene is in dire straights, while far from dead, it's ability to bring in new players and retain them is abysmal, and unless you understand the mode it is not a particularly fun game to watch or play, so dropping the esport was probably the right call. however it is actually a fun game mode at it's heart. What made the game great, it's horizontal progression, is now becoming a big hurdle for new players. If Anet could find a way to bring a competitive pvp arena style mode to existence that avoided these pitfalls it could probably be wildly successful if supported, unfortunately I just do not see it happening in gw2, where the limited resources are better spent elsewhere from there point of view. Last thoughts, While PvP in gw2 may be fated to a slow death. I hope anet learns that it had amazing potential, the mode is actually quite fun, the combat is amazing(especially for a game as old as gw2), should anet ever make a new IP, or a spin off of gw2 and make a arena style 3rd person game that resembled gw2's pvp as a standalone with the pros of gw2 style combat/builds it would have potential imo, especially if they avoid the pitfalls. However that is me hoping for something that may never come.
  7. I have a buff called "attuning to the heart" does not say it does anything. Cannot find anything on it. Just noticed it while roaming in wvw https://cdn.discordapp.com/attachments/1160954500476047521/1168413006561030185/image.png
  8. q'd unranked solo gave me a network error on zone in, then crashed client. logged back in on same toon got same error but didnt crash. tried zoning to see if it would load me into the game but kept getting the error. eventually the match showed as no longer in progress but got no dishonor so there is that. https://imgur.com/HX7RFjP
  9. Btw it did pop shortly after that screenshot so not a bug
  10. https://cdn.discordapp.com/attachments/863169155421962260/1131218383518568538/image.png lololololol
  11. I actually reported this to anet days ago via ticket, and only got standard chat bot replies...
  12. Think I fought you on this in an unranked match the damage output was very scary. Well done!
  13. Like "Vindicator can now dodge when immobilized while under the affects of resistance"
  14. OOOOO I read it as 2 separate fixes. Should be worded as "while"
  15. ummmmm... https://ibb.co/Ctg1zxT so Nov 29th, Vindicator cant dodge while immobed then Dec 14th, Fixed a bug that prevented Vindicator from dodging while immobed ...
  16. Not sure what more to do. Here is my video showing what I have already done EDIT- was able to contact a dev in game who was super helpful and will be showing this to the pvp team. YAY!
  17. Cannot Queue for unranked or ranked, tried repair, restart pc and client. After 6 hours I submitted a ticket, now after 8 hours of not being able to play pvp I am making this post. My friend I was duo-ing with is not bugged. Please fix.
  18. So for a while now I could lock up my client by simply opening pvp window>going to game browser tab in said window>then if I open guild panel it locks the client up and I have to force quit the client. At first I thought it was my PC but just rebuilt my PC and reinstalled client still does it reliably. 1st build, intel i7-8086k 2070super 1tb m.2ssd primary 2tb HDD secondary corsair veng. 16gb ram 2nd build amd ryzen 5 5600x rtx 3080 2tb sata ssd primary 4tb hdd secondary gskill trident z neo 16gb ram has happened through multiple gw2 updates. will upload video of the bug later.
  19. Honestly, I am not opposed to a surrender option. However only if all players in the match on that team vote for it. If it is 4v5 all 4 online players would have to vote to surrender. I honestly don't care if in competitive if this equals a rating loss even. ATM you don't lose rating if someone not in your party dcs for more than 90sec I believe it is(may be wrong.) So basically don't change how the rating loss is calculated. Just allow a /gg option. I have had unranked, ranked, and ATs where everyone knew it was gg on both sides and we just had to wait out the timer. This is no fun, for either side. A /gg option would just end an already decided match, you already see a version of this in ATs where people flat out decline finals because they know they cannot beat the enemy team, and at least then they can get there rewards and move on. Due to low pop many games have the potential to be imbalanced, especially with new player accounts where they have not built up MMR. I once had a game solo q vs the top 4 on the leaderboard in duos and the top 10 solo vs people who would later finish that season in gold/silver and me in low plat1(all solo q.) However as it was the start of the season and many of these players were new to pvp, and the match making hadn't caught up. The match ended something like 3-501(the 3 points being initial home cap.) To the players credit no one was particularly toxic, but by 100-200 pts in the matches outcome was clear to everyone. If we had all /gg 'd it would have been far less annoying. As for abuse if you still lose rating like any other loss and the whole team needs to vote for it(not just a majority) I can not see it being abused(I mean if the whole enemy team wanted to throw they could just throw...). Hopefully the feature will not see much use, but when needed it would be nice to have.
  20. I still cannot name my pets and same with a friend of mine, seems to be related to rangers created after eod betas.
  21. Counterattack Kick says it hits for base 1000+ damage with and without trait actual damage is 8-9 in sPvP. Hilt bash shows correct 9 damage without great sword trait but then shows incorrect 400+ damage with trait in sPvP. Should hopefully be easy fix, but could cause confusion especially with potential new players coming in with EoD. Also my newer ranger made around the EoD betas still has bugged ranger pets, aka I cannot name them, if I try to and zone or change instances switches back to default, while a minor bug it is incredibly infuriating, my ranger I had since pre HOT is not bugged this way however. I reported that bug around the most recent EoD beta event still has yet to be resolved(2-3 months ago)
  22. Looks like a bug caused when you opened the scoreboard maybe. There have been bugs where certain skills have caused entire teams to crash, necro portal being a famous example. With a game this old and spaghetti code who knows what interactions/variables caused this, I would report it to Anet, preferably with the account it happened on and time it happened. If it happens again keep reporting it, this would be the kind of bug that they would most definitely want to fix/have fixed in the past. If you find it is re-creatable make sure to post it directly to anet through the same channels you would report potential exploits as this only crashes your team(whatever it is) meaning it could be exploited if it is re-creatable(bright side is if you can re create it it means it should be easier to fix for anet)
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