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Narrrz.7532

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Everything posted by Narrrz.7532

  1. The demolitionists, particularly east but also often west, will stop on their route to the portal anchors and thus stall the events. The trigger for what halts them isn't apparent, though from personal observation west will often get stuck if her pre-event isn't completed (but this doesn't guarantee that she won't stop). East rarely ever makes it - i've seen once in the past ten or so attempts. Given that this is a major meta event for the zone, rewarding a daily choice chest, world chest, and tied to progress of several PoF achievements, having it so frequently fail for reasons beyond player control is beyond frustrating.
  2. Just to echo what it seems a lot of others have also been saying: The Justice effect needs to trigger burning off fewer attacks, otherwise it's objectively worse than the baseline guard passive which is just always active. It could be 3 attacks and hit 3 targets, reduced to 2 hits and 5 targets with the virtues grandmaster trait. That at least makes the virtues traitline optional while still making it an upgrade if taken. Also my personal experience is that the willbender flames effect is too weak. It does hilariously minimal direct damage and the 1s of burning it inflicts is not even 1k dps. I get that that's on top of the active effects, but a) we trade out our permanent, passive effects for this, and b) the actives on all other guardian specs, INCLUDING base guard, are stronger.
  3. Well, this is hardly going to become the sole focus of the entire studio. And sadly, not all content can appeal to everyone.
  4. It's been something like 8 years since the release of world 2. Maybe going for all four worlds is pushing it, but the SAB festival is v. popular, and both of the SAB initial releases were wildly so, too. Expanding upon the game mode, even jsut for the next festival occurence, is not a bad allocation of resources, especially having just put out a new expansion. The continuation of the main story can wait a while, especially since, of necessity, it needs to go in a whole new direction now that we have no dragons left to slay. I realise the people initially responsible for the adventure box are mostly/all no longer with the company, but that could make it a great opportunity. We have all played these six levels over and over until death has long since parted ways with us all - a fresh take on the material could be just the thing. And i don't know about the rest of you, but "excellence" and "Masters in applied jumping" sound pretty kitten enticing to me.
  5. Especially not this guy, and even if he did, this wouldn't be an example of it!
  6. Once you max out luck it should just start upping your gold find.l each 1% increase should require as much as the highest level of mf and increase with no cap.
  7. relatively simple one: drop photon forge on weapon switch. Like every kit, every bundle, every damn thing except photon forge.
  8. Hope this doesn't get lost amongst all the noise! A hopefully comprehensive list of desired QOL additions
  9. I'd be down to see a difficulty selection option introduced to the story panel. You play on story mode for no challenge, achievements disabled & minimal rewards, normal mode for one-off rewards/achievements, and challenge mode for special achievements and repeatable rewards.
  10. I like radial bar idea. Hold-click on your mount icon and drag outwards to quickly select a different mount (and mount it if appropriate?) Edit: I'd also like to be able to select different mounts in combat, even if i can't actually get on them. Sometimes you only have a split second window to mount before an incoming attack hits, and too often i find that my selected mount is not the one that i actually need to mount in that situation.
  11. Totally in favour of bringing back original idles as well as a toggle to prevent your characters performing them. Also in favour of new gemstore anims - we have dance manual, why not other anims too?
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