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storm.3120

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Everything posted by storm.3120

  1. It does what??????? LR crits for 2.5kish reliably. I just put berserker amulet on and Air Traitline. Nothing else. To get 2.5k what else did you add? Everything else added to get that high will make the Ele even more squishy. Which invites more counters I'v got hit by 3k cancer-rod proc. Ye, 900 damage, sure.I want to spam CC and kill ppl by spamming CC alone too !CMC pls, restore lost time and give it to core mesmer, trust me, its not aids as ppl say and very skillful :joy: I wish people actually knew the build that hit them for 3k LR. Putting that much damage into a grandmaster isn't Easy. Let alone fighting melee, on a low health, low armor class. If an Ele CC-chained you, hitting LR for 3k, then you're out of luck cause you just got outplayed. There's countless other burst classes that prob would've done the same to you. Me being CC spammed = outplayed? What? What kind of degenerate logic is this?Tell me what other classes that can spam CC and do 2-3k damage per CC? I dare you Not 2-3, you said 3. So stick to your point. CC's don't deal damage. Like I said earlier. People are confusing CC's with LR. They're two different things. So no, there isn't a class that can CC spam for that much damage.You said zerk does 900 damage, I got hit 3000 from random ele, assuming, he is using zerk. I say 2-3k depends on amulet they are running, what is your problem?Its simple fact, if LOST TIME was deleted because it added damage on every CC, even tho x2 less than LROD did and turned into useless garbage, LROD should be deleted as well.LR on the other hand. Can deal 3K if you spec heavy into offense for it. High ferocity, high crit chance, high power. And that's on a Strict melee Ele. An Ele with low health, low armor. That's where you got outplayed.LROD adds tons of damage on ANY cc, what the difference?Instead of kiting a melee character, you didn't. Instead of using stab, you didn't. Pressure and counter with Condi. Use ports, invuln, etc. So many ways to kill an LR EleAnd what should do other melee based classes? Just altf4? Amazing advice :)Yes, stab... that got nerfed into oblivion last patch and made any CC to do no damage ... but LROD is fine because ... dont touch broken traits on my main ! I just cant xD
  2. It does what??????? LR crits for 2.5kish reliably. I just put berserker amulet on and Air Traitline. Nothing else. To get 2.5k what else did you add? Everything else added to get that high will make the Ele even more squishy. Which invites more counters I'v got hit by 3k cancer-rod proc. Ye, 900 damage, sure.I want to spam CC and kill ppl by spamming CC alone too !CMC pls, restore lost time and give it to core mesmer, trust me, its not aids as ppl say and very skillful :joy: I wish people actually knew the build that hit them for 3k LR. Putting that much damage into a grandmaster isn't Easy. Let alone fighting melee, on a low health, low armor class. If an Ele CC-chained you, hitting LR for 3k, then you're out of luck cause you just got outplayed. There's countless other burst classes that prob would've done the same to you. Me being CC spammed = outplayed? What? What kind of degenerate logic is this?Tell me what other classes that can spam CC and do 2-3k damage per CC? I dare you
  3. It does what??????? LR crits for 2.5kish reliably. I just put berserker amulet on and Air Traitline. Nothing else. To get 2.5k what else did you add? Everything else added to get that high will make the Ele even more squishy. Which invites more countersI'v got hit by 3k cancer-rod proc. Ye, 900 damage, sure.I want to spam CC and kill ppl by spamming CC alone too !CMC pls, restore lost time and give it to core mesmer, trust me, its not aids as ppl say and very skillful :joy:
  4. Lets see if you are wrong...shall we?
  5. thisthisthis, especially now when CC does no damage There are only 2 traits that grant aegis on disable and I run neither of them. They're so bad now :zDH that has no ICD nullify any followup after being CC'd, ye, clearly bad /s What are you talking about? What skills or traits? Hunter's Determination with a 4 minute CD? That trait is terrible now and I have no idea what you mean by no ICD... The aegis you can pickup from the ground? They need to replace that trait with a new defensive one. No one in their right mind runs a 4 minute CD traitYou and other "guardian" mains cant read for sh*t? Read HD description?
  6. thisthisthis, especially now when CC does no damage There are only 2 traits that grant aegis on disable and I run neither of them. They're so bad now :zDH that has no ICD nullify any followup after being CC'd, ye, clearly bad /s
  7. The only reason I ever use this trait is the other 2 are garbage. I would like the removal of all passive traits, but 1 aegis on CC with a min CD is strong?And what about no icd on aegis gain? You couldnt understand/read it in my thread :joy:
  8. CMC said DH, tempest and core ranger have very high winrates. To be honest, contrary to popular belief, DH was pretty good except for LB3. IDK what to nerf on it though.Fix the bug that give them aegis every time they get CC'd?
  9. Bow is good, traps are strong, stop cryingBow 2 is extremely good, 1500 range lol xD.Bow3 is trash tho...Burn DH is a thing? F1 with buffed GM trait is mega cancerous, 10s reveal and cosntant burns.Fought some on core ranger, wasnt that easy. Seen Sukaya getting cucked by burn dh on his holo :joy:
  10. That's why you kill the pet immediately after the ranger pet swaps. Doesn't take too many brain cells to figure out.The birds and tiger have 500 less armor than someone using berserker amulet. The pets don't dodge, and they don't condi cleanse, a.k.a. put some weakness on the pet and it's like killing a golem.Sure ranger politely will wait and let it die /sMy ranger has demolisher amulet and divinity rune (2607 armor, I even took more damage than the bird). So cut this nonsense about brids/tigers have ~1400 armor.
  11. i dont know if its "cant win nerf it" for others, for me as ranger main its more like i see myself play bad and getting away with being bad cuz the build is so forgiving. actually not fun to see myself thinking " kitten i blew my cooldowns and messed up, i gotta kite" and then look at my enemy and seeing him almost dead cuz the pet just ate half his health bar. and feeling suprised i am actually winning the fight. Thaen the enemy should just kill the petYe, play a clown now like this other "ranger mains", just kill the pet, waste your cooldowns and health trying to trade with a pet and expect ranger to AFK and watch without swapping it and attacking you :joy:Its hilarious, so many hypocrites, these who say birds are bad are using double birds, the same PERSON in this thread said himself ranger is busted and now defending it :joy:
  12. Yeah dude, for sure. Power rev is hot garbage, that's why every team runs at least one. They don't want the wins to be free, so they are deliberately gimping themselves by playing sub-par classes. Same with thief, the real winners of the balance patch are clearly core guardian and FA ele chronomancer, but people, being such stand up guys won't abuse it for the easy wins they will achieve.Thief is utter garbage © Sind.I made a small correction
  13. You literally try to argue vs logic and facts not a simple opinion but that is ,as said, your loss not mine. Ty for not repsonding with another wall of nonsense and stealing my time. Rly appreciated at this point, because i can only deal with a limited amount of stupidity without getting banned.Selling your opinions as facts, thinking you are the only one who knows everything better than anyone - next level of being delusional, keep it up ! Soon you will be in charge of the balance team! :joy:
  14. "All mesmer mains are delusional, I'm the only one who understand the class they play" - pure definition of being delusional :joy:
  15. @bravan.3876Thats pointless to discuss, you cant differ accident-random rewards from the trait from a skillful use of it, as @"viquing.8254" said you cant interrpt anything on purpse with it, if you do, it was random coincidence that was made by the clone you produced without intention to do so and most likely evaded (and triggered its ambush) for different purpose.Throwing insult "you suck at power mirage" because you cant understand simple thing? I bet even now, I would have no trouble destroy you with said power mirage :D
  16. Nerf mesmer!Shhhh, dont let him know how stupid his suggestion is.On the thread:Contorary what Sind said that thief is awful.2 best NA teams run a thief, in the finals team without a thief got cucked .(EU) Team with a mirage instead of a thief got decapped all game long despite them getting more kills, still lost by 200 points or so.Against 5 mender memers his only presence made 1 of them AFK close the entire game until he got killed in 1x2 by thief +1 and them getting a triple cap and put an enemy team in position where if they dont go for the lord, they would lose.So ye, buff thief, it should have the best mobility, highest damage and some sustainability to not die when focused, seems perfect to me :)
  17. Make a thread "Remove Shortbow 5" AFAIK, mirage was supposed to be a duelist thief. Mesmer was supposed to be a duelist, it is in their core description. The mobility part was not. Chop at mobility and beef up dueling. Just as all classes also Mesmer and Mirage is supposed to have different playstyles (for example Guards can be supporter but also teamfight-/ roational dmg dealer). Just that Anet seems to favor the more braindead condi playstyles for Mesmer. Like pressuring Mirage into condi while IH and ambushes on power are way better and healthier and higher skill ceiling designed. If Anet wants to pressure and limit Mesmer or Mirage into only one playstyle than it should be rotational power, because that is clearly the healthiest, best balanced and hardest to play, fairest and the least annoying to deal with as an opponent. Sadly Anet does quite the opposite and kills Powerbuilds on Mesmer as if they are not relevant in their world at all and that for the sake of nerfing an in general low skill ceiling condi playstyle to fit an equally braindead meta (while not even solving the balance issues of the one op playstyle at all). The game would be so much better if just everything else (every build on Mesmer and every other class) would be balanced down to the skill requirement lvl and power lvl of a post patch (but with 2 dodges) Powermesmer/mirage. That would be a meta i would enjoy on all classes. Sadly all low skilled casuals and all the wannabe good special snowflakes with more ego than skill would probably leave the game then, when they can't find anything to carry their low skill anymore. Carefull with what you write because spamming GS ambush is in no way more skillfull than spamming axe ambush and in regards to condibursting with torch + shatter versus power bursting with torch + shatter, it's exactly the same, you just replace F2 by F1. Mean the current (hybrid)condi meta build is even more skillfull than the old power mirage style considering it's all melee and it's not based on a 100% F3 stun with old CS like most power build were. The curreent meta build doesn't rly use axe ambush because axe ambushes do not rly add anything. There is no value in making your condi burst more predictable by adding an axe ambush before the torch burst. There is no need to combo with axe ambush. Means no skill ceiling added by that. It is more a torch out of stealth burst. It is not a Mirage specific burst, it is pretty core based playstyle avoiding most Mirage mechanics would add active combo requirement and skill ceiling. Not to mention that gs has an overall way higher skill ceiling than axe even though the gs autoattack has a higher range, so you are not correct in my opinion. But i am certain we will disagree here until world ends though lets just agree to disagree over that xD The only ambush gets used in this condi build is sword for some cc/boonrip and mobility. Also as i mentioned in other posts already a Powermirage build rewards gs ambush spam too much is not what we want either. Balance changes i would do based on giving Mirage 2 dodges back are:The direct dmg from the Mesmers own gs ambush should be reduced and the might/vuln stacks should be reduced a very little bit too (less than the direct dmg and not that much, that offensive dodging gets worthless). Illusionary ambush (actually the whole retargeting mechanic, means for axe 3 only an evade and port to target but no retargeting anymore) should be deleted completely actually, what ofc will not happen. At least IA should get a 50+s cd. Signet of Illusion should not include the reset of f4 anymore, not only because of Mirage (what clearly has the best synergy to it) but because it is in general too strong, also on core, to have an utility literally half the cd of an complete invuln skill. It should have excluded f4 since game release. Condi ambushes should get reworked to not add remarkable condi dmg anymore instead should be more about utility effects the player needs to time well and different from pure defensive dodges to get enough reward out of them. I already made suggestions for how to rework condi ambushes, i will not add it here again (if wanted i will search my comments and copy paste those later?) A Mirage not timing ambush rewards (from his own but also clone ambushes with IH) for active and tactical outplays well, should have less impact than a core Mesmer, that counts for power and condi style. Normal clone autoattacks should lose all condi dmg (except for one pseudo hit like on power weapons). If needed you can move some of the lost condi dmg back to shatters again. IH should be considered to be baseline, a Mirage without IH feels like a core with only some passive mistake cover and a too strong instant dodge added. Without IH there is barely any skill ceiling added to the spec balance out the strong features the spec has from MC. Major GM traits should be reworked based on IH being baseline (i made some suggestion for how GM traits could look like then, i will not add it again, if someone insist i would search and copy paste my old posts here).Mantra of Pain should be reworked to a non dmg Mantra (means rly zero dmg). The best way would be to turn it into a boon remove or other utility Mantra instead the selfbuff for oneshots nature it still has. The face your target requirement from Mantras can be deleted after that (ofc Mantras still should not hit when obstructed). That would be the ideal way to balance Mirage to a balanced post patch state lvl but without killing skill ceiling (even adding tons of it) and without contradicting the inherent costs the spec has implemented since game pof release. Without dumbing down the general dodgemanagement by only one dodge bar forcing to spam dodges on cd and without contradicting the whole spec mechanic and doom it to be more passive than before on power and just as passive as before on condi. According to Anet not having the ressources to add that much effort and work into good balance you just can ignore Nr. 6 if too much work (but EM should be reduced to only one condi remove instead 2 when Mirage has 2 dodges again). Reworking condi ambushes meanwhile is rly not that much of work and every condi dmg it loses can be compensated by number tweaks in PvE to make it not useless for PvE content with too less dmg. Stuff like that scepter only hits one time instead giving multiple hits aside from deleting most if not all of its condi dmg and add no-dmg-conditions instead. When did I said that axe ambush is a thing ?You say that power ambush are more skilled than the condi versions. I just write to you that it's not the case. GS is a weapon who come with no sustain skills in it. When you look at meta weapon, most of them has a last 1 skill to sustain or they give sustain by class mechanics (nec.). Even longbow ranger have stealth. This alone explain why power mesmer is so hard to make it work because you are facing class who has at least weapons with 1 tempo skill on each weapon swap. Skill has nothing to do there it's pure viability. Just compare it to other class similar weapons used in meta, you should see that they all give not only damage or they give sustain by class mechanics (the evade on war GS explain at 50% why it's a meta weapon for ages, the other 50% is the mobility.).Added to that, dev has to balanced mesmers taking into account that they can have 2 weapon set with evade frame on it, so they can't balance a spec who can sustain well with GS by not making an op survival if mesmer take other weapons.If tomorrow they put a 0.45 sec block on mind stab for example like whirlwind attack but being static during the evade, you should see more GS uses.It's mirage independant yes but it explain imo much things.It's not a disagree discussion, you assert false things. I don't react every posts you defends your "skills" visions but here it's just no true, even taking apart the subjective part. The current condi burst combo is :Torch 4 -> blink/jaunt-> sword3 (-> sword ambush) -> torch 5 + F2. Then you can follow with axe swap -> 5 pistol -> 2 axes -> 3 axes (with a f3 rupt during the cycle to rupt/prevent opponent to heal/clear.).The historic power burst combo is :Torch -> 2GS -> blink/jaunt -> F3 -> F1. Then you can follow with sword swap -> 3 sword -> 2 sword -> sword autos (with sword ambush during the ccle to rupt/prevent opponent to heal.). With of course rotations adapted to opponents/situation. So no the power version is clearly not skilled++ compared to the condi version on top of that you can pressure from range during no burst phases which is not possible with a full melee condi build. Agreed about detargeting mechanics that should be removed : It's confusing to new players and make they hate illusions more than before.it's unefficient versus good players.it's unusefull versus aoe spam in general. About axe 3 they could start to make it reliable because it's countered by just moving... Imagine a gard's leap of faith failed because the opponent is moving... Solllusion should conserve the F4 reset as long as there is one dodge because all current mirage survival is based on this. Dunno why you think mirage has synergy with it, it's not different from core synergy. It should also give the +50% hp on illusions back if we want to make chrono viable or give a similar trait in chrono. Not condi ambush but clone auto shouldn't output any condi to be on par with direct damage. They should do this in 2015 instead of removing clones on death traits.Last condi mirage meta build before the last rework was about letting clone autoing, not even ambush. IH wasn't used to ambush but to save clones from AOE last season.Condi ambush should do condi damage the same power ambush should do power damage, particulary considering the obvious animation on thoses. Why mirage is played is : Mobility : sword ambush, jaunt. Renforced by the 50% nerf on core manipulation superspeed.Condi clear : EM, jaunt. It's the mesmer spec who give the most mobility & survavibility which is what is needed as long as mesmer role is map control around portal.Meanwhile an equivalent core spec would drop damage and mobility if taking inspiration thanks to inspiration condi clear counterpart = if you condi clear with shatter, you can't burst. Or drop condiclear and mobility if taking chaos or duelling. (Which is also why I disagree about you opinion on inspiration and chaos being more carry line than mirage.) The Condimirage build has a similar base combo than a core shatter played without gs true (except of the axe it is more a core build anyway, Mirage mostly only adds some passive sustain and more mobility but nothing that would turn it into a Mirage specific playstyle) it is totally different to a Powermirage played on max potential using the IH/ambush mechanic active to combo as it should be. My balance suggestion would give Condimirage a more interesting, more skilled, more active way of playing, in particular skilled Mesmer player should be happy about to get. It's exactly the same currently as powermirage played at max potential : you use sword ambush exactly the same as you would for power mirage. Even the rupt part who is core based btw is used the same in one case to boonrip, in the other case to PB. The only differences gameplay wise is that powermirage can be played at range during no-burst times which is also true for rupt whereas condimirage is all about melee.The mobility is the mirage defining playstyle which is globally the same condi or power. What make mirage different from core is the mobility.If you think ambush played at his max potential is all around sword rupt, you are dreaming. A 1.5 sec animation rupt will never be active play.That bold parts, I told him that alrdy before. Power mirage spammnig ambush is no different and by far equally braindead/unskilled as condi mirage, especially these random clones on sword randomly proc'ing power block, as you noticed, thats random interrupt on clones, MIRAGE THRURST has trouble hitting its target most of times even, add to this latency and you cant even use it right away but after a short delay.Thats a facepalm tbh
  18. @Tayga.3192 said: Damage mods didn't get much nerfs, some even got buffs. Traits got nerfed but yes mostly in condi duration (what is equal to dmg nerfs), boon duration, healing power and such things. Delete no. 7 then if you like. It is not that important i think.I didnt read the rest but holy cow, kitten? Its alrdy pretty meh even on 35s cd, but making it equal to https://wiki.guildwars2.com/wiki/Shadowstep ? Not like deleting what is alrdy bad would make a difference :joy:Illusionary ambush (actually the whole retargeting mechanic, means for axe 3 only an evade and port to target but no retargeting anymore) should be deleted completely actually, what ofc will not happen. At least IA should get a 50+s cd.I wouldnt trust balancing to you tbh xD I deleted Superiority complex from my post already.What value to you see in the retargeting mechanic? It is not needed to define Mirage as a different spec to core with different playstyle (at least when IH is used). It is just a low skill ceiling mechanic very annoying to face, toxic by itself. IA compared to Decoy what has 45s cd is way weaker. IA is a max range teleport + dodge+ insane dmg from ambushes (incl clones without IH traited)+ retargeting. In my experience only low skilled Mirages liek to use this mechanic, it can buy a lot of time by just standing still an spam ambushes. Somethign we don't want to have. Builds that can spam ambushes only and have enough impact in fights with only that. The randomness in posititon change and clone replacement is nothing the Mesmer or the opponent can tactically work with in terms of mind gaming. Randomness always deletes a big part of skill ceiling/ mind games from encounters. IA is toxic asf. Axe 3 is less of an issue but in the end the whole retargeting mechanic is a mess should have never been added to the game. It has way less counterplay and tactical deepness than stealth, what ppl cry about already. If you Mesmer mains want to give up somehting to make you less hated by the community i think this mess retargeting mechanic is a good thing to be deleted first, it doesn't add any skill ceiling anyway.I dont care for retargeting, not even a little bit, normal people get a target with tab or whatever they use quickly.Decoy and the entire clone summoning/phantasmal category was pretty much hit ...emm... I dont even know why but that happened when they changed the illusions traitline iirc, hence why, you see decoy have a "clone" category, because it was affected by that removed trait.You are overestimating IA by a lot, its a teleport in a random place and without clones have no value (ambushes do insane damage now? It was like 3k on zerk mesmer, lel), but yet again, even if you delete it, it wouldnt matter not for me, not for mirage players See, so it would be an easy way to be less hated by the community. It doesn't add any skill ceiling, the randomness is bad for the Mesmer and the opponent and it is simply annoying to face. It clearly is a mechanic neither needed nor healthy for Mirage and the game.So, instead of actually reworking it, lets give it 1 hour cooldown?Can they actually gib ANY skill category to Ether feast as its PROBABLY the only skill in the game that has none? And add traits for the glamours, its just missing since they removed the trait and forgot to reintroduce it If i would believe Anet would take the time and would have enough clue and creativity to just rework retargeting stuff into something else, less toxic and higher skill ceiling, i would ask for that. The 50s + cd is not a deletion cd like a 300s on passives (which are still problematic even with that btw), the 50+s cd i think is justified when comparing its reward with other utlities and their cds. 50s is totally accurete for what the skills offers in my view.You have terrible view on how things should be, thats for sure. :joy:When you give alrdy bad skill insane cd, its the same as if you would delete it, no one would ever use it. And as usual, 90% of the thread isnt about thief. If you cant say anything anything on the topic, why wouldnt you make you "ultimate" balance suggsetions?Ok, what cooldown SHADOW STEP should get according to you , which is currently on 50s cd, u know, moving 1200 distance (back and forth - so 2400, each use breaking stun and second teleport remove 3 conditions) ? (I expect to see something like 90 xD) As said the skill is not bad, it is only bad in terms of deleting skill ceiling from encounters by its randomness making it impossible to tactically and skillful work with that skill and that for the Mesmer itself as also for the opponent in terms of tactical mind gaming. The reward from that skill is completely op compared to most other utilities with the same purpose (SoM, Decoy, Mirror Images even though Mirror Images should lose the retargeting feature again, what a stupid idea to add a Mirage mechanic to a core trait in the first place). In my opinion 50s cd is justified without making it useless, just more balanced as a subpar alternative to a rework of retargeting skills into something less toxic and more skilled.You are making even less sense with every post now :anguished:"Detargeting" is not really mirage mechanic, it was there in form of stealth and btw soulbeast smoke assault aslo distarget, mirage mechanic is suddenly added to SLB ! xDWhat reward? Getting teleported where you dont know himself ? Seems counter productive to me.Decoy historically werent used until everyone used core PU mesmer,garbage without a trait category and cant be reduced by anything, at least thief BP has aoe blast stealth around himself compared to this "rewarding" utility.As you mention SoM, this is pretty aids with inspiration invul on signets, which you should be alrdy ranting about and to demand it to be deleted, its far less "SKILLED" than a trashy random port.I will help you here - https://wiki.guildwars2.com/wiki/Mirage_Advance its better than random teleport and also has a target break on it! Also the blind too! You should start a nerf crusade nao! xD
  19. @Tayga.3192 said: Damage mods didn't get much nerfs, some even got buffs. Traits got nerfed but yes mostly in condi duration (what is equal to dmg nerfs), boon duration, healing power and such things. Delete no. 7 then if you like. It is not that important i think.I didnt read the rest but holy cow, kitten? Its alrdy pretty meh even on 35s cd, but making it equal to https://wiki.guildwars2.com/wiki/Shadowstep ? Not like deleting what is alrdy bad would make a difference :joy:Illusionary ambush (actually the whole retargeting mechanic, means for axe 3 only an evade and port to target but no retargeting anymore) should be deleted completely actually, what ofc will not happen. At least IA should get a 50+s cd.I wouldnt trust balancing to you tbh xD I deleted Superiority complex from my post already.What value to you see in the retargeting mechanic? It is not needed to define Mirage as a different spec to core with different playstyle (at least when IH is used). It is just a low skill ceiling mechanic very annoying to face, toxic by itself. IA compared to Decoy what has 45s cd is way weaker. IA is a max range teleport + dodge+ insane dmg from ambushes (incl clones without IH traited)+ retargeting. In my experience only low skilled Mirages liek to use this mechanic, it can buy a lot of time by just standing still an spam ambushes. Somethign we don't want to have. Builds that can spam ambushes only and have enough impact in fights with only that. The randomness in posititon change and clone replacement is nothing the Mesmer or the opponent can tactically work with in terms of mind gaming. Randomness always deletes a big part of skill ceiling/ mind games from encounters. IA is toxic asf. Axe 3 is less of an issue but in the end the whole retargeting mechanic is a mess should have never been added to the game. It has way less counterplay and tactical deepness than stealth, what ppl cry about already. If you Mesmer mains want to give up somehting to make you less hated by the community i think this mess retargeting mechanic is a good thing to be deleted first, it doesn't add any skill ceiling anyway.I dont care for retargeting, not even a little bit, normal people get a target with tab or whatever they use quickly.Decoy and the entire clone summoning/phantasmal category was pretty much hit ...emm... I dont even know why but that happened when they changed the illusions traitline iirc, hence why, you see decoy have a "clone" category, because it was affected by that removed trait.You are overestimating IA by a lot, its a teleport in a random place and without clones have no value (ambushes do insane damage now? It was like 3k on zerk mesmer, lel), but yet again, even if you delete it, it wouldnt matter not for me, not for mirage players See, so it would be an easy way to be less hated by the community. It doesn't add any skill ceiling, the randomness is bad for the Mesmer and the opponent and it is simply annoying to face. It clearly is a mechanic neither needed nor healthy for Mirage and the game.So, instead of actually reworking it, lets give it 1 hour cooldown?Can they actually gib ANY skill category to Ether feast as its PROBABLY the only skill in the game that has none? And add traits for the glamours, its just missing since they removed the trait and forgot to reintroduce it If i would believe Anet would take the time and would have enough clue and creativity to just rework retargeting stuff into something else, less toxic and higher skill ceiling, i would ask for that. The 50s + cd is not a deletion cd like a 300s on passives (which are still problematic even with that btw), the 50+s cd i think is justified when comparing its reward with other utlities and their cds. 50s is totally accurete for what the skills offers in my view.You have terrible view on how things should be, thats for sure. :joy:When you give alrdy bad skill insane cd, its the same as if you would delete it, no one would ever use it. And as usual, 90% of the thread isnt about thief. If you cant say anything anything on the topic, why wouldnt you make you "ultimate" balance suggsetions?Ok, what cooldown SHADOW STEP should get according to you , which is currently on 50s cd, u know, moving 1200 distance (back and forth - so 2400, each use breaking stun and second teleport remove 3 conditions) ? (I expect to see something like 90 xD)
  20. @Tayga.3192 said: Damage mods didn't get much nerfs, some even got buffs. Traits got nerfed but yes mostly in condi duration (what is equal to dmg nerfs), boon duration, healing power and such things. Delete no. 7 then if you like. It is not that important i think.I didnt read the rest but holy cow, kitten? Its alrdy pretty meh even on 35s cd, but making it equal to https://wiki.guildwars2.com/wiki/Shadowstep ? Not like deleting what is alrdy bad would make a difference :joy:Illusionary ambush (actually the whole retargeting mechanic, means for axe 3 only an evade and port to target but no retargeting anymore) should be deleted completely actually, what ofc will not happen. At least IA should get a 50+s cd.I wouldnt trust balancing to you tbh xD I deleted Superiority complex from my post already.What value to you see in the retargeting mechanic? It is not needed to define Mirage as a different spec to core with different playstyle (at least when IH is used). It is just a low skill ceiling mechanic very annoying to face, toxic by itself. IA compared to Decoy what has 45s cd is way weaker. IA is a max range teleport + dodge+ insane dmg from ambushes (incl clones without IH traited)+ retargeting. In my experience only low skilled Mirages liek to use this mechanic, it can buy a lot of time by just standing still an spam ambushes. Somethign we don't want to have. Builds that can spam ambushes only and have enough impact in fights with only that. The randomness in posititon change and clone replacement is nothing the Mesmer or the opponent can tactically work with in terms of mind gaming. Randomness always deletes a big part of skill ceiling/ mind games from encounters. IA is toxic asf. Axe 3 is less of an issue but in the end the whole retargeting mechanic is a mess should have never been added to the game. It has way less counterplay and tactical deepness than stealth, what ppl cry about already. If you Mesmer mains want to give up somehting to make you less hated by the community i think this mess retargeting mechanic is a good thing to be deleted first, it doesn't add any skill ceiling anyway.I dont care for retargeting, not even a little bit, normal people get a target with tab or whatever they use quickly.Decoy and the entire clone summoning/phantasmal category was pretty much hit ...emm... I dont even know why but that happened when they changed the illusions traitline iirc, hence why, you see decoy have a "clone" category, because it was affected by that removed trait.You are overestimating IA by a lot, its a teleport in a random place and without clones have no value (ambushes do insane damage now? It was like 3k on zerk mesmer, lel), but yet again, even if you delete it, it wouldnt matter not for me, not for mirage players See, so it would be an easy way to be less hated by the community. It doesn't add any skill ceiling, the randomness is bad for the Mesmer and the opponent and it is simply annoying to face. It clearly is a mechanic neither needed nor healthy for Mirage and the game.So, instead of actually reworking it, lets give it 1 hour cooldown?Can they actually gib ANY skill category to Ether feast as its PROBABLY the only skill in the game that has none? And add traits for the glamours, its just missing since they removed the trait and forgot to reintroduce it
  21. @Tayga.3192 said: Damage mods didn't get much nerfs, some even got buffs. Traits got nerfed but yes mostly in condi duration (what is equal to dmg nerfs), boon duration, healing power and such things. Delete no. 7 then if you like. It is not that important i think.I didnt read the rest but holy cow, kitten? Its alrdy pretty meh even on 35s cd, but making it equal to https://wiki.guildwars2.com/wiki/Shadowstep ? Not like deleting what is alrdy bad would make a difference :joy:Illusionary ambush (actually the whole retargeting mechanic, means for axe 3 only an evade and port to target but no retargeting anymore) should be deleted completely actually, what ofc will not happen. At least IA should get a 50+s cd.I wouldnt trust balancing to you tbh xD I deleted Superiority complex from my post already.What value to you see in the retargeting mechanic? It is not needed to define Mirage as a different spec to core with different playstyle (at least when IH is used). It is just a low skill ceiling mechanic very annoying to face, toxic by itself. IA compared to Decoy what has 45s cd is way weaker. IA is a max range teleport + dodge+ insane dmg from ambushes (incl clones without IH traited)+ retargeting. In my experience only low skilled Mirages liek to use this mechanic, it can buy a lot of time by just standing still an spam ambushes. Somethign we don't want to have. Builds that can spam ambushes only and have enough impact in fights with only that. The randomness in posititon change and clone replacement is nothing the Mesmer or the opponent can tactically work with in terms of mind gaming. Randomness always deletes a big part of skill ceiling/ mind games from encounters. IA is toxic asf. Axe 3 is less of an issue but in the end the whole retargeting mechanic is a mess should have never been added to the game. It has way less counterplay and tactical deepness than stealth, what ppl cry about already. If you Mesmer mains want to give up somehting to make you less hated by the community i think this mess retargeting mechanic is a good thing to be deleted first, it doesn't add any skill ceiling anyway.I dont care for retargeting, not even a little bit, normal people get a target with tab or whatever they use quickly.Decoy and the entire clone summoning/phantasmal category was pretty much hit ...emm... I dont even know why but that happened when they changed the illusions traitline iirc, hence why, you see decoy have a "clone" category, because it was affected by that removed trait.You are overestimating IA by a lot, its a teleport in a random place and without clones have no value (ambushes do insane damage now? It was like 3k on zerk mesmer, lel), but yet again, even if you delete it, it wouldnt matter not for me, not for mirage players
  22. @Tayga.3192 said: Damage mods didn't get much nerfs, some even got buffs. Traits got nerfed but yes mostly in condi duration (what is equal to dmg nerfs), boon duration, healing power and such things. Delete no. 7 then if you like. It is not that important i think.I didnt read the rest but holy cow, wtf? Its alrdy pretty meh even on 35s cd, but making it equal to https://wiki.guildwars2.com/wiki/Shadowstep ? Not like deleting what is alrdy bad would make a difference :joy:Illusionary ambush (actually the whole retargeting mechanic, means for axe 3 only an evade and port to target but no retargeting anymore) should be deleted completely actually, what ofc will not happen. At least IA should get a 50+s cd.I wouldnt trust balancing to you tbh xDP.S even if SC would be nerfed, DE would be chosen 100% of time on any build/anytime
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