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Oakendale.2849

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  1. No strip protection - like honestly strips can literally ruin this builds day.Limited stab ( Pulsing stab on roads for what ? 5 secs , and dark razor as a stun break and 1 sec stab)Limited damage if you don't stand in the field. That's just a few of the weaknesses. If you are running in solo yolo vs a build designed to bunker what did you think was going to happen? +1 the build just like you have to +1 various other builds and this thing drops like a rock - especially if you understand how the build works. Or simply bring a ranger and watch them pew pew this thing to death without even a scratch. I mean honestly anytime there is a build that is a little challenging to fight all I see are nerf posts. Then people wonder why Conquest feels to plain and vanilla - you've continually asked to nerf any and all diversity.
  2. Not that I don’t want improved balance but..... You realize what you are asking is about as possible as world peace right? What? lol. I do not believe that nerfing Renegade and Holosmith would be nearly as difficult as achieving world peace or summoning Jesus or finding Excalibur. I'm so tired of hearing that. It's 2020 and we have skill splits in pve/pvp now. Balance the game imo. Saying that is like looking to the left without ever noticing what's on the right. Likewise, if pvp balance & mechanics, as well as general development like new modes & maps had been paid attention to over the years, imagine the player base that may have come from that, or even the income of some special items that could have been purchase from the gem shop that were developed specifically for pvp. It was that same attitude for 5 or 6 years now, that drove all the player base away, which were players who were buying things in the gem shop, and who were also playing pve. ^ That is true unfortunately.The those are the only two lines that matter in the end. What the small conquest player base wants can't be expected from this type of game.
  3. Also, most of this can be done by a player as well who is not a bot. But, I have to say. With you watching all this it amazes me you can ever complete a pvp match and be productive ....
  4. Someone doesn't move for 20 secs - OMG REPORT BOT Uh, yeah. You deserve to b reported for botting/afk if you leave for twenty seconds during a match.Things Happen - this is simply just a recreational game after all. You are 100% the current problem with the false BOT / AFK reports and why their system is overwhelmed and not able to actually get rid of the real bots.
  5. Posts like these are why balance is an impossible feat. Any type of spec that presents a challenge in a specific situation ( not even all situations ) and people want to give up and have anet win the fight for them by nerfing the class. I miss the old school pvp games and pvp'ers . :( P.S. That spec has so many hard counters it isn't even funny. Perhaps try using some of them.
  6. I have to agree completely. Have I seen a few bots here and there ? Sure I have, but overall I'm not sure what game a lot of you are playing because I don't seen them nearly as much. I think this goes back to the whole meme thing. Pretty much "OMG REPORT BOT " is now in line with the boy who cried wolf. Someone doesn't play to "your" standards - OMG REPORT BOT Someone doesn't move for 20 secs - OMG REPORT BOT Someone doesn't +1 - OMG REPORT BOT Someone keeps going to the center node - OMG REPORT BOT Someone misses a stomp - OMG REPORT BOT See the problem? What is amazing is people keep forgetting one point about GW2. It was sold as a casual friendly game - yet the conquest population complains when casual people play it.
  7. Not that I don’t want improved balance but..... You realize what you are asking is about as possible as world peace right? First, This game mode even at its height was a small fraction of the overall gw2 player base. PvE has always and will always be the primary supported mode for gw2. For lack of better terms it creates revenue in various forms where pvp does not. So you want them to slow down development of an x-pac which will make them tons of money to release a balance patch which will basically make them none. Point blank every single one of us conquest players could quit playing today and quite frankly it would not have much of an impact on gw2 overall and tbh i would venture to bet the revenue loss would be almost non existent. If you want competitive pvp this isn’t the game for you.
  8. Can't speak on behalf of eu but last nite every map on my linking was qued "shrug".
  9. The issue isn't what spec can kill this build - because quite frankly many specs can. The actual problem is the time it would take to do it. Condi rev for example doesn't have a hard time with this build at all but it would be a longer fight which generally isn't worth it. Your time would be better served going to another node to capture it unless you +1d the guard.
  10. For a ranged encounter all things being equal except class: Deadeye & Ranger would be the top picks.
  11. This is completely false. Wvw is far more active then PvP and has been for a long time. It has more specific time zone's for it's activity but I have accounts from T1-T4 and on various linkings and at any given nite I never have a hard time find any group or pug to join - most of the time the maps are que'd.
  12. Cliff note version of most of the replies: "Hey, You didn't nerf the class or spec I don't like or have problem with" "Useless Patch" Pretty much sums it up....
  13. There are many people who like the 2v2 - 3v3 options. So while I respect your opinion , not everyone is on the same page as you.
  14. But you care enough to post on the forums? Here is the issue. This game will never have balance. No game will have the type of balance the pvp community desire's because it is impossible in the mmorpg setting. Quite frankly no mmo to date I have ever played ( dating back to merridian 59 and uo) ever had balance. There were always and will always be dominant specs and or classes for certain game modes or periods of time. As long as mmorpg's have been mainstream - it's odd people haven't figured this out yet. All these "balance" patches do is make a new round of FOTM specs to compete with and then " nerf" many of the current common FOTM specs. That is absolutely no different them Anet telling us , " Okay for the next 4-6 months These are the classes we are slotting in to be competitive in pvp and these are the classes we are removing. The above is no different then a roster change. Granted , some classes stay on the roster longer then others but you get the point. I think it would server Anet far better to simply state that openly. Because, for whatever reason the current crop of mmo player's don't seem to be catching on to that concept.
  15. Your entire post is simply wrong and impossible. First, most mmorpgs with few exceptions were designed from the ground up as pve games with pvp as an after thought - this game included. Next in an mmorpg unlike fps’s there are too many classes, skills and variables to ever achieve true balance. Also, let’s be frank from a company standpoint pvp modes or games speaking about mmorpgs ( FPS or mobas excluded) are not as profitable nor ever have been as pve based games. All we have now is the perpetual carrot on a stick chasing imaginary balance which can never be achieved in the current direction we are going. We would be better served by realizing certain classes and specs are simply dominant in this mode and only working with those. Diversity will always lead further away from balance.
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