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CroTiger.7819

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Everything posted by CroTiger.7819

  1. Man if mesmer is able to interupt key skills combined with their instant defense mechanics to run away if focused in teamfight than building style around powerblock and interupt should mean something if mesmer is good since interupting warior f1 could save 5k health lost and 5k heals won t be needed aswell as opposite way and interupting their fb heal so new 5k dmg won t be needed now.... Yes it will be uselles on mesmers which are not learned to interupt but mechanics is definitly good if played corectly and is actually best utility you can get if you are skilled enough. If you think chaos storm needs daze and it would be less handy if you gain it on currently almost uselles long cd staff 3 which would now cast 1/4 and make unblockable interupt 1/4 sec daze + spam 2 phantasm if somehting is interupted than im sry. Gs 5 don t need knockback because it gets blind and cripple (even slow)+daze you still have ports to use advantage of gs1 which is not that important since mesmer comes out of stealth close range and use bursts only (if mesmer want to use advantage of range he can but its already not much of his playstyle). I also suggested ranger lb 4 loosing knockback and gain 2 charges of cripple and 2x dmg if target is already crippled so its not personal its more about fitting the idea of each class having unique hard-cc so if you want to critics than don t get caught by small things think about whole design i mentioned.
  2. First of all im big fan of this game and play it from original guild wars which is definitly best game i ever played. Guild wars 2 combat system have amazing potential to be even better than original game. The problem is lack of interupt gameplay because 80% of cc is made for stunlock and instead decreasing the spam it acts totally opposite, as now cc is being spammed.I will use example of guild wars 1 pvp team build which name was BALANCED WAY. Name of the team build setup says it all and build actually survived all meta shifts and have stayed in line with everything new. The reason i talk about this is because of interupt playstyle which makes game skillful and not spamming fest. So the balanced team in their midline had 2 interupt playstyle proffesions and they are mesmer and ranger. Having these 2 proffesions in team build allowed to shutdown any important skills in given situations and use interupts as defense and offense. While it can seem op from someone who never played original game thats far from true because everyone was able to fake cast skills and counter even fast interupt gameplay with knowledge of how things work. What i think is problem with Gw2 is actually lack of soft-cc interupt gameplay and idea is to make that playstyle valuable and when that is done game will be in great term of balance. To do that things like boonspam, powercreep, too many hard cc and map issues (where only classes with ports will have big advantage and don t allow new roamers to be viable), need big shift and even map balance since teleports are good and skillfull actions but map design pushes that idea too far and kills potential diversity of builds.So the soft-cc meta shift is actually idea to make 1/4s daze with low cd valuable, instead of just hard cc spam we have today which is not meant to interupt anything in most scenarios and is used and spammed just for shutdown. If all things such as powercreep and boonspam is set on line (nerfed hard especially stab and quickness uptime) where picking just control interupting playstyle build actually means something, than the game will have much more depth like Gw1. To make it clear one more time soft-cc is actually daze 1/4 sec on lower cd than hard cc... and hard-cc are all others types of cc we have today making the game feel this way. All of the hard-cc should be balanced the way so everyclass shouldn t have way of picking and having more than 1 hard cc in build on higher cd except some builds like hammer warior. When we get to that level, being able to interupt every 5 sec with 1/4s daze won t be a problem since enemie can fake cast and stability will still be there but as RARE as hard cc . Each proffesion should have unique hard-cc so (i will give few examples ) : ranger will have taunt (for helping teamates when focused and also chase potential)mesmer will have stun (for locking down targets)engineer will have launch for decapswarrior will have knockdown for seting burstsrevenant will have knock backelementalist will have floatguardian will have pullnecromancer will have fearthief gets new cc effect which i don t have idea right now but something like paralize which acts familiar to stun So ranger along with mesmer will have best amount of soft-cc making them kings of interupt playstyle. Since mesmer already can play that style (not viable cus of things i said in intro discussion) but ranger can t even give it a try since longbow which is already better utility and dmg than shortbow, even have better cc. Making shortbow viable in this state of game where interupts (soft cc 1/4 daze) actually means something shouldn t be hard. I will give a shot on few changes to underperforming (few overperforming aswell to match concept i talked in intro) If 80% amount of hard cc is splited for cc made for interupt or even other utilities which are not cc at all, than we will be able to play with 1-2 stunbreaks and have more build diversity while interupts will be able to keep balance on spamming.So lets start with: warior: Since warior have knockdown as only hard cc available for proffesion hammer will shine as best hard cc weapon ingame. Rest of warior weapons like dagger daze should last 1/4 sec and keep the dmg of autoattack same for mace except f1 adrenaline skill on mace should daze for 1 sec of each bar (making it unique than othe daze skills which are now 1/4 duration for interupts). ranger: Shortbow fits the style of interupt weapon. Shortbow skill 5 now have 2 counts of unblockable 1/4 daze with 20sec cd. Light on your feet now supports interupt playstyle and makes shortbow 5 removes 20 endurance from target if it interupted only. Shortbow skill 3 now traited with light on your feet also daze 1/4 sec and it deals bonus dmg if target is interupted. Light on your feet keeps piercing and looses dmg modifiers for condis and power on evade. Sharpened edges now procs lesser sharpening stones on interupt (5 stacks of bleed on 20sec cd). Longbow point blank shot now have 2 counts and inflict cripple only, while making clear animation with kind of kneel down and increase dmg 2x if target already have cripple. Spike trap now dazes for 1/4 second and keep unblockable with nice stakcs of bleeding+cripple if traited. Pets like spiders should get more active f2 like fast cast 1/4 daze with no dmg aswell just to fit interupt style mesmer: It mostly stays the same but greatsword 5 now daze 1/4 sec with aoe blind. Chrono elite well now stuns only and deals dmg on end if target didn t breaked stun and moved out. Mantra of distraction is 2 counts 1/4 daze with 1/4 cast time to be handy for interupts. Power block stays the same and removes weaknes part of it because 20sec recharge added on interupted skills with dmg should be enough. Staff chaos storm now don t daze and its now on staff 3 which is now 1/4 sec cast time fast unblockable daze 1/4 second aswell and it procs additional phantasmal (already existing one) if you interupted skill. revenant: Shortbow kd now knocks back instead aswell as hammer 5 which should be able to make circular path in animation now to knock ppl inside radius out of radius guardian: lb knockback now pulls targets towards end of arrow. Shield 5 now dazes 1/4 sec instead knockback..... necromancer: Fear is already deep implemented in class and needs small changes like gs pull to act like fear in 2 ways (boomerang effect) instead pull to fit style of each proffesion having unique cc I can go on with examples but i hope you get main idea and its splitting hard cc (made for stunlock) for unique proffesion based and soft cc (1/4 sec daze made for interupt) as universall mechanic for all proffesions. I think interupts will do good job at preventing spam ingame overall and keep hard cc even more worth a good timing. This way we will also be able to have 1-2 stunbreaks because interupts doesn t need stunbreak because they are very short cc to waste stunbreak on it. So transition and reduction of overall hard cc will result in more utility play aswell as less importance of having alot of stunbreaks. If you are side holder and you get plussed (2 enemies with each one having 1 hard cc which should be average for classes) while you have 1 stunbreak that means you will still have the chance to dodge one and be able to remove other but in same times you can take 2 stunbreaks and your targets could have more hard cc-s especially if you are fighting hammer warior. Final though is that CC overall need more attention especially now when boons and dmg is reduced which is definitly healthy and great way for future of the game. This upcoming balance patch is actually great setup to make interupt style back which would balance spam in game even further and keep things in check allowing counterplay. So 80% of cc is soft-cc made for interupts and 20% of cc is hard-cc made for stunlock. I guess its better to eat interupt than 2-3 second stun,daze,float,launch on same interval....
  3. Now check myn discussion on ranger forum if you want to see how ranger sb works in top100 pvp. I play only condi ranger for 1 year now and i think am showing you right example of how it can work with a litlle more love (i build my bar all around making sb work with eagle trick for poison master and wilting strike not having cd). I found sb poison valley fine but other skills needs more aoe style like axe or some bouncing like thiefs. Concusion shot is what makes me mad most since it doesn t get unblockable or counts and thiefs get it... Ranger shortbow should be able to build pressure like it does with additional trait that makes skills like splinters which leave some kind of barbs below target it hits (someone already mentioned that) . What i would like more is having light on your feet reworked so it stays as piercing and additionally takes 20 endurance on target when you interupt with concussion shot (remove dmg modifiers from pvp they are uselles on sb)... concussion shot for 1/4 unblockable daze with 2 counts 20sec recharge and skill 3 which is evade and traited with light on your feet now interupts (1/4 sec daze) and deal dmg if something is interupted... Thats my opinion give ranger shortbow strong interupt mechanic with active usage rather than making it aoe since not all weps are used for zerg but i see most ppl want sb to be aoe... Its definitly worst option that thief have unblockable aoe rupt which it gets on strongest weapon ingame. I would make shortbow more of single target strong control (interupts and movement condis) to differ it from thief but it definitly needs more utility and love to make it worth as i mentioned above. Just make it best single target interupt (1/4 daze) weapon in game because thats what shortbow was in original game. Its definitly weapon which should work best in pvp and making it interupt playstyle instead hard cc will bring even balance to whole game.
  4. This is myn comment on thief shortbow in thiefs balance discussion... Just compare thief and ranger shortbow. Thief shortbow have imob on stealth atack bouncing aa, 2 which can work on power and condi, 3 can be spammed evade, 4 even gets unblockable cc like it wasn t enough utility (increase in count was not nerf since its cc at landing now) and finally 5 for epic mobility. Thief shortbow works with condi and power and is must pick except you are de. Now ranger which should be able to have atleast condi variant with shortbow viable doesn t get it. Very poor condi dmg, no power dmg almost, skill 5 is bad version of thief 4 on sb now after patch (yes it stuns so what when thief can interupt 4 times during we can interupt again). Instead giving ranger shortbow unblockable interupt with less duration but more active usage (used for interupt purpose not for stunclock) which i wait since start you give it to best utility weapon in this game thief shortbow. Its clear anet likes thief and have no idea of what to do with ranger shortbow which could bring balance in game if it was made as active interupt weapon. But yes ranger need swoop nerf for almost double the cd but yea thiefs mobility is fine and in line and smokescreen is also good because its okay that thief which hardest counter was ranged dmg is now not a threat aswell. Give thiefs more utility and maybe more stealth they rly lack utility and nerf shortbow for ranger its outperforming (tell me what is ranger with sb able to do vs smokescreen while its active beside swaping weapons). Thief will be able to interupt ranger block on gs 4 now instant making it stupid to use vs thief even though it needed nerf in cd and is fine now. What is not fine is unblockable aoe cc (can be casted pretty often even with initiative cost raised) while ranger shortbow is still forgotten. Now tell me thief need unblockable cc on top of already op weapon more than ranger needs it on dead weapon which doesn t even work on condi builds. Thiefs have all tool to stay in meta forever and anet is even giving them new tools and when they are broken it takes half of the year to fix it and than give them new op skills like smokescreen to make them broken again (dp is cool build and very skillfull but right now there is not much counterplay it used to have back in days when it was balanced). So mobility (strongest tool in only pvp mode called conquest) and stealth (best defence mechanics in game used for offence aswell which is possible to keep perma effect) stays same for thief while ranger loose pet and gain swoop almost 2x longer cd nice balance i see who profits.Its just first balance but buff on thief sb 4 just doesn t make any sense. Maybe we see ranger sb being played in 2025 and thief geting nerfs in 2030 if it goes on like this because there is no real counter for thief mechanics in conquest and each balance split it even furher and make it untouchable in terms of utility.
  5. Smokescale works great with vulture stance - smoke assault procs and than following it in beastmode is 10 stacks of poison which synergies with predators cunning. It has everythign you said about devourer but devourer can t stack up poison with vulture stance that fast. I tried devourer but sadly as always smokescale is best utility and jack.Will play torch after the patch but right now it feels bad... no utility only good cleave. A/D and S/T is good variant but doesn t work well in high pvp because lack of utility and its slow, but it will change after patch because torch dmg is untouched now since it was nerfed before and will be more in line now as good aoe pressure.
  6. Hahaha u gone too far thats other thing i suggested keeping cheetah in mind and thats eternal bond rework en-forum.guildwars2.com/discussion/97606/eternal-bond-now-moves-you-on-your-pet-location-after-merging#latest Its normal pet aa which we usually don t have control of... would not be big deal for power builds but will help condi builds for some cover condis since some aa do vulnerbility and jacaranda autoattack is unique one as it deals more dmg for each condi on target (would be cool for some hybrid builds aswell as condi). But it definitly will feel the gap and make tradeoff since if we are pet than we should gain pet autoattack aswell so we will have 4 potential autoattacks. Atleast its cool idea to start with to make soulbeast feel more like soulbeast than just boonbeast :)
  7. Sry for big text will make video about traits, 2 variations of build and combos on dummies but without sound since idk how to implement that. Also i have 2 new videos rdy aswell and will upload them and post here tommorow aswell as build video, if someone wants to try it today feel free to whisper me or mail ingame. I hope you will help me shift this bar in new balance patch...
  8. Thanks for response... idk how to remove timestamp (its my first videos so im newbie). Thing about sword is actually mobility it provides for roaming and disangage while it have poison and evades. I played even dagger aswell alot and it works (maybe i do one on that too). I found sword better in higher pvp because mobility mostly.The part you missed is poison master with wilting strike traits which have no cd on pet f2 and thats idea where i build it around bird with lowest cd on f2. So every time you use bird f2 which is very handy (swoop inside beastmode and fast exit f2 proc instant stun aswell on entering) it will inflict 2 stacks bleeding as default and poison master 2 stacks of poison + wilting strike weaknes and beastly warden every 20 sec (splited cd on beastmode so you can double taunt if you taunt with pet first). So every 4/5 sec bird inflict 2-3k pure dmg+ 3k poison and 2k bleed + weaknes and potential taunt. I even took blind trait which have 12 sec recharge but thats other variation where i run mirage runes and take go for the eyes blind and change protect me to signet of stone. Build is also using predator cunning for passive heals and i can tell you its not that bad as ppl think since shortbow skill 2 hitting with all 5 arrows deals 850 dmg which is lifesteal aswell. Smokescale is combined with vulture stance because you can instant vulture stance after you swap smokescale and if smokescale is away from target he will proc smoke assault which will do 5 stacks of poison...than you do same in beastmode (it also heals while evades due to predators cunning trait). That are examples of some possible combinations. Ele is not a big deal but you gotta be agressive and wait his evade chains in same time... bear stance make you imortal vs ele and mesmer for duration and when its on cd you need to use dodge skills and endurance + dolyak stance. Versus De I delayed heal because most players would interupt it or kill me while casting so i rally more on sb fast casts and evades) but I messed up from start of that fight because didn t expected him to stay 1 vs 1. Since this is more roaming build than a side noder you can use protect me to take his 1 stacks of stab and than concusion shot fast... Don t forget except high dmg and control on roaming you also bring dolyak stance, bear stance as deffense with vulture stance offense (try to share them as often and use vulture stance smart because it lasts short on allies same as others but timing it well can end fight quick) in +1 or whatever since build can adapt to all situations. I looked at your build and i like snow wolf because of beast skills and its viable choice. Your build is mix of condi and power but while i like drake f2 poison and it have strong synergy with myn build aswell (with vulture stance...), eagle brings most out of poison master becasuse lowest cd and its more handy with beastly warden aswell (wilting strike pop on 4/5 sec is not bad aswell). I don t see axe in that build especially if you wanna focus on condis but thats hybrid build which can work but idk if its handy for higher pvp... Smokescale+vulture stance is very handy (can be used while cc-ed ) aswell as swoop+leave bm and fast f2 is combo worth practicing and its more rewarding and very reliable. Give this build try before it gets nerfed and than try to mix things up with dagger instead sword or drake for smokescale (bird is must take if poison master is traited). If you want stay hybrid thats fine for side noder. Anyway im looking on how to save this build after patch and redisgn it but it got hited hard only thing untouched is (poison master bird synergy).
  9. Build is primary made for roaming but i play as side holder if needed
  10. Man you are playing revenant and crying about range dmg which in 80% scenarios means nothing. All you need as rev to close that range is 1 utility and yet you are talking about range advantage :) Range in this game means nothing because classes like thieves revenants exist and even warior which have no teleports have 3 gap closers which 2 of them are evades. Now tell me about 18 sec recharge swoop which won t be played in 99% scenarios because of 1 pet in combat and smokescale smoke assault which you have as proffesion and its never been op to have it on revenant. You are trying to make something out of range advantage while it sucks in pvp. Its strong only in wvw which i hope we don t talk about. Even ranger run greatsword as second set and its overtuned aswell since if ranger is bad in malee than its genarally bad because there is no range in reality of pvp 80% of time. But yes there are teleports and extreme mobility which are meta since they exist while i can t say same for range dmg in pvp.
  11. Give us new Eternal Bond which makes ranger take pet location upon merging so we can pair with mobility meta since our range means nothing because of too much gap closers (warior, revs, thiefs). This would make better use off pet ai and we will need to build more tactics around pet which results in more active gameplay with pet. That would help us keep range if well played vs too many gap closers currently in game. Sry for writing it like this great job so far.
  12. Compare Magic bullet from mesmer pistol 5 to Conscusion shot on shortbow from ranger :)
  13. Either you are trolling or you need to get out of gold.
  14. If you take this trait which is a choice than you will build your rotation around it which means you will pay more attention to pet targets and most occasionally split it from your own.
  15. While its true pet AI is bad this would only make it better in same time. As i said you would need to pay big attention on your pet. I will give few examples which i found very usefull if you get good at pet control:1: You are in teamfight and you are attacking target which is lets say revenant and you know rev is going to pop glints heal, you target fb in their team to send your pet there so when rev use heal u imidietly swap target to continue pressure in teamfight 2: You send your pet to target which would serve you as kite from being pressured if you get targeted 3: You are fighting a warior in 1 vs 1 and your want to keep range since you play lb (we all know warior kept all its mobility and advantage of range classes is neglected by 3 gap closers warior has in its kit which makes being ranged a small deal vs class range should counter), what you do is send your pet if he is malee especially to war while u camp lb so when he decide to get in close with one of its gap closer you merge and keep the range since there was distance between pet and you (much more of how it should be rather than ranger needed to play malee vs war as it is the case now which shows how conception of range and malee is lost) 4: Someone is going close and you are side noder and its you job to protect it but still not camp it since there is no such a thing in high pvp because you would get snowballed very soon. In this case you send your pet slowly reaching the target and giving you extra time to attack in between. Now add Cheetah pet in the mix and you will get it... 5: Can be used aswell if you play gs to gap close since you can t snare ppl on gs which makes it sometimes hard to make it work 6: You keep your pet on downed to cleave while you defending node because downed is offpoint so you can get quickly back for better cleave if needed 7: This trait is still a GM choice so you don t have to take it instead of stance share, so this one will be used by ppl who are interested in more interaction with pet I can go on with examples but i think this would encourage ppl to be more in touch with pet and it fits name of the trait Eternal Bond perfectly. I know pet can loose target due to stealth and other things which result in coming back to you but its still your issue because you port on pet and not on target so as quick as you merge it won t be a big deal. Last thing you said is pet range of its owner and i think its like 2000range which is definitly good for use of this mecahanic and it would be op if its more than this. Ranger needs this mechanics if he wants to compete since strongest mechanics as mobility (mostly ports and shadowsteps) are keeping things competitive and meta in mat. Ranger have range but its ilussion since there is too much gap closers as you already should know which makes range almost uselles.
  16. Man would you mind if i make another druid discussion based on my comment in this discussion because i want to use your ideas on staff rework and ground targeting glyphs. I think you rly made best deal for druid from everything i read so far. Still some things would be op you writed because of incoming balance. I would like to try push your idea mixed with my vision of druid so it gets more recognition. Most ppl won t understand what you write about staff aswell but if anet reads that part maybe it gets some mechanic change since it makes so much sense and brings unique aspect of weapon and probly new mechanics for support classes aswell.
  17. Warrior have fast weapon swaps and can use those skills more activly and it fits their recharges + rotation. Right now soulbeast will rotate in beastmode just to gain boons and thats only providing passive playstyle. If there is no sic em there would be not much of reason to stay longer since those f1-f3 are on high cd-s mostly. Some of traits and utilities are still not adapted to make sense using them in beastmode like emphatic bond in WS. I like weapon skills synergy with pet and beastmode but that idea is still not enough for ranger to stay in beastmode for more than 3 sec because you will loose boons since you delay your beastmode recharge. Thats where i see 1way of playing soulbeast rewarding and its boonbeast. Soulbeast should grant more active playstyle which rewards good players and i don t think boonbeast is healthy mechanic to go.
  18. This would make trait worth a pick and would add more meaning for positioning pet. For example you will now be able to fight in mid and send your pet to thief roaming your close and be able to catch him if you noticed it on time. This will reward good players and make no use for bad players. Ranger needs more active playstyle with their pet and more meaning of merging that doing it just for boons. This is idea for pvp not for pve !
  19. Lol man what they have is 3 skills and few pets where all of them are usefull. Entering Beastmode have no meaning than procing pet swap now because most of those skills are long cd mostly 2x from beastmode cd. Giving autoattack will make some other pets worth a pick and will make staying in beastmode more meaningfull than jsut entering it for boons while it won t make it op and will just help condi ranger be viable since you will have acces to single cover condi on aa of the pet. Much more fun and active change adding diversity to class and meaning to stay in beastmode and yet most ppl want passive and high rewarding things and can t see benefit of this because all they want is to pew pew. Great to be a ranger main since all of those pew pew players are making 90% of class and telling others whats needed or not while they have 0 sense of anything besides pew pew ranger.
  20. Thanks for that info about quick draw and staff 3. I actually used heal trap (untraited) with druid because of synergy with nature magic regeneration trait instead of troll unguent because heal was same but with combos it was even higher while regen triggers each pulse wich work with wildborne notes if im right which builds astral force even faster than troll unguent (vs mirage and eles it was op heal while 10 sec from longer cd than troll unguent was not felt since you have druid mode when its off cd). One thing i forget to say for cheatah in Beastmode is that f1 kinda sucks and thats problem with having one pet in combat only because all skills should have some purpose if there is 3 of them. Also electric wyverin can be used with cc like this f2 fast cc than beastly warden procs and than you can leap to interupt with electric field. That is like 3 cc-s one by one enoguh to stunlock targets and imagine playing it with soulbeast lol.
  21. Yes would be nice for axe 5 aswell if iboga can set that kind of cc lock (would work on traps too and even with torch 5 can be good. Im playing condi soulbeast right now and will most likely put video about it since i got top 70 right now only playing that bar.I will try those combinations aswell and im already trying to make condi druid with iboga and cheetah with probly a/d and s/t because iboga still have good aa with alot of condis on target and also have nice cover condis which can deal good dmg aswell.Traitlines should be something like wildernes beastmastery and druid. Maybe even kick wildernes for skirmishing and play spike trap+ healing trap (rune of trapper) which is nice aoe condi cleanse + regen great synergy with nature magic if you run it aswell.
  22. Yes tiger can be good too. Also im not sure if pull from max range will be fast enough to proc taunt on time around iboga. Also cheetah is shadowstep and it works like thief steal you probly used it on no port or it was glitch. I used it on druid with smokescale to have 2 shadowstep pets while i snare targets and it was working pretty much without los and things you said. What you said it dies fast yes that was the problem and still will be but maybe dmg reduction overall help it. Still druid should get pet revive with CA druidic clarity traited or even as adept trait.
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