Jump to content
  • Sign Up

CroTiger.7819

Members
  • Posts

    214
  • Joined

  • Last visited

Everything posted by CroTiger.7819

  1. Change on Warhorn makes perfect sense since ranger rly lacks cc on offhand not including axe 4 which is kinda hard to bring value most of the time. What you did to lesser clarrion bond is not good because you took big part of ranger utility which already struggles compared to other classes. Solution would be to give lesser clarion bond 1/4 daze just for interupts since it will atleast open up some utility and better relation to the traits or split it from the original skill and keep it same. If those changes are not implemented im afraid you will burden ranger even more when we talk about pvp. Also how long we need to wait for some druid redisign which is rly needed.
  2. Amazing ideas but some of them would be op like second part of druidic clarity and bear stance is very bad idea to remove 1 condi since its long cd and heal amount is already bad (it is good vs condis but it is only 6 sec and thats what is meant to do and reason to take it). Predators onslaught is amazing idea and i would like that with cheetah pet which have port and i already play it with beastly warden for taunt on port f2 and is rly fun. That change would be amazing and i dont think that trait is used right now in current state but maybe what you suggest will be too strong but not sure. Stalker strike should go back with old version when traited and even mainhand dagger should get same treatment for dagger 3 (i think dagger 3 should also give 2 second of superspeed for pet so in beastmode it would be nice utility skill). Live fast idea on beast skill is very nice but in same time making it work for f2 same way would be broken tbh because of low cd on f2 for some pets like hawk and eagle.
  3. I know but i don t think many ppl on guard run that port and it also make them more squishy and kind of one trick poney if he use it to engage but also less amount of stealth so yes it is more of roaming pushed style which i actually find intersting. At the same time all he can do to stop you from escaping his dmg by just moving is imob and elite trap and all his dmg is removed by the good support like spellbreaker and core guard even if it lands. Recharge on JI is very long and mesmer+thief have better mobility still which they should have and i agree with that but i don t think this combo is problematic since its not power dmg and can be cleansed (not much cover condis aswell which are essential for condi builds). Dh burn can catch ppl offguard in higher tier yes but its not problematic there at all and only problem with it is that build is too strong in lower division and also doesn t rq skill to pull off burns there but thats kinda same for all condi builds because they are easier to play and more opressive in lower tiers but in same time very hard builds in higher tiers unless they are broken builds like old mirage and condi thief before nerfs.Classes mixing with design of each other is not good i can agree but thats part of another discussion and you can say it for necro ports speed runes etc... Still rune and traps are only way dh can play this and it leave them very vulnarble without cleanse almost and with no stunbreaks while thief and mesmer have stealth integrated in their design without sacrificing too much like dh. Burning is very fast in terms of dmg spike and applying it is too fast and spammy (only thing which should get nerfed) but its still not problem from a trapper rune but design of burning trait+ spirit weapon but nerfing it will leave guard in very bad spot and nerfing trapper rune will bring nothing to this problem instead deacrease build diversity which finally got some improvment at this point. Tanks and decap style with spam on point is what should be done first and thats more struggle for roamers (thief, mesmer, revenant) than dh being competitive as roamer. Also revenant is bloated as class and is reason why ppl run it to debunk those kind of build and on other side reason to not take thief since most teams play around 3 caps now since rev is rotational +1 better than thief and thief is more of decap to force +1. Now there is no much decap potential for thiefs so it pushed revenant into play especially renegade which is kinda too strong in terms of dueling some classes which shouldn t be case for roamer/teamfighter class aswell. Now when everything is nerfed only thing keeping faceroll bunker side meta is bloated revenant spec so i think we should first see those build spam reduced to see small nerfs on renegade and revenant so thief and mesmer (also need better resustain and some nerfs reverted on staff etc if it stays with 1 dodge) will be in good spot. Clear the bunker side node meta (not delete but make it more punishing and less faceroll which is not ez for sure) and than bring in the line rev as roamer is the way to go in my opinion, but it is just opinion. Also take a look at resistance rune recharge and how bloated it is on revs and scrapper with mortar and tell me that 1/5 uptime on condi imunity just from rune is ok. I don t think it is problematic on rev but in same time on scrapper it is very annoying if you add other spam like superspeed and blind in the mix aswell.
  4. Very biased post and just trying to get likes from forum qq which mostly can t find counterplay vs anything new. We should stop this trend and not encourage this because trapper dh clearly have alot of counterplays like reveal, condi dmg, cleanse, stability, cc (0 stunbreaks), blocks etc. His defense vs condis is very bad and vs power is still managable with decent cleanse and understanding of the class. Nerfing trapper rune will also remove ranger build which encourage ppl do play double dagger. Gj so your goal is to reduce variety in the name of biased balance qq here on forum. Only issue with burn dh is permaeating wrath which is even more annoying on other guard builds like core so trapper rune is not a problem. That build maybe need small nerf because 4 counts on spirit wep is kinda too spammy and issue is this build kills bots very ez like lords, pets, clones, some players etc and it can be problem in lower tiers (still trapper rune doesn t add to it but burn itself). Pls stop this no sense comparing it to a thief since reason thief struglle is more because renegade being bloated as roamer and dh have bad mobility compared to it so thief still can do his job rotating even with nerfs on sb5. Your opinions are biased and seems to me you just focus to reduce amount of builds in general and acting like some balance guru or something which can t see how biased he is. You should work on making options and ideas for ranger which struggle in organized teamplay like you did for druid and some of ideas are rly good instead of seeking for attention from forum and focusing on class which you can counter very ez and have no problems to deal with. Good luck with your forum mission i hope Anet learned something from listening forums. There are much worst builds like water weaver tank and scrapper which faceroll and spam on node with resistance rune on 20 sec recharge with mortar kit also decap druid etc but yes lets focus on nerfing whats dealing dmg first so we can have braindead builds rise and unkilable side node meta with bad cleaves in tf making rezzes even stronger. Thief is not good because of meta side node tanking and play on 3 pts and revenant being bloated as roamer/teamfighter making it stright forward better pick in current situation.
  5. Tested it long ago its only 5 stacks because attacks don t land on same interval (if they do it would be 10 stakcs cus its 2,5 s cast time). Also with one wolf pack it gets only 1 stack more so it scales pretty bad unfortunatly...And yes it has nothing to do with your ping as ppl here said.
  6. Finally someone see this. Almost 80% of cc ingame is hard cc made for stunlock and seting burst and 20% is soft cc made for interupts. I think it should be other way around and as you said interupt cc needs no big telegraph but should last very shotrly like 1/4 daze. Hard cc already have good tells in most occasions and it should stay without dmg. On the end give some small regular autoatack dmg to skills which just serve interupt purpose and make more traits like power block on mesmer to encourage ppl into more skillfull plays and baiting/fake casting which will add depth to game. What you get is increased build diversity aswell since soft cc doesn t need stunbreaks you will be able to use some utilitys which rarely see use. Game should have 80% interupt based cc with short cast and duration and 20% of hard cc to lock and set spikes and everything is fine and skill is rewarded instead of spam.
  7. Wanted to share build with you. I don t claim this build is best for ranked but just want to show it for fun and theory craft for closest option for beastmaster feel i discovered yet. Bird f2 is on 5 sec cd and it puts 2 stacks of bleed and poison (poison master) and weakness every time while beastly warden can trigger twice inside 20 sec internal cd (in order if you first use bird f2 than merged beast skill). Fun combo for chase is using bird swoop than fast exit beastmode on end of animation and than bird f2 in mid air. Your bird do most of your dmg while you focus on kites (speed runes) and utility while doing some dagger and shortbow bursts (mainly to proc predators cunning as often). Utility is quite usefull in teamfights and i started liking guard skill on soulbeast because its good tool for might and team/self sustain and i try to only use it after exiting beastmode .You can do instant protection entering beastmode because of unstopable union + guard second later when u exit for big dmg reduction (this combo works while u stunned aswell and if you add bird f2 with weaknes and possible taunt proc in the mix its good defense while cc-ed for duels). Stances are also good for teamfights while u have fine resustain with high regeneration uptime. Build have quite unique role so its about you knowing when to take some duel matchups (vs power builds is mostly upperhand) and when to go in teamfight and bait enemy cooldowns while bringing nice support for allies. Last note is that dagger 2 can be used to boost pet with poison stacks while you kiting and that beastmode is often used to reposition your pet. Here is the video if someone wants to check it up.
  8. Stronghold could be good for 8 vs 8 because there is more objectives than players.
  9. Why we don t have interupt ( fast 1/4 sec duration daze and should also mostly be fast casted animations) based mechanics instead of just hard cc ? Why is 80% of cc meant to stunlock and pushing only hard cc instead of opposite ? Why core guardian can tank most classes without unblockable cc and still do tons of not telegraphed dmg and also rq 0 skill (considered meta side noder) ? Why decap scrapper and explosive entrance dmg wasn t hotfixed in 1 week and insteaed we had whole painfull season to play and live with that ? Will ranger shortbow get any love with trait design, instead of dmg modifier trait like light on your feet which would make more sense on already op rev and thief shortbow? Will Druid ever get ranged glyphs (not counting elite which i actually like) and make druid more of team support than selfish tank (another decaper but more healthy one). Will some of weapons, traits and even classes which clearly never see use ever get redisign/buff since we already don t have much choice and philosophy was quality over quantity ? I think february balance had big potential but biggest question is why game didn t continued to hotfix obviously broken things ?
  10. To be worst most of ranger builds use same weapons aswell because other than lb/gs you get almost no utility from other weapons. Traits like light on your feet definitly shows how bad utility ranger is given and encouraged to ever took weapons like shortbow. I think stealth would fit better on shortbow because of need to flank but still lb is much more dmg and utility than shortbow to ever pick it, except if you are running condi builds which rather than predators cunning have rly bad trait synergy in other hands. I think biggest problem is ranger utility and selfish design of class.
  11. Bear stance is full condi cleanse while he have good disengage when its on cd and dolyak stance can help alot vs condis especially with protection if second skin is traited. Its mostly for roaming and is good for killing tanks especially when it has unblockables because of marksmanship. This build works good if you know how meta works and can catch you easy if you are not aware of fact that he is full zerk. If you can t kite this build is definitly not for you. In addition to high disengage potential you don t need to get close to do dmg and if someone jump you there is big potential to combo gazzele and greatsword to spike him. Stealth from longbow helps alot to set spikes aswell as if you enter smokescale and just merge will give you stealth and nice opening with 2 unblockables.
  12. Im not tank but fair enough. This runes provide some nice condi sustain but my point was that this thing keep this build viable only and not even knockbacks. I agree this will hurt proffesions like power rev which is not my intention thought...
  13. Why ppl want to nerf granades when its fully delusional aproach. First of all holowsmith have no tradeoff atleast not real tradeoff like mirage and soulbeast have. Second is that holowsmith and scrapper traits are so bloated with modifiers and buffs. They need to change rune of resistance to normal 45 second cooldown and decap scrapper will be easy to counter with any condi build which is good for game diversity and counterplay. Trait which gives superspeed on heal should get reduced duration aswell so perma superspeed is not a deafault when you play scrapper and that alone is ok. Also they should nerf modifiers on scrapper and holosmith because those proffesions feels same now like core ranger and soulbeast playing same kit. For example scrapper should be support and holo is high dmg but right now scrapper granade can deal more dmg than holo. Function gyro trait shouldn t deal 5k+ instant dmg like it deals now aswell as daze which is super bad balance wise and opposite of intentions. Explosive entrance needs dmg reduced while blind on flashbang should have 1sec duration and thats only thing which need to be nerfed from core engi. Scrapper and Holosmith traitlines are bloated and have almost no real tradeoff and now with those dmg modifiers on both they are doing almost the same role. Try to make zerker druid build with druid traits and it won t work because its support build and i don t know why scrapper became holosmith 2.0.Holowsmith tradeoff should be around using kits so when you use granade kit it puts holo forge on cd 5 sec because it already works if you are holo forge but i think it should work opposite direction aswell so they won t be able to just spam things.What you forgot is core symbol guardian should get heavy nerf because its most braindead build in game and is currently strongest duelist which says alot. I would even lke more to keep things like this because if they nerf holo and leave this build, meta will be so boring with this kind of playstyles which nobody could take down in reasonable time worth plussing. Burn dh is also very broken condi build which doesn t need you to stack condis because well you can do it fast but for example if mirage or condi thief fails the burst they will need a rest but dh have 4 counts to try again seems fine :) I hope they won t nerf trapper rune just because of this bloated profession for condi (burn) playstyle while power is pretty balanced. Dh burn trapper should not have 4x burns of an fire weaver which needs few skills to achieve that and also have cooldown if it fails spike in difference to dh which can just spam and get rewarded.
  14. I think they should make it 8 vs 8 and keep same. It feels like 5 players are just too predictive outcome since you have 2 lanes and supply center while you also need to get those npc and waste more time on that. More players would bring better feel of coordination and more fun overall since you won t be stacked on lane alone whole match.More players also mean more dmg or more defense but if result is draw the team with more dmg dealt on lord would win so stacking defenses won t be rewarded on long run. More players would be able to stack more supply. There should also be some penalty when you dye if its 8 vs 8 like health reduction from gw1. There is currently too much objectives for 5 vs 5 in my opinion and not much of coordination you can achieve. Still better than 2 vs 2 and 3 vs 3 which bring nothing new except more lazy aproach to win and to game overall.
  15. Traps should have trapper runes implemented in skirmishing traitline instead being a rune available for dh one shots. It should take place of light on your feet and ranger should get proper shortbow traitline aswell which push interupt playstyle with additional condi pressure. Skirmishing should give ranger more condi oriented playstyle especially for shortbow instead of this hybrid nonsense which already exists in other traitlines. Soulbeast traits also need some support for condi builds in minor traitlines and grandmaster epecially not to mention eternal bond which is sad story how they leave things. Light on your feet is worst trailine ever and would better fit both renegade shortbow and thief shortbow playstyle which are hybrid and even have better utility than ranger shortbow. Its not problem about traps whole ranger design doesn t support condi builds except meme spamming builds without any idea and real purpose behind it. When i make my condi build which can come close to defined build and synergy it still hurts to see so boring ideas behind traits like light on your feet and condi ranger weapons overall. I wish its not all about imob spam which meta classes pass by holo leap on low cd or simple dodge on deredevvil.All we can do is be annoying and if you make real condi build which is fun to fight against and play with than you are forced to pick bad designed traits which doesn t even have much synergy with intended weapon like light on your feet. Its all about anet because i came close to optimal builds but they never supported idea of condi ranger playstyle. I know its offtopic a bit but i know what im talking about and traps are just one reason why trapper is dead. Whole idea of condi ranger is messed up with anet cheese balance and while trapper was viable before for short hot period with being throwable it still felt like every other aoe ingame. I think torch bonfire aoe should be ranged and skill 4 should bring some utility cus right now its so boring playstyle. Condi ranger and traps should give different playstyle like offroad police and roaming control (counter to thief with some reveals build in) rather than just drop aoe on point playstyle which this game sufffer already.
  16. I think Druid needs CA reduction overall while bringing druidic clarity and celestial shadow in line. Druidic clarity should remove 2 condis aoe and maybe even remove 1 boon from enemies instead this selfish design keeping druid form problematic. Idk what to do with celestial shadow maybe even align it with lunar impact to give 2 second superspeed and stealth but with adittional 20% cd increase. Skill 1 in CA should give protection and regen instead this low heal.Skill 5 should be non stationary instant stunbreak additionaly with blast finisher on the end with big cooldown like 50 sec to not feel op which would help you stay inside druid mode and not clutch with using it just for stability and cancelling Staff needs burning condition on aa last hit and skill 2 for 2 stacks of burn.Skill 4 on staff needs to stay and act like staff ele area denialAncestral Grace need evade back or should act like teleport with 3/4 sec preparation cast time and now it gives protection to all allies instead just pet Glyphs inside CA needs to act like ground target aoe and they will no longer heal druid but only allies so you need to choose between healing allies inside or use selfish offensive glyphs out of CA. Only exception would be glyph of Stars and glyph of equality which would remain effects same inside and outside. Glyph of stars is great in some matches and you can safe cast it with longbow 3 stealth you don t actually need stability but rezz speed inside CA should be stronger than it is right now. This all would make druid more fun but maybe op even thought druid don t need much change, it needs quality of life changes more than just random buffs because right now it doesn t have defined role. I think fast paced ranged glyph healer with some light condi pressure would make it good. If temptest is kinda prot with light heals druid should be fuse healer with light prots and not be forced for malee range. It would make sense since its still ranger spec to make heals from range and that would also make combat more intesting. For example if you use aoe heal glyph and heal your allies for 7k aoe good enemies would know you don t have heal now for yourself which makes you easy target to kill but still now saving your team which can peel for you after.
  17. Man you didn t played condi build vs condi rev and if you think countering it with condi build without good amount of boon rip is possible than you are delusional. That build still counter condi builds but right now you have some gap to hit with condis so you don t feel uselles. Before this change, chance to kill condi rev was 5% for those condi builds and now is 30% which is good balance because good condi revs will still do their job and bad ones won t faceroll and still win. Yes calling condi build being bad and facerolling while c rev have resistance is next level ignorance because if c rev is good (since i play in plat2+) there is no gap to hit him with condis almost. Other issue is that this build is also good vs power builds. If you think this build is fine deleting 80% + condi builds and countering 50% + of power still than you are used to play op mechanics and op class overall. It finally have counterplay and its not big but its there for condi builds without boon reap. Build was dump and rewarding now it will rq skill to be played properly. Revenant have best diversity and those nerf won t kill it, what killed it was condi rev the faceroll build which deleted any condi build to be viable except mirage if it wasn t hard countered from thief.
  18. Man don t try to defend obviously broken designs. That build alone killed fun and creativity for any healthy condi build to come out without massive boon removals (not even just condi build but power too). It should still counter condi builds ( there is no gap for condis to hit almost and if you go glint you can take condis converted to heal and go back malyx) but right now its strong vs power aswell while having above avarage dmg than any other tank. Don t compare it to condi thief and granade holos because that should also be nerfed and don t call ppl delusional when you trying to defend condi rev because thats tragedy already.
  19. Sage is midlle ground for condi on druid. Carrion is vitality waster i think even rabid could be better choice. But you are right some skills heal so bad especially compared to build around so you actually first escape and than heal to resustain because healing is impossible when focused almost. I tested glyph with cultivated synergy druid runes and verdant etching traited and i can tell you it can heal yourself good on 19 sec recharge and even outside CA you bring 4k heal to allies. In CA you can use seed of life+lunar impact and rejuventing tides are comboed with pet swap for blast because its instant. Glyph of the stars with druid rune and having no druidic clarity seems like way to go. Healing is not that bad actually but its still so slow.This particular build i linked is not support oriented still it can pull out some support but your focus should be on landing cc-s (actually interupting) and condi bombing+snare.
  20. Second video have build show and i experimented with glyph of stars instead entangle cus i actually hate to have 2 long imobs in one build.
  21. Bro i hope this can change your mind atleast about that. Its sage amulet with mirage runes.It runes wilderness for well known reasons.Marksmanship is great for cover condis what it gives is criple and 5 stacks of vuln on each survival skill cus of fury proc. Smokescale field on swap is used for stealth and iboga pet pull (same like core power marks). Second trait gives your cc longer duration and buff for pet hits while iboga deals increased dmg for each different condition. The thing is marksmanship is best cover condi traitline and it extends your lunar impact, shortbow 5 and glyph of equality daze/stun durations. So you can burst ppl with shortbow 2 and cast 2 instant skills just bit before (sharpened edges and glyph of equality to proc ancient seeds) and your target is full of condis in half of a sec. Bleed is on top and ancient seeds proc last 5 stacks while sb 2 proc first 5. I hope you get idea. This build is bursty and need good awarness to stay alive. After the patch i gonna kick druidic clarity for heal trait and equip glyph heal+glyph of stars for elite and ofc trait glyphs. Lets hope lasser seed of life gets buffed aswell as you said that would actually change more things around than those they mentioned. I think after patch i will be able to have burst heal option aswell. Glyph+cultivated synergy and proc of seed of life could be strong with druid runes because both are affected by druid runes. Glyph of stars get bonus from druid rune on start so its also fine pulsing heal and can change loss of druidic clarity.
  22. Condi revs how can you defend obviously broken build like its fine. This game is dumped down pretty much so enjoy your no brain build aswell as no brain arguments like its not perma resistance its only 90% and if you count glint heal aswell so yes its good also vs power. But you know what its not broken and i think game should be played with condi revs vs condi thiefs and holowsmith so its rock scissor paper and why not play that instead. Please encourage those builds to stay forever same because ppl enjoy this meta pretty much and its so skillbased and your arguments are geting more and more amazing. Tell me that condi thief also can t stealth for most of the time and its not doing instant spike making 2 broken mechanics in 1 playstyle. I guess you clearly can t see anything beside metabatlle and whats worst anet can t provide any diversity to game and not just that they don t hotfix those builds like condi rev, condi thief and granade barrage holo (without real tradeoff) but right now we came to the point where ppl say its all fine and doesn t even have to change.
  23. Somehow arenanet manage to kill every healthy condi build with pushing things like condi rev, condi thief (old one and new one idk which one is more braindead build) aswell as old mirage (1 dodge mirage should gain some love for their weapons which was nerfed in meantime). For ppl which think almost perma resistance is fine because no condi cleanse its almost same like saying its ok for mirage to have perma distortion vs power because only 1 dodge. Condi rev should stay in game but not with this resistance uptime and even nerfing it for 1 and half sec instead of 2 for malyx for each utility would help other condi builds come out because this way its like jack of all trades and facerolling proffesion.
  24. The Poison Master Soulbeast is the best duelist in the game, but very few play it. Myself and a few others did. There were rangers in top 30 with this (I believe the guy who came up with the build), and I was in Plat 2. I'm sure there were others. I believe some of the top level players didn't like getting smoked by this on the side node, and simply whined to CMC during their little secret meetings. At least, they whined enough to put it on ANet's radar. I can't imagine any other reason for this nerf. The nerf itself is significant, because the trap added a nice level of condi burst and sustain to the build. I know they gave it duration, but people slot a ton of cleanses in good high level builds, so condi duration rarely matters in spvp. As far as I'm concerned, it's a dps loss. I don't think the build is dead, but it was heavily reliant on Viper's Nest. We may see some of these rangers slotting flame trap instead, for 10k unblockable damage. Maybe sword/torch instead of d/d. We'll see. It's really too bad, because it was a nice little niche build that was strong without being broken. Yes man almost made legendary (solo que only) last year with d/d sb condi soulbeast. I see later many ppl start using that build but what you said actually can be truth because many famous players/streamers didn t knew how this build works and i had that in advantage. I will tell you excatly what happened. After i almost got legy when i was fine dueling anything in game (except malyx rev) i got some weird match making with ppl afk/dc like they trying to throw and bring no effort to win. Meta after the mat shifted so most ppl was playing condi thief while others start to play condi rev with malyx. So i stoped to play later since such toxic design was abused by 80% ranked and my build which was fine and balanced compared to condi thief since you need to land many skills to do that kind of spike was uselles because no boonreap and c rev was there every match.After i saw this balance patch im sure what you saying is true that anet push those designs to keep those streamers in the game. I still can t believe condi rev is untouched in terms of almost perma resistance uptime. Imagine build which is immune to power dmg like condi rev is immune to condi dmg... Some ppl cry nerf condis cus of this design and what they do is they nerf viper nest instead condi rev resistance uptime and defense overall. One thing more about druid. This patch is lazy attempt to buff druid after all those nerfs it got. Some already strong proffesions geting reworked each patch instead of being nerfed and they give this lazy aproach to druid after all years of wait. I think we should stay critic about druid treatment from arenanet. I found intersting condi druid build which along with my old d/d condi soulbeast got me up to rank 37 so i find it viable at moment and this small buff could help me replace druidic clarity. As you said buffing lesser seed of life would be good start for glyphs but inside CA they should be ranged aoe ground target to make them actually heal instead playing suicidal. If you want to try druid build i can send you the link with gameplay and build because its actually strong vs most mathups right now. I think i will make whole thread in ranger forum and not in pvp section anymore because it would maybe get targeted like d/d which is fine and balanced build. D/d condi soulbeast will still be fine with viper nest 2 stacks per pulse and increased duration could work good with dagger cus of many cover condis in build already but it is definitly not needed change from anet because this build is not instant condi burst from stealth using instant abilities which was design of condi thief. I think anet doesn t want fun and balanced condition builds : mirage before nerf, core necro, scourge before nerf, condi daredevil before nerf and now core condi thief, burn guards with 10 stacks of burn in 1-2 sec apllication are proof that each condi build existed in gw2 meta was low effort and high reward while very unfun to play against. Problem with condis are the builds which often end up like those i mentioned since anet can t make balanced and fun and active condi build. Making d/d was best thing for me with best time ingame ever but the game again ended up pushing builds like instant condi spike thief and almost perma resistance condi rev being new meta. It hurts reading ppl which say condis are problem and not particular builds like condi rev, thats another level ingorance same as condi thief is fine you just need swap whole build for clears and shift meta for condi rev or don t use skills after he put 6condis instant from stealth. Arenanet just can t make healthy condi build and when you manage to do it they don t recognize it and isntead encourage you get no needed changes while condi rev stays immune to condis still. Very good balance indeed i hope streamers like this patch.
  25. Man their balance is so lazy and zero creative that they buff imob on staff, minor heal to CA 3 which was best skill already and skill 2 which is fine already after changed for 2 condi cleanse. Being locked behind 20sec long avatar cd and astral force is still the main problem i see aswell as bad CA skills (1,4,5) and outdated and nerfed staff+glyphs which could be made to have nice heals inside CA. Idk how necros can have better utility new health bar at 10sec cd without need of building full life force. It looks like they are trolling with this long waited balance patches. They are too lazy to redisign druidic clarity and celestial shadow to make CA lower cd and worth staying in since all skills inside except 2 and 3 are non existant in 80% scenarios. Yes skill 5 have clunky use to break channel just to get 3 sec stab while engi in current meta deletes half health with grenades on static targets.
×
×
  • Create New...