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CroTiger.7819

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Everything posted by CroTiger.7819

  1. Beastly Warden: This trait now has a 1 second delay before your pet taunts nearby enemies. Does anyone here noticed we may be able to use cheatah pet f2 which is 1200 range shadowstep to aoe taunt from range...also iboga pet will be able to pull and than taunt which could be nice to use with torch which gained some buff on skill 4. Too bad druid still don thave ability to rezz pets while entering CA that would make those pets viable on druid.
  2. You are clearly kiting the point of snares not hiting the good war at all and on druid for example its Gm trait for imob and wars just negates it with tier 1 major trait and so on with every other movement impairing condi. Atleast it should be on GM trait choice to have tradeoff or it needs cd on it if it stays like this. Otherwise you have no idea of what the snare is and why its used to. Wariors are not the food and they are in totaly opposite state idk if we are talking about same proffesion anymore.
  3. You are talking about pew pew which is dmg build and im talking about movemant impairing condis on ranged weapon which they rally on. They are just uselles vs war making you don t get any benefit from using ranged weapon vs warior...its not all about longbow power dmg. If you get killed by pew pew ranger 1 vs 1 you probly messed something but if you get killed by good +1 than its justified and its not balance issue because right now war is very hard to +1 and thats one of the biggest reasons why they are part of meta for so long.
  4. Man i get your point pew pew ranger is op (im not big fun of that playstyle) but same can be told for warior. I think if ranger gets reduced mobility because it have range atacks which feel the gap than warior also need to be more vulnerable from snare and can t have such easy acces to remove condition impairing conditions. Warior is big part of meta for reason and ranger is not. So ranger loose mobility and warior should get cd for removing movement impairing condis so it takes more effort for them to keep in malee. If you don t see that than you are clearly one sided and don t care for balance at all. Pew pew won t benefit from it since it have very few cripple and knockback is what they rally on. What suffers is any other build on ranger based on shortbow and axe + dagger offhand and thats only about ranger. Not being able to gain anything from range feels bad vs war and him having ability to close the gap with safe evade mobility skills combined with movement condi removal proc without cd in same time is kind of cheap and bad balance overall. Warior is well telegraphed and thats good but you can t prove me wrong with fact that its easy effort and it will continue to grow even more after the patch. Range was always the counter for malee and right now there is no range between malee classes and ranged ones, and that needs to change. If you have all physical skills on cd thats your mistake because you have plenty of them which means you spammed them not keeping 1 for defense and yet shake it off is offcd aswell (also not so often scenario if its not l2p issue or being outnumbered). Warior is taken for side noder because he can roam and he have great potential to escape being +1 while it strong duelist. This game lacks interupts and have too much of hard cc and it should be opposite so we don t have to take 2-3 stunbreak per build because interupt is something like 1/4 s daze just to interupt action not to stunlock target. There is no real line aswell with 1. hard cc made for setup bursts/stunlock and 2. soft cc (1/4s daze) made for interupts only. Those 2 styles of using cc shouldn t be messed up like they are now but thats another topic. Im sure its more fun to get interupted than each cc making you wanna stunbreak until suddenly you loose cd on stunbreaks because each cc in game is powercreeped. I made this suggestion based on gw1 experience and i play gw2 for same amount of time as gw1 back in days, and i can surely say interupts prevent spam fest while hard cc bring more spam if there is no line between those aspects of cc.
  5. I agree about ranger shouldn t pair war with malee but you still kited the question which is how you want to counter the war on sb or even axe when movement condis are not hiting the war at all because of 1 trait and there is also no mobility for ranger, so pls explain me how (no matter of war acces in malee) should i play against war if range dmg is already lower than malee dmg and benefit of its movement impairing condis which are worthless because warior can get in close range with 1 skill (2/3 of them is evade) and remove those condis aswell which are main mechanic to keep balanced fight. Im not telling war doesn t need cleanse of movement impairing condis but it needs more effort than just use 1 skill with 1 trait to make it and kite range like mad which is definitly not balanced. There is no line between range and malee now because warior can t be snared and it need 1 skill to get in malee which even evades which makes fun of ranged concept. They messed with classes too hard i can agree with that but playing range should be beneficial vs malee and right now thiefs, wariors and revenants just kite it like there is no range between them. Snare need to work vs warior and warior should have tools vs that but right now its just done so badly that there is no point crippling/imobbilize/chill warior because he have cheap trait which works with half of warior build. I already talked about thiefs having 5 times better version of shortbow than ranger which is even more disturbing of concepts, while revenants atleast don t have ability to easy escape from fights as thiefs.
  6. Ok you forgot soulbeast will have 1 pet in combat so none will play with swoop first of all. Swoop will be used if ranger wanna play more roamer style which is good option to have but with 1 pet only i don t think pew pew will run with bird in combat. Warior have 2 mobility skills on gs and bulls charge (2 of them evades aswell). Warior had better mobility than ranger before patch and thats ok if there is no trait which makes half your weapon skills + bulls charge remove movement condis and thats op. So pls tell me if you need more to stay alive and if you need more easy acces in malee ranger. Please also tell me if i want to play some condis based on control movement instead power ranger how (if im bored of it maybe) can i atleast keep war out of range for bit of time since im ranger and i should get some advantage from range (yes im talking about shortbow). So you think warior duelist should have 2 times better mobility than potential ranger roamer build which also can t cripple imob and chill war because its uselles with op trait warior have. Thanks you really think you know something about ranger just because you used to play vs pew pew builds 99% of time. Warior needs to suffer from ranged builds he should not bypass it like its not there with 1 trait and you know that...than mobility of war wouldn t be issue but this way its just 2:0 for war and you are dare to talk about rangers mobility for alternative builds. There is other side of war which is suffering and its same for ranger but you clearly can t see that. Hammer on warior and shortbow on ranger will never be played if its up to your idea of balance and that 2 weapons should be core of those proffesions atleast be part of choice.
  7. Nerf hp pool of shroud on reaper and core so it fits barriers gain from scourge and is in line with 33% healing nerf with dmg reduction overall in game post patch. Shroud is not touched with healing nerf and will be pushed to hard if hp pool stays same. Definitly don t fck recharge on shroud which you did to druid because its a killer nerf.
  8. Give other proffesions some reaveal on 20-30 sec cd per proffesion and take care when you nerfing other classes mobility (ranger nerf on swoop is very random for example) and leaving thief same because it will make game unplayable for most side noders but not all (war is op with mobility aswell if it stays same than ranger needs swoop recharge back).
  9. Just make 5 sec cap of stealth , give daredevil ability swipe 1200 range back and remove unblockable+take stolen skills arsenal and give them just steal from thief which is 3 sec stealth (makes sense to differ it from thief having steal). Add initiative cost to sword 2 return so you are punished for bad attempt more + give up plan of giving them unblockable sb 4 cc and give that ability for ranger shortbow since its very weak compared to thief and its all fine. Rebalance mesmer trait with Mass invisibility to fit new 5 sec stealth limit since those 2 proffesions have most benefit of it (buff weapons on mesmer you nerfed because of mirage mechanics).
  10. I think thiefs should be able to get seat with audience passive trait in eternal colliseum proced when they take fatal dmg. No joke that is excatly how 80% of other builds feels when watching thiefs in terms of mobility which is strongest tool for conquest mode.
  11. Just compare thief and ranger shortbow. Thief shortbow have imob on stealth atack bouncing aa, 2 which can work on power and condi, 3 can be spammed evade, 4 even gets unblockable cc like it wasn t enough utility (increase in count was not nerf since its cc at landing now) and finally 5 for epic mobility. Thief shortbow works with condi and power and is must pick except you are de. Now ranger which should be able to have atleast condi variant with shortbow viable doesn t get it. Very poor condi dmg, no power dmg almost, skill 5 is bad version of thief 4 on sb now after patch (yes it stuns so what when thief can interupt 4 times during we can interupt again). Instead giving ranger shortbow unblockable interupt with less duration but more active usage (used for interupt purpose not for stunclock) which i wait since start you give it to best utility weapon in this game thief shortbow. Its clear anet likes thief and have no idea of what to do with ranger shortbow which could bring balance in game if it was made as active interupt weapon. But yes ranger need swoop nerf for almost double the cd but yea thiefs mobility is fine and in line and smokescreen is also good because its okay that thief which hardest counter was ranged dmg is now not a threat aswell. Give thiefs more utility and maybe more stealth they rly lack utility and nerf shortbow for ranger its outperforming (tell me what is ranger with sb able to do vs smokescreen while its active beside swaping weapons). Thief will be able to interupt ranger block on gs 4 now instant making it stupid to use vs thief even though it needed nerf in cd and is fine now. What is not fine is unblockable aoe cc (can be casted pretty often even with initiative cost raised) while ranger shortbow is still forgotten. Now tell me thief need unblockable cc on top of already op weapon more than ranger needs it on dead weapon which doesn t even work on condi builds. Thiefs have all tool to stay in meta forever and anet is even giving them new tools and when they are broken it takes half of the year to fix it and than give them new op skills like smokescreen to make them broken again (dp is cool build and very skillfull but right now there is not much counterplay it used to have back in days when it was balanced). So mobility (strongest tool in only pvp mode called conquest) and stealth (best defence mechanics in game used for offence aswell which is possible to keep perma effect) stays same for thief while ranger loose pet and gain swoop almost 2x longer cd nice balance i see who profits.Its just first balance but buff on thief sb 4 just doesn t make any sense. Maybe we see ranger sb being played in 2025 and thief geting nerfs in 2030 if it goes on like this because there is no real counter for thief mechanics in conquest and each balance split it even furher and make it untouchable in terms of utility.
  12. That would be great mechanic for renegade kalla utilities since it doesn t rq much change while on druid it will need to shift core and druid and won t be a big deal. Stone spirit needs stun break on active use. In pve it won t be a big deal but in pvp it will, precasting the spirit and having stunbreak ready with delayed aoe protection+imobilize would fit druid nice. Also Verdant eching changed to give aoe 2 sec stability instead of seed of life would help other spirit especially elite. I guess all utility sorts should have 1 skill with stunbreak so give stone spirit stunbreak on active and its viable.
  13. Man you are missing a huge point and that is, turrets and minions which are utilities and not primary mechanic while mirage clones deal more damage than pets with IH while main mechanic is their shatter abilities but yes clones are part of primary mechanic. Your point is like comparing ranger spirits with necro double hp pool which is laughable Im sorry but i don t know if you are trolling here. Ranger having aa from pet won t make it op it will just make class more fun and new posibbilities for condi builds with jacaranda autoattack for example. Power ranger wouldn t be any stronger and if you make it work like entering beastmode changes your weapon skill 1 for autoattack of pet instead of having it on f1 would make it even slightly less powerfull.
  14. Druid should feel and be categorized as healer (with some regen and prot) and guard fb should feel like prot in first place (with some heal added to it). Having both in same team in 5 vs 5 conquest won t be a deal (in wvw zerg it would) but each one would provide unique support and would fit potentially different team builds....still many things have to be done for build diversity...
  15. I think druid needs to be able to get in CA same as necromancer with same cd of 10 sec. With current traits which remove all condis on entering and stealth+superspeed aoe its kinda impossible because that would be op design. Why we don t get entering trait remove 2 condis aoe with 600 range with pet revive if he is dead. Exiting should be lower to 1 second superspeed and 1 second of stealth. I don t agree with CA granting regeneration with protection while converting condis because that would be op because of druid synergy with traits which bring nice passive health gain already with current amounts of regeneration and protection. Now comes the part i really like and its mechanics change you said for staff. It would make staff feel active and would be kinda great new style and generetion of support build. I agree skill 1 should put burning but writing this after future balance change i think it should be 1 burn on end of the chain dealing dmg during the chain and yes damage should be 20% better than it is now. Skill 2 should also be targeted on ally and it should stay same in terms of heal but when it hits allies it should blind nearby foes (would be nice skill to smooth dmg on targeted allie when he is being call by enemie team. About staff 3 it should instead give aoe protection to allies (5 target) 300 radius on staff 3 and leave it that way instead of just giving protection for pet. Staff 4 is good idea but its op for ancient seeds and it already gives immobilize. What you think when it hits foes on way it summon seed of life for each hited foe (this way you use it vs hard focus on teamate and showing others where to take quick cover since its aoe heal blind and 2 condi remove now. CA should be able to use without full astral force is most needed along with faster build up and faster drain of life force inside of CA (more active use of it defninitly)For CA skills i would like it to stay same except skill 5 is not rooted which is maybe too much to ask and skill 1 giving quick aoe regen on top of heal which should differ it more from staff 1. Glyphs should not proc seed of life anymore traited it should instead give 2 seconds of stability aoe (this is making elite glyph worth casting atleast for 2 seconds of stability to gain benefit from it since its easly interupted after).Radius of glyphs outside of CA will be around you and glyphs in CA would be ground targeted and same have 1200 range. You are right about glyphs feeling separated from rest of mechanic when its about heal .Glyph of alignment especially would be nice to use from range fitting more druid mechanics and being able to fast react and maybe save someone from range would feel good i would even give it mechanics like loose half of the astral force so you heal for each point of astral force more...for example having full astral force when casted will half it but heal for like 8k which would be nice life saviour if you manage it that way.Glyph of equality would also fit nice with current meta shift leaving alot of hard cc ingame but removing some stunbreaks (druidic clarity aswell), so stun remove for allies from 1200 range would fit nice. It should even keep daze and loose self stunbreak inside CA, since outside CA it stays same and it makes sense if glyphs traited give short stability 2 seconds (as i mentioned above about verdant eching change). Nice ideas and i like alot mechanics you writed down about staff targeting only allies and ground targeting glyphs. Would definitly enjoy class where i play 2 weapons totally different (probably would run somehting for self defence on second set maybe even gs because of mobility and block). Some things you said would be op but i think this is some midline i tried to give since you also writed this before new balance patch notes.
  16. Did you realize in the last episode they even forgot Rox (the ranger of the group) existed at all? It is a charr centric story yet the ranger charr is nowhere to be seen. I will read your post and help you out later this day because i need to go now. I would like to show you condi soulbeast ingame if you are interested because you will get my point about this post much easier since i don t have video for you but im planning to do it. Last thing i want to tell you before i go is about beastly warden delay will hopefully trigger now properly with juvenille cheatah 1200 range teleport making it taunt from 1200 range (hopefully once again). That will be some fresh thing to use on druid since this kind of pet will be able survive now aswell since power lvl is droped down.
  17. Thats nice to hear and I m sorry for my reaction. I really gived my best at trying to bring some ideas which are not broken but in same time make ranger more fun to play. I get it it didn t go well even through i had alot of ups and downs building condi ranger for 1 year and im proud of making it work vs pro players and meta abusers (still mobility of some classes is over the top and we are the ones geting swoop nerfed...). My build is now getting nerfed with beastly warden delay and 1 pet making it imposiblle to have sustain and dmg in same time while its made for roaming and swoop got random nerf. Very sad fact is ranger sb needs active interupt gameplay to make condis work sb 5 is hard cc and long cd (better give us unblockable fast daze with 2 counts on 15 sec recharge )to fit interupt style but no thief shortbow which is best weapon in game already (works with power and condi) got that on skill 4... Thats why i was rude because it seems like you was trying to convince me that its okay at how it is while anet is doing lazy job on ranger since start.
  18. I guess forum is place for ideas but right now ppl either want op things or they want nerf op things. I thought having 4 (3 in combat) possible autoatacks would be cool style of playing ranger. One wolf pack should be done like your atacks procs pet autoatack and using it instantly gets you inside beastmode no matter of recharge so dmg would kinda stay same but you will be able to use it on condi builds too but in exchange pet won t benefit from stance share since you instantly go inside beastmode when you activate it (that will nerf smokescale smokeassault proc if you know how to time it but smokescale would remain strong anyway). I don t care if soulbeast numbers will be big if its unfun and forces you to play only 1 build.
  19. Don t comment than. You are fine with playing pew pew for the rest of your life using smokescale and other pets being just a decoration for ranger since there is no active combat. I can t see the point in being on forum because ranger is already what you want and it was always very versatile with power modifiers when you enter beastmode. Bro you opened my eyes pls ask some buffs for smokescale and greatsword+longbow since there is no other weapons and pets for ranger. All i want is condi ranger variant but yes there comes a guy which says its okay we still can pew pew and gain dmg modifiers with merging from pet. Amazing bro.
  20. If there is 2 downs on each side and support comes and you are thief for example, he should have upper hand rezzing since support lacks mobility and its all about outrotating them and thats healthy but yes revive speed should be toned down its over the top aswell but it needs to be since there is powercreep meta with huge cleave ( thats why some rezzes feel unbalanced in 2 vs 2 scenarios when you have 2 downs but its issue with both powercreep and too strong rezzes even though thief now have unblockable interupt with instant steal utility to stealboons). Powercreep is toned down now if rally gets deleted mobility won t be that big issue and rezzes along with downstate skills should get revisited in same time when rally is removed.
  21. Finally some intersting ideas but i think it would fit more to have safe stomps traits like engi elixir s or mistform for ele proc on stomp instead of fast stomp but it can be one of options still.
  22. I agree but it will be unbalanced and you already can control f2. Would be cool if they somehow implement it with eternal bond which was uselles before 300% recharge time nerf which is on its way. So for example leaving beastmode casts f2 skills with 30 sec cd which should be there to fit longest f2 cd since it differs from pet to pet. Now you will be able to gain stealth from jaguar or even bristleback spike but best one would be juvenille cheatah which have 1200 range shadowstep. Problem with that is still you need to target it so beastmode should get changed icon when trait is up so you will be aware of targeting before leaving beastmode because most f2 needs target. Since anet is lazy with ranger proffesion which we can see with variety of ranger builds and usable pets which is all about pew pew in 2 variations core and soulbeast using 3-4 same pets. Thats why i think entering beastmode should change our skill 1 for more active gameplay and it would mostly help condi builds which struggle from start on ranger.
  23. You are clearly a troll but its funny since rally makes more sense than revive and mat shows it. Thats reason to nerf rally and not the opposite because its clear once again that mobility with great cleave potential is best choice for conquest and it both fits thief and revenant having both. Thief have smoke utility to push projectile hate even further and keep godmode running away from any scenario even from range dmg which was always one of their counters so they could stay in balance. Shortbow on thief works as condi and power have epic utility while ranger shortbow is not even viable to full condi variant...and yes now they have unblockable interupt on it aswell since it wasn t good already. Unblockable interupt should be on ranger shortbow since it was their original role and in gw2 weapon is unusable for 97% of time since you build condis slow but its actually balanced. I can t understand why thief shortbow which is already good got buff and ranger shortbow stays the same while thief gets mechanic ranger always needed to be viable condi class INTERUPT on low cd but thats just another topic. Thanks arenanet because this long wait for ranger interupt condi playstyle got given to best proffesion in game since start and for keeping ranger shortbow covered in dust from start with big potential to turn around class and make first condi class which wouldn t be toxic design.
  24. Its not rally that makes good tension in teamfight. Downstate makes tension in fight rally just makes it unbalanced and tension that rally brings is good only for powercreep meta and their abusers i guess pretty much everyone here saying rally should stay is part of that abuse lame system story. Tell me is it fun to play rally wars as condi i know weaver comes to mind but its unbalanced and is part of other story. This topic even include power vs condi and rally definitly go in hand with power which is 90% of meta. Yes weaver and mesmer are geting nerfs and they playstyle is not fun to play against but its not reason to remove condis instead it is reason that those builds need nerfs and they got it. In same time thief and revenant didn t get mobility nerfs and wasn t nerfed even close as those only 2 viable condi classes so all i can see is bunch of abusers defended by broken mechanic even further. You may be good but you are still carried by mechanics like rally and mobility which is number 1 tool in only competitive mode called conquest. Yes and at the end ranger swoop double recharge now and warior mobility stays same at same time so even if you wanna play ranger roamer war which is side noder will be faster than you after you sacrifice only 1 pet to take bird just for mobility (gazzele mobility stays same with additional daze on hit also don t see much of logic there)... It is just start and good setup for future balance updates i know but if just rally stays in game it will disable meta shift since most mobile classes are still most mobile and rally is still there to push it even more making conquest unplayable in high level pvp for 90% of new builds. Only thing i agree with you is that down state skills should get some look after delete of rally mechanics.
  25. No ranger won t be fine this way its still pew pew class now even more made for nub gameplay and no utility to compete in higher pvp thats why pets need big rework to make them active with ranger and pets autoattack need to be added so there is reason to not jump out of beastmode after 2 sec after you get boons and used long cd skills) Don't forget the traits and skills which buff your pet also buff the soulbeast when in beastmode.... You should play with soulbeast properly and learn, the subclass is pretty deep once you come out from the "easy to learn"Oh wait you are trying to learn me about class i play since start and got bored so hard that i spend experimenting with condi ranger for 1 year now making it way to plat 3 in few times with dagger dagger and shortbow. Top 50 druid in times of HoT and top 100 soulbeast in times of PoF. Also played gw1 ranger which was much more depth and made my teambuilds being played by top teams in Ha and GvG. Ok thank you it sounds egoistic i know but i rly don t wanna talk about your fake vision of ranger being class with skill but in same time it was all about pew pew build since start... Condi druid was thing before amulet nerfs and few ppl played it but do you srsly think ranger is hard proffesion since this pew pew build is now geting even more noob friendly mechanics because we lost pet rotations. I think ppl like you are bigest enemies of ranger since you think its ok that pew pew is only viable build for whole class and you even fail to see that it is still outshined by mobile classes in mat and high pvp. Ranger is forgotten class from anet don t try to hide that fact. Look Druid man it have 20 sec recharge on f5 mostly because of op traits combined with entering and leaving CA and you need to build full astral force to enter it. Now look at reaper which can enter it every 10 sec without building full life force and than hit 15k with skill 4 also have fear and stab on same skill and now compare it to druid which should negate that dmg with healing atleast smooth it out. I think you should start playing game and start noticing things around.
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