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fumcheg.1936

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Everything posted by fumcheg.1936

  1. Where do you actually find those bots and hackers? Since the beginning of this season I sunk from P1 to G1 and then went back to P1-P2 and haven't seen any bots or hackers so far. I've experienced terrible matchmaking, bad players, trashtalkers and other brand features of GW2 PVP, but that's all.
  2. When the hell did I say I have problems with wars at all? I just said there should not be situation in the game when you die in stunlock 1v1 being caught out of stunbreaks. If you want buff wars then remove this 3 sec kitten first.
  3. Wow, so many angry wars here. Such a shame they know a kitten about thieves...
  4. why should I care about war problems? there should not be 3 second stuns. 3 sec is enough to burst thief to death. let alone 5 second.
  5. Sry hard to take ur post seriously given ur DD avatar, as a 6 yr thief main I can state for fact thief can out evade war, by a lot. Perma block? U mean the one shield block, EP utility or one heal with absorb seconds baked into it seeing as it does just over 1k initial heal. War has good evade uptime and plenty of cc sure but no more block potential than any other class so...Man these I'm guessing new players, atleast hoping so. When I say perma I mean there is either one or another. Just rotate it ... profit. I don't say war is OP. But it is not OP only comparing with other OP classes. If you want to buff it get rid of those 3sec stuns first.
  6. The best way to fix warrior is to remove all this perma evade/block/stun from it. Then we can talk.
  7. lol Is there a staff one shot build? I didn't think Vault did that much damage anymore. Check metabattle.com. Vault damage is actually potentially insane rn going up to 13-14k depending on the build though not all so that damage, but 1 shot staff is actually more based on staff2s forward charge into swipe which maxes out at like 10k including *mug, but it’s a insanely fast way to plus 1 into some which I can follow up with dust sweeps and vaults for damage. It was always wild into firebrand but not many ppl played it except maybe hitzer who solo qd to like rank 4 at end season on it recently, now that firebrand is still common asf in ranked and kind of low on sustain it’s starting to look almost op and is building some popularity.I'm playing staff DD this season and this quote above is absolute BS.
  8. if you play rev or necro you gonna like it
  9. Before the megabalance patch every class had an excellent, competative, viable build for PvP all the way to the highest tiers. Sometimes several. I atm have several viable builds so I'm fine
  10. Now is obviously better. Still not good enough but better than it was before. They just need to tune down condi in general and survivability of some specs. It was the same low skilled trash before but ppl back then didn't have to put any effort and just could do the same skill rotation over and over to destroy other classes that had fewer blocks/invuls/so on. Now they cannot do that (except some broken specs), of course they are unhappy.
  11. fumcheg.1936

    3v3

    I'm playing p/p zerker. It does not actually matters. You cannot carry game as a thief in 3v3. So you either get lucky with your and enemy's team composition or lose.
  12. Spoken like true clueless :P Stantard acceptable 3v3 comps runs tempest/necro/rev/symbolbrand tell me what do u replace and whats the value over that class For example the most common comp are tempest/condi rev/necroMesmer doenst have sustained dmg like rev/necro so after firt burt (probably cleansed/healed by fire tempest or negated by rev resistance uptime) u wont be able to do much , not mention that if ur not playing against monkeys u will have to land ur burt inside plenty aoes of players playing together so ur copies will be easy killed . Ofc u can easily kite if ur focused but u cant peel ur allys and thats the worse part. Also u cant do dmg while being pressure , is quite difficult to sup a mesmer as a tempest while rev/nec can do dmg while being suported So what would u do best of any class in this comp? Rezz potential? Necro/Ele have already best ress potential , ele has signet while necro has 30k/life force hp pool to revive downed allys as some utilitys spectral ring or shround 4 pull(if traited) Burt dmg? Ye u prob have better burt than necro/rev and thats maybe valuable in conquest but in 3v3 burt dmg is easily mitigated by supports , rev/necro has better aoe dmg over time enough to kill single target healed by enemy sup Cc? Tempest has better single target cc while rev/necro have aoe ccs Ofc u can play it for fun and win ppl win ppl worse than u but u wont be able to do nothing against same skill lv ppl with a meta comp and whats why i say its useless There is no "standard comp" when ppl can solo queue. What? There is no such a thing as "standard comp" in 3v3 DM if teammates are assigned randomly by system. So argument built on "Stantard acceptable 3v3 comps" is BS from the beginning.still what ? ppl isnt randomly assigned and top players usually 3q ,also the mre u grow on rating less common r things like mesmer rangers or thieves but that doent have nothing to do with all my arguments? is like saying lets play shatter power mes in ranked conquest cuz ppl is randomly assignet?It's really difficult for you I see...Here I phrase it so you could understand: all turbores, autores, and instares skills and traits is pure cancer in 3v3. Including mesmer inspiration trait. An no one cares whether mesmer is part of standard top player team composition. And no, ppl do not "usually 3q". You can meet premeades more often if you queue as a team yourself. But most of the ppl go soloq. And in soloq you meet all classes and builds. And that's why your "standard comp" argument is peace of kitten. If you still can't read or understand this, I can spell it by letter, but that's all.
  13. Spoken like true clueless :P Stantard acceptable 3v3 comps runs tempest/necro/rev/symbolbrand tell me what do u replace and whats the value over that class For example the most common comp are tempest/condi rev/necroMesmer doenst have sustained dmg like rev/necro so after firt burt (probably cleansed/healed by fire tempest or negated by rev resistance uptime) u wont be able to do much , not mention that if ur not playing against monkeys u will have to land ur burt inside plenty aoes of players playing together so ur copies will be easy killed . Ofc u can easily kite if ur focused but u cant peel ur allys and thats the worse part. Also u cant do dmg while being pressure , is quite difficult to sup a mesmer as a tempest while rev/nec can do dmg while being suported So what would u do best of any class in this comp? Rezz potential? Necro/Ele have already best ress potential , ele has signet while necro has 30k/life force hp pool to revive downed allys as some utilitys spectral ring or shround 4 pull(if traited) Burt dmg? Ye u prob have better burt than necro/rev and thats maybe valuable in conquest but in 3v3 burt dmg is easily mitigated by supports , rev/necro has better aoe dmg over time enough to kill single target healed by enemy sup Cc? Tempest has better single target cc while rev/necro have aoe ccs Ofc u can play it for fun and win ppl win ppl worse than u but u wont be able to do nothing against same skill lv ppl with a meta comp and whats why i say its useless There is no "standard comp" when ppl can solo queue. What?There is no such a thing as "standard comp" in 3v3 DM if teammates are assigned randomly by system. So argument built on "Stantard acceptable 3v3 comps" is BS from the beginning.
  14. Spoken like true clueless :P Stantard acceptable 3v3 comps runs tempest/necro/rev/symbolbrand tell me what do u replace and whats the value over that class For example the most common comp are tempest/condi rev/necroMesmer doenst have sustained dmg like rev/necro so after firt burt (probably cleansed/healed by fire tempest or negated by rev resistance uptime) u wont be able to do much , not mention that if ur not playing against monkeys u will have to land ur burt inside plenty aoes of players playing together so ur copies will be easy killed . Ofc u can easily kite if ur focused but u cant peel ur allys and thats the worse part. Also u cant do dmg while being pressure , is quite difficult to sup a mesmer as a tempest while rev/nec can do dmg while being suported So what would u do best of any class in this comp? Rezz potential? Necro/Ele have already best ress potential , ele has signet while necro has 30k/life force hp pool to revive downed allys as some utilitys spectral ring or shround 4 pull(if traited) Burt dmg? Ye u prob have better burt than necro/rev and thats maybe valuable in conquest but in 3v3 burt dmg is easily mitigated by supports , rev/necro has better aoe dmg over time enough to kill single target healed by enemy sup Cc? Tempest has better single target cc while rev/necro have aoe ccs Ofc u can play it for fun and win ppl win ppl worse than u but u wont be able to do nothing against same skill lv ppl with a meta comp and whats why i say its uselessThere is no "standard comp" when ppl can solo queue.
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