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Arziki.8129

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  1. I didn’t read the whole topic, but the fact that many things in the game can no longer be obtained, simply because for some reason they were deleted, is the main reason why I never buy anything in the gemstore. such as a guild kite, several recipes for rings, a couple of minis for old festivals in real life, novelties that are hidden behind pvp tournaments, while for example infusions can be sold. If something is removed from the game, well, give everyone these items or the number of removed achievement points. The feeling of incomplete collections just doesn't allow me to support this approach with a coin. It works quite simply for me personally. and this is the main reason why I did not play WoW. because when I found out that a lot of collectible content was deleted with the release of add-ons (and I missed about 2 at the time of the desire to play), then there was simply no chance that I would play WoW
  2. I am also interested in whether alternatives to obtaining tonics of urban clothes will be introduced. Why limit them at all? The prices are simply insane for simple, nondescript clothes Endless Silk Brocade Clothing Tonic - 7777 gold Endless Casual Clothing Tonic - 1499 gold Endless Designer Hoodie Clothing Tonic - 1387 gold Endless Striped Silk Colthing Tonic - 799 gold Endless Ornate Clothing Tonic - 600 gold @Rubi Bayer.8493
  3. please program the option to disable all effects so that the fights do not turn into an impenetrable mess of explosions and the option to disable the spontaneous camera range changes at such moments as, for example, the start of a boss fight.thanks
  4. Oh. The answer is pretty simple. There is nothing to do. 1) You make a meta for a unique recipe 18-16 times so that you don’t buy it for favor (very expensive) 2) do all the achievements \ skin collections 3) and forget about the map. The smartest thing to do would be to close these maps in the first month after release. In the future, the number of people backed by rationality will leave. They will be followed by those who do not care about progress and those who will stumble over failed metas. Those who are afraid of the void, then leechers. And poof! maps is dead. No, seriously, wasting 20-30 minutes on meta for the sake of 1 amalgam? Very funny.
  5. I may be wrong, but according to my observations, all changes work with a prepared group. and they don't have the same effect for groups with weaker dps. what I mean by that. if the group has a high dps, then all mechanics occur in a +- fixed order. tail - сс - bite. or tail-bite-сс-bite. if the dps is low, then the tail and ss appear simultaneously. the bite works the devil knows how.. as if there is a parallel binding to the timer and the health level of the boss. Most likely, the mechanics are adjusted to the prepared groups, and if I'm right, then average players will not notice any changes. for them, the fight will always be so chaotic
  6. I haven't gone into fractals since the release of the addon, and maybe something has changed in the last month, but... Tell about this "pdps overreward" to those people who kick pdsp from 100cm fractal. And for those who have numerous requests for cdps in lfg for the cm + t4 campaign. They will die of laughter. There is a suspicion that the observation is not working.
  7. what's to stop me from just pressing the button 1 time every 2 minutes? can you still look at the root of the problem and not invent crutches?
  8. simply increase the chance of dropping unique skins that cannot be obtained by an alternative method to the normal level.and do not force people to spend 30 minutes of their life on this( 1 skin - 100 days on teq for 12 minutes each 100$12$16/60=320hours for full set \1600days . 1 skin - 60 days of drakkar for 30 minutes each.60$30$16/60=480hours for full set \ 960 days). of course, people will be afk because they want to collect a collection, but they do not want to repeat the same rather boring activity. im start afk sometimes after 250-300 days
  9. Do you really play PVP for the rewards? for the gold? in pve, gold falls many times more. the only reason why I go to ruin pvp games is because this is the only way to get legendary skins, for example. I also ruin games because there are achievements. also because the calibration system keeps giving me gold. although my level of play is clearly somewhere around silver or bronze.I basically do not understand the reason why I need to make an effort to play pvp when I was forced there by forcibly placing the above things there.I don't understand why I have to strain myself and spend a lot of time getting these things.Do you think I have nothing better to do? I thought this kind of incentive scheme died a long time ago. the only thing I would like is that the rewards that are given for winning the monthly tournament (which are obviously not achievable for me), and all the others, can be obtained in an alternative way. all this adds up to outrage over poor players. Personally, my foot will not be in the pvp as soon as I can take out everything I can and no matter how long it takes.and it's not gold. for example, 1 legendary set = 6 \ 9 seasons of ruin(one already exists). until then, my teammates will have to put up with my terrible game. new players will also have to endure.that may discourage them from playing further. Unfortunately, I didn't invent this system. but in my opinion, you want to change the wrong aspects. played all night defeats 20 wins 5. tons of insults.calls for suicide. am I to blame just because I want legendary skins and achievements? oh and of course I forgot to mention the wonderful balance
  10. this is a trading post error. periodically I come across such goods ranging from armor to food and raw resources. consider it a plus if you're a salesperson.there is always a final product at a given price(the maximum that I saw is 38 pieces), after selling which you go further down the list because I also reported such people every day for 2 times per person in fairness, I want to note that many who did not have a permanent offline status do not appear in the game for a long time. although apparently this fact did not reduce the influx of new collectors. I don't know if this is done with free accounts? I don't remember all the conditions for it I will add here as some call it "parking" near the chests at the end of the jumping puzzles, daily collection of chests in bjora marches and grorhmar Valley. farm oysters in the sirens's landing.
  11. that feeling, when you are provided with a tons classes and about a hundred skills, is lured into the game with the words "look at what variety we have here" and at the end we get that 90% of this variety is not usable trash. We hear from other players that we are such scoundrels who took the wrong skills for pvp\WvW\raid and pumped the wrong character. Have you ever wondered what the problem might be?Is it the player's fault that he doesn't want to have 20 characters for all occasions? Is it the player's fault that he took the skill that he was given to choose from?
  12. the zone in which my skills either do not work(like melee.do not reach the target) or have an ineffective effect.for example, jumping away from me at a distance of more than 500 I can only shoot from a rifle with ~ 800-2000 damage (crit) about 1-3 times before invisibility is used. or throw grenades that even a snail can avoid due to the long flight of the projectile. well, or try to jump, which will also take time and will not bring any effect in the future, because jumping is one thing, but causing sufficient damage before using invisibility is another yes, many different options to kill in one hit. I already mentioned that holosmith can too. It seems that this circumstance is in the order of things.even if it negatively affects the motivation to participate in it (unfortunately, probably).
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