I think PoF was far superior to HoT, rearding story' mechanics and their integration together Regarding the story: SPOILER ALERT!! it felt much more compelling and epic than HoT, but I was kinda disappointed of Balthazar turning into a comic book villain and not having a bit of depth and backstory regarding his fall from an honourable god to a fiery-bearded maniac with a wish to destroy the very world he has created. the end with Kralkatorrik becoming more powerful and spreading the brand was actually interesting, and I like how the balance was tipped in a battle which is lose lose. I hope our decision with the council at the beginning of the story will affect the later stories and not just who we meet at the end. Regarding mechanics: the maps of PoF are a new level of content. their size, difficulty and complexity are stunning. the detail of designing all those classic places from Prophecies & Nightfall took me 11 years back (has it been that long? :open_mouth: ).They only problem I have is with Mount switching. the mechanic is very uncomfortable and causes a lot f frustration, especially when combining mounts. I really hope to see the next LS and expansions give us a more compelling and interesting story and mechanics. I also hope they arrive soon, because playing PoF has sparked my inner GW2 flame, after 2 years of it being completely extinguished